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<blockquote data-quote="PHDungeon" data-source="post: 5191776" data-attributes="member: 86320"><p>This journal details many of the events from game session #19 from Bella's POV. When we left off they were trapped in the deadly halls of Ludvag the Hateful, and Derren has just met his end in a terrible battle with elementals.</p><p></p><p></p><p>Session 19 – Naked Ambition</p><p></p><p>Victor,</p><p></p><p>My latest venture with the Androsax siblings was disappointingly low on profit and high on danger.</p><p></p><p>Deep below the silver mines that the Iron Dragon Kisanth had made her home we had stumbled across the halls of Ludvag the Hateful. We had not made it far when it claimed its first life, that of Derren Androsax. I was elated at first, most of our problems had come from the foolish noble. Luckily Bjorn had a raise dead scroll, and was able to perform the ritual and bring our companion back to life. (DM’s Note: The raise dead is a blatant lie put in the letter to Starke. The truth is more like this: Deryl used her magic dagger, which seems to be possessed with some sort of intellect, to perform a disturbing magical ritual that allowed us to bring the man back to life. She literally had to cut his heart out of his chest, and then Torfinn was able to gently stoke the heart back to life with his divine lightning. It was horrifying watching little Deryl holding her brother’s beating heart in her hands. She then placed it back in his chest cavity and Bjorn used his healing magic to seal the wound. Seconds later Derren jolted back to life. I still do not understand the exact nature of the ritual, and I am not certain that the Derren Androsax that now walks among us is the same man he once was).</p><p></p><p>After resting from our ordeal, we explored the two exits in the room. There was one on the south wall with a pool of freezing, necrotic black filth flush against the wall. It seemed to be the same foul liquid we had encountered in the bowls of the Temple of Yellow Skulls in the Ogrefist hills months earlier. Beyond a pair of bronze doors was a small room with nothing but a teleportation circle. Opening the second set of doors revealed another hall. Crossing the pit to open the first chamber had nearly killed me, so I stayed behind while the rest of the group scouted ahead down the hall. When it was determined that it was the way that we would go, I crossed the pool again and followed. Better the Devil you know, than the one you don’t.</p><p></p><p>The hall ended in a large chamber with an earthen floor featuring an enormous statue of Ludvag the Hateful and a pit/well. Upon entering it filled with armies of the undead that crawled up out of the earthen floor. I suspect they were the dead workers who had helped to build this vile place. However, we fought them off easily. Afterwards, a magic mouth activated on the statue and our illustrious host gave us salutations and empty promises. According to Ludvag, his crypt was deep down at the bottom of the pit and with him all of his earthly treasures but no easy way out. He even compared the traps below to the famed Tomb of Horrors, claiming that those of the Tomb of Horrors paled in comparison to the one’s he had designed. On the other hand, a teleportation circle in a chamber nearby potentially led to our freedom.</p><p></p><p>We explored the pit briefly. Cullen was able to tell us that far below was a cavern with a lake of acid and to the west was a shore leading into presumably the insane dwarf’s tomb and fabulous riches. We decided that even if we believed Ludvag we lacked the ability to delve into the pit unscathed and return. We chose the circle, and though I know what happened next, I am unsure that it would have been worse then what have happened if we had ventured down the pit. It would seem that Ludvag is very inventive. I find that I admire his ingenuity. Victor, I would recommend an expedition here with a more prepared team, the dwarf is a liar but there may be a grain of truth in the treasure he speaks of. All of his traps are purposely imperfect, they seem more tests for the skilled than contraptions made to kill, though they are plenty deadly. Perhaps we shall return another time. For now however, we all stepped onto the teleportation circle.</p><p></p><p>We materialized into a nightmare, a thin ledge against a wall next to a pit filled with fire. A chain hung from the ceiling over the fire and across the pit was a small opening. To add insult to injury, we were also naked; our gear was gone. It continued to get worse, the wall of course started to move and soon we found that it was cursed magical glyphs, which bore an enchantment that caused us to want to fight each other. Most of us were able to shake off its effects with little difficulty and those that couldn’t were not much of a threat without weapons. Unfortunately our kobold companions were far less iron willed. Two of them met their end in the fiery pit when they tried to attack us. Eventually we were able to use the chain to swing across into the next chamber where we found our equipment scattered on the floor and another teleportation circle.</p><p></p><p>Of course it wasn’t that simple, the room’s sole occupant was a flesh golem. We dropped, naked into the new chamber and rushed about trying to grab our weapons and gear, while at the same time avoiding the devastating fists of the hulking construct. After a brief melee we were brought close to death. We decided to flee, with our foe unvanquished, taking those of our possessions we could. Fortunately I did not lose anything.</p><p></p><p>Our final teleportation circle placed us in a pit surrounded by ogres in the Ogrefist Hills, naked, bruised and beaten, holding everything we own in our arms. Again we fought, but only briefly. It ended in us scrambling up the pit and running off into the night, chased by ogres nearly all the way back to Fallcrest. I’m starting to think I’ve forgotten how to kill.</p><p></p><p>I was deeply shamed but alive and unfortunately no richer than when we left. Though an experience in ingenuity, the halls of Ludvag the Hateful turned out to be a huge waste of time. Perhaps if you would be willing to fund a further expedition we would be able to unlock its treasures and my second visit will be more lucrative.</p><p></p><p>We can discuss it when I have mastered the Linked Portal Ritual, which should be soon.</p><p></p><p>Bella</p></blockquote><p></p>
