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Phorros Irrendra - How do they know to go to the Temple?
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<blockquote data-quote="Joseph Griffen" data-source="post: 8848906" data-attributes="member: 6890391"><p>The ending of the battle with Rhuarc feels like it'll leave the characters a little disappointed and confused. They finally find the torch and... it's broken. Speak with the dead puts Rhuarc under no compulsion to answer truthfully, so why would he tell them they need to go to the temple? If one of them bonds to the scimitar I guess that makes sense, but if they decide not to or don't think to talk with Rhuarc's soul it seems like they'd be at a complete loss as to what to do. Asking Seaquen feels weird and anticlimactic (why would they all of a sudden know that the temple is where they need to go). Even if they learn the soul was destroyