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General Tabletop Discussion
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Philosophy of Greataxe vs. Greatsword
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<blockquote data-quote="Hexmage-EN" data-source="post: 8453481" data-attributes="member: 79428"><p>My personal idea for weapons in general is to copy Baldur's Gate 3's weapon ability concept. Basically, if you're wielding a weapon and are proficient in it you can use a special ability once per day.</p><p></p><p>I'm sure of how I'm actually going to implement the idea, though, as many of the abilities in Baldur's Gate 3 inflict new status conditions.</p><p></p><p>One idea I've had was to look at how weapons and the Battle Master Fighter maneuvers have been ranked and assign stronger maneuvers to weaker weapons and weaker maneuvers to stronger weapons.</p><p></p><p>However, in my initial brainstorming I just gave both Greatswords and Greataxes Sweeping Attack (while giving the subpar Trident Grappling Strike), so that wouldn't really help here unless I gave Greataxes and Greatswords different abilities. Or maybe I could give some multiple maneuvers based on what's appropriate...</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8453481, member: 79428"] My personal idea for weapons in general is to copy Baldur's Gate 3's weapon ability concept. Basically, if you're wielding a weapon and are proficient in it you can use a special ability once per day. I'm sure of how I'm actually going to implement the idea, though, as many of the abilities in Baldur's Gate 3 inflict new status conditions. One idea I've had was to look at how weapons and the Battle Master Fighter maneuvers have been ranked and assign stronger maneuvers to weaker weapons and weaker maneuvers to stronger weapons. However, in my initial brainstorming I just gave both Greatswords and Greataxes Sweeping Attack (while giving the subpar Trident Grappling Strike), so that wouldn't really help here unless I gave Greataxes and Greatswords different abilities. Or maybe I could give some multiple maneuvers based on what's appropriate... [/QUOTE]
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Philosophy of Greataxe vs. Greatsword
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