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<blockquote data-quote="ro" data-source="post: 7232621" data-attributes="member: 6890747"><p>True. Do you think most characters will take Trained to boost to expertise? Or will they prioritize other feats or ASIs?</p><p></p><p></p><p></p><p>Haha. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I meant, of course, if a non-rogue character wants to be roguish, that will impinge on rogues. But rogues could want to be tankish and impinge on others, too. It goes both ways.</p><p></p><p></p><p></p><p>I think I misread the Rogue number. I thought it said 15. My bad.</p><p></p><p></p><p></p><p>I'm not seeing this. The numbers you have there are Rogue: d8 + 4 + 3d6 = 19 and Fighter: d8 + 5 + 2d8 + 5 = 23.5. How are you using a superiority die to get 2d8 + 5 damage? (I don't know superiority dice well.)</p><p></p><p></p><p></p><p>I misunderstood what you were saying about multiattack. Yes, Uncanny Dodge applies only once per round, but it mitigates a good bit of damage each round. Second Wind, on the other hand, is once per rest. Uncanny Dodge overall will save a lot more HP.</p><p></p><p></p><p></p><p>Yes, the Fighter, unlike everybody else, gets an extra ASI. The Fighter and Rogue, unlike everybody else, get extra ASIs later. Nobody potentially gains from feats like Fighters and Rogues, as they are both rather SAD, and they have more ASIs.</p><p></p><p>In your example, the extra ASI the Fighter gets is also a big boost to his Rogue ally. Is this a problem?</p><p></p><p>And again I raise the question, if this extra ASI makes Fighters too good, why do they get it?</p><p></p><p></p><p></p><p>The Rogue can take things other than skills.</p><p></p><p>People don't play Rogues just for Expertise. Otherwise they'd leave after first level. The Rogue is a unique class with many special class features which are not at all limited to Expertise. Allowing other classes to do better at their skills will not harm the popularity of the Rogue.</p></blockquote><p></p>
[QUOTE="ro, post: 7232621, member: 6890747"] True. Do you think most characters will take Trained to boost to expertise? Or will they prioritize other feats or ASIs? Haha. :) I meant, of course, if a non-rogue character wants to be roguish, that will impinge on rogues. But rogues could want to be tankish and impinge on others, too. It goes both ways. I think I misread the Rogue number. I thought it said 15. My bad. I'm not seeing this. The numbers you have there are Rogue: d8 + 4 + 3d6 = 19 and Fighter: d8 + 5 + 2d8 + 5 = 23.5. How are you using a superiority die to get 2d8 + 5 damage? (I don't know superiority dice well.) I misunderstood what you were saying about multiattack. Yes, Uncanny Dodge applies only once per round, but it mitigates a good bit of damage each round. Second Wind, on the other hand, is once per rest. Uncanny Dodge overall will save a lot more HP. Yes, the Fighter, unlike everybody else, gets an extra ASI. The Fighter and Rogue, unlike everybody else, get extra ASIs later. Nobody potentially gains from feats like Fighters and Rogues, as they are both rather SAD, and they have more ASIs. In your example, the extra ASI the Fighter gets is also a big boost to his Rogue ally. Is this a problem? And again I raise the question, if this extra ASI makes Fighters too good, why do they get it? The Rogue can take things other than skills. People don't play Rogues just for Expertise. Otherwise they'd leave after first level. The Rogue is a unique class with many special class features which are not at all limited to Expertise. Allowing other classes to do better at their skills will not harm the popularity of the Rogue. [/QUOTE]
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