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<blockquote data-quote="ro" data-source="post: 7235576" data-attributes="member: 6890747"><p>What do you think of replacing Expertise with Advantage? This wouldn't step on the Rogue's toes at all, and would even be a further benefit on top of the Rogue's Expertise.</p><p></p><p>In the ASI option, the intent is to balance everything against a full +2 ASI anyway. Allowing a +1 pick retains half-feats like Moderately Armored, with a very slight boost, while also allowing a combination light + medium + skill (but no ASI) feat. I think it will be more versatile and more likely to be chosen this way, but still in line with existing feat power level.</p><p></p><p>Also, I removed single weapon proficiency in exchange for more classes of weapons, adding all melee, all ranged, and all firearms. The reason for this is to prevent game-breaking access to proficiency in, say, the Artificer's thundercannon, should such weapons become official.</p><p style="margin-left: 20px">TRAINED</p> <p style="margin-left: 20px"><em>You may take this feat more than once.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You gain any combination of the following benefits, adding up to 10 points:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">5 points: Increase one ability score by 1, to a maximum of 20.</p> <p style="margin-left: 20px">4 points: Learn a cantrip[sup](1)[/sup], or gain proficiency in light armor, medium armor[sup](2)[/sup] and shields, or heavy armor[sup](3)[/sup].</p> <p style="margin-left: 20px">3 points: Gain proficiency in shields or a class of weapons (simple, martial[sup](4)[/sup], melee, ranged, firearms).</p> <p style="margin-left: 20px">2 points: Gain proficiency in a skill or advantage[sup](5, 6)[/sup] on an existing skill or tool proficiency.</p> <p style="margin-left: 20px">1 point: Gain proficiency in a tool[sup](6)[/sup] or language.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[sup](1)[/sup]If you learn a cantrip, you may choose Wisdom, Intelligence, or Charisma as the spellcasting ability modifier for that cantrip.</p> <p style="margin-left: 20px">[sup](2)[/sup]You must be proficient in simple weapons before gaining proficiency in martial weapons.</p> <p style="margin-left: 20px">[sup](3)[/sup]You must be proficient in light armor before gaining proficiency in medium armor.</p> <p style="margin-left: 20px">[sup](4)[/sup]You must be proficient in medium armor before gaining proficiency in heavy armor.</p> <p style="margin-left: 20px">[sup](5)[/sup]You may gain this benefit at most twice when you select this feat.</p> <p style="margin-left: 20px">[sup](6)[/sup]At the DM's discretion, tool proficiency or skill or tool advantage may cost an extra point for a particularly useful tool or skill.</p> <p style="margin-left: 20px">* You may gain both a proficiency and its prerequisite through one use of this feat.</p></blockquote><p></p>
[QUOTE="ro, post: 7235576, member: 6890747"] What do you think of replacing Expertise with Advantage? This wouldn't step on the Rogue's toes at all, and would even be a further benefit on top of the Rogue's Expertise. In the ASI option, the intent is to balance everything against a full +2 ASI anyway. Allowing a +1 pick retains half-feats like Moderately Armored, with a very slight boost, while also allowing a combination light + medium + skill (but no ASI) feat. I think it will be more versatile and more likely to be chosen this way, but still in line with existing feat power level. Also, I removed single weapon proficiency in exchange for more classes of weapons, adding all melee, all ranged, and all firearms. The reason for this is to prevent game-breaking access to proficiency in, say, the Artificer's thundercannon, should such weapons become official. [INDENT]TRAINED [I]You may take this feat more than once.[/I] You gain any combination of the following benefits, adding up to 10 points: 5 points: Increase one ability score by 1, to a maximum of 20. 4 points: Learn a cantrip[sup](1)[/sup], or gain proficiency in light armor, medium armor[sup](2)[/sup] and shields, or heavy armor[sup](3)[/sup]. 3 points: Gain proficiency in shields or a class of weapons (simple, martial[sup](4)[/sup], melee, ranged, firearms). 2 points: Gain proficiency in a skill or advantage[sup](5, 6)[/sup] on an existing skill or tool proficiency. 1 point: Gain proficiency in a tool[sup](6)[/sup] or language. [sup](1)[/sup]If you learn a cantrip, you may choose Wisdom, Intelligence, or Charisma as the spellcasting ability modifier for that cantrip. [sup](2)[/sup]You must be proficient in simple weapons before gaining proficiency in martial weapons. [sup](3)[/sup]You must be proficient in light armor before gaining proficiency in medium armor. [sup](4)[/sup]You must be proficient in medium armor before gaining proficiency in heavy armor. [sup](5)[/sup]You may gain this benefit at most twice when you select this feat. [sup](6)[/sup]At the DM's discretion, tool proficiency or skill or tool advantage may cost an extra point for a particularly useful tool or skill. * You may gain both a proficiency and its prerequisite through one use of this feat.[/INDENT] [/QUOTE]
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