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<blockquote data-quote="clearstream" data-source="post: 7235600" data-attributes="member: 71699"><p>That's an interesting thought! It feels like a correct observation to note that Expertise in Trained ends up helping classes that don't focus on skills <em>more</em> than it helps classes that do focus on them. Therefore crafting a mechanic that actually works for both makes a lot of sense.</p><p></p><p>Digging into the mechanic, advantage is worth about the same as Expertise at level 13-16. That's pretty strong. Plus stacking permanent advantage onto a skill, which might in turn gain Expertise from elsewhere, could be problematic for DMs (warp their narrative). Perhaps - </p><p></p><p>3 points: Choose one skill or tool that you are proficient in. You gain one talent die, which is a d4. When you make an ability check with the chosen skill or tool, you can expend one talent die to add it to the roll. You can only expend one talent die per ability check. You regain all your talent dice at the end of a long or short rest.</p><p></p><p>We might then contemplate using talent dice to fuel special actions linked to skills. So it becomes kind of extensible. A talent die is a talent die, so a player can gain more than one of them. As an aside, Trained could specify more tightly how it is used, e.g.</p><p></p><p><strong>TRAINED</strong></p><p><em>You can take this feat more than once.</em></p><p></p><p>You have 10 training points that you must allocate to the following benefits, at the listed costs.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7235600, member: 71699"] That's an interesting thought! It feels like a correct observation to note that Expertise in Trained ends up helping classes that don't focus on skills [I]more[/I] than it helps classes that do focus on them. Therefore crafting a mechanic that actually works for both makes a lot of sense. Digging into the mechanic, advantage is worth about the same as Expertise at level 13-16. That's pretty strong. Plus stacking permanent advantage onto a skill, which might in turn gain Expertise from elsewhere, could be problematic for DMs (warp their narrative). Perhaps - 3 points: Choose one skill or tool that you are proficient in. You gain one talent die, which is a d4. When you make an ability check with the chosen skill or tool, you can expend one talent die to add it to the roll. You can only expend one talent die per ability check. You regain all your talent dice at the end of a long or short rest. We might then contemplate using talent dice to fuel special actions linked to skills. So it becomes kind of extensible. A talent die is a talent die, so a player can gain more than one of them. As an aside, Trained could specify more tightly how it is used, e.g. [B]TRAINED[/B] [I]You can take this feat more than once.[/I] You have 10 training points that you must allocate to the following benefits, at the listed costs. [/QUOTE]
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