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PHB Playtest Packet 7 drops Thrusday, September 7.
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9121910" data-attributes="member: 7040132"><p>I think the Wild Magic Surge ability is little more than a ribbon ability that introduces the concept (which is necessary), and that it is fine, because at the same level they include the accomanying Tides of Chaos ability that lets the Wild Sorcerer have more, renewable control over when they Surge.</p><p></p><p>Tides of Chaos says once you use it to get advantage on a d20 Test, the next spell you cast with a spell slot results in a Wild Surge (no d20 roll). Then it also says Tides of Chaos recharges the feature after that spell (this bypasses the long rest requirement). As long as you have a reason to roll d20 Tests, the next spell you cast recharges the entirety of Tides of Chaos so you can do it all over again.</p><p></p><p>Tides of Chaos essentially gives you a regularly rechargeable Advantage on any d20 Test (even multiple times in a combat) as long as you are willing to use spell slots that trigger Wild Surges to recharge it. This also means it is a rechargable Wild Surge. This is a very interactable mechanic. Maybe not for everyone, but for a Chaos Caster? Heaven. Controlled Chaos makes it even better.</p><p></p><p>Now how often can you roll d20 Tests without using Actions or Bonus Actions? Because this is the true limit to being able to Wild Surge every round, or every other round. Having a spell that lets you make attack rolls every round can trigger it easily.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9121910, member: 7040132"] I think the Wild Magic Surge ability is little more than a ribbon ability that introduces the concept (which is necessary), and that it is fine, because at the same level they include the accomanying Tides of Chaos ability that lets the Wild Sorcerer have more, renewable control over when they Surge. Tides of Chaos says once you use it to get advantage on a d20 Test, the next spell you cast with a spell slot results in a Wild Surge (no d20 roll). Then it also says Tides of Chaos recharges the feature after that spell (this bypasses the long rest requirement). As long as you have a reason to roll d20 Tests, the next spell you cast recharges the entirety of Tides of Chaos so you can do it all over again. Tides of Chaos essentially gives you a regularly rechargeable Advantage on any d20 Test (even multiple times in a combat) as long as you are willing to use spell slots that trigger Wild Surges to recharge it. This also means it is a rechargable Wild Surge. This is a very interactable mechanic. Maybe not for everyone, but for a Chaos Caster? Heaven. Controlled Chaos makes it even better. Now how often can you roll d20 Tests without using Actions or Bonus Actions? Because this is the true limit to being able to Wild Surge every round, or every other round. Having a spell that lets you make attack rolls every round can trigger it easily. [/QUOTE]
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