[QUOTE="PHDungeon, post: 5191776, member: 86320"] This journal details many of the events from game session #19 from Bella's POV. When we left off they were trapped in the deadly halls of Ludvag the Hateful, and Derren has just met his end in a terrible battle with elementals. Session 19 – Naked Ambition Victor, My latest venture with the Androsax siblings was disappointingly low on profit and high on danger. Deep below the silver mines that the Iron Dragon Kisanth had made her home we had stumbled across the halls of Ludvag the Hateful. We had not made it far when it claimed its first life, that of Derren Androsax. I was elated at first, most of our problems had come from the foolish noble. Luckily Bjorn had a raise dead scroll, and was able to perform the ritual and bring our companion back to life. (DM’s Note: The raise dead is a blatant lie put in the letter to Starke. The truth is more like this: Deryl used her magic dagger, which seems to be possessed with some sort of intellect, to perform a disturbing magical ritual that allowed us to bring the man back to life. She literally had to cut his heart out of his chest, and then Torfinn was able to gently stoke the heart back to life with his divine lightning. It was horrifying watching little Deryl holding her brother’s beating heart in her hands. She then placed it back in his chest cavity and Bjorn used his healing magic to seal the wound. Seconds later Derren jolted back to life. I still do not understand the exact nature of the ritual, and I am not certain that the Derren Androsax that now walks among us is the same man he once was). After resting from our ordeal, we explored the two exits in the room. There was one on the south wall with a pool of freezing, necrotic black filth flush against the wall. It seemed to be the same foul liquid we had encountered in the bowls of the Temple of Yellow Skulls in the Ogrefist hills months earlier. Beyond a pair of bronze doors was a small room with nothing but a teleportation circle. Opening the second set of doors revealed another hall. Crossing the pit to open the first chamber had nearly killed me, so I stayed behind while the rest of the group scouted ahead down the hall. When it was determined that it was the way that we would go, I crossed the pool again and followed. Better the Devil you know, than the one you don’t. The hall ended in a large chamber with an earthen floor featuring an enormous statue of Ludvag the Hateful and a pit/well. Upon entering it filled with armies of the undead that crawled up out of the earthen floor. I suspect they were the dead workers who had helped to build this vile place. However, we fought them off easily. Afterwards, a magic mouth activated on the statue and our illustrious host gave us salutations and empty promises. According to Ludvag, his crypt was deep down at the bottom of the pit and with him all of his earthly treasures but no easy way out. He even compared the traps below to the famed Tomb of Horrors, claiming that those of the Tomb of Horrors paled in comparison to the one’s he had designed. On the other hand, a teleportation circle in a chamber nearby potentially led to our freedom. We explored the pit briefly. Cullen was able to tell us that far below was a cavern with a lake of acid and to the west was a shore leading into presumably the insane dwarf’s tomb and fabulous riches. We decided that even if we believed Ludvag we lacked the ability to delve into the pit unscathed and return. We chose the circle, and though I know what happened next, I am unsure that it would have been worse then what have happened if we had ventured down the pit. It would seem that Ludvag is very inventive. I find that I admire his ingenuity. Victor, I would recommend an expedition here with a more prepared team, the dwarf is a liar but there may be a grain of truth in the treasure he speaks of. All of his traps are purposely imperfect, they seem more tests for the skilled than contraptions made to kill, though they are plenty deadly. Perhaps we shall return another time. For now however, we all stepped onto the teleportation circle. We materialized into a nightmare, a thin ledge against a wall next to a pit filled with fire. A chain hung from the ceiling over the fire and across the pit was a small opening. To add insult to injury, we were also naked; our gear was gone. It continued to get worse, the wall of course started to move and soon we found that it was cursed magical glyphs, which bore an enchantment that caused us to want to fight each other. Most of us were able to shake off its effects with little difficulty and those that couldn’t were not much of a threat without weapons. Unfortunately our kobold companions were far less iron willed. Two of them met their end in the fiery pit when they tried to attack us. Eventually we were able to use the chain to swing across into the next chamber where we found our equipment scattered on the floor and another teleportation circle. Of course it wasn’t that simple, the room’s sole occupant was a flesh golem. We dropped, naked into the new chamber and rushed about trying to grab our weapons and gear, while at the same time avoiding the devastating fists of the hulking construct. After a brief melee we were brought close to death. We decided to flee, with our foe unvanquished, taking those of our possessions we could. Fortunately I did not lose anything. Our final teleportation circle placed us in a pit surrounded by ogres in the Ogrefist Hills, naked, bruised and beaten, holding everything we own in our arms. Again we fought, but only briefly. It ended in us scrambling up the pit and running off into the night, chased by ogres nearly all the way back to Fallcrest. I’m starting to think I’ve forgotten how to kill. I was deeply shamed but alive and unfortunately no richer than when we left. Though an experience in ingenuity, the halls of Ludvag the Hateful turned out to be a huge waste of time. Perhaps if you would be willing to fund a further expedition we would be able to unlock its treasures and my second visit will be more lucrative. We can discuss it when I have mastered the Linked Portal Ritual, which should be soon. Bella [/QUOTE]
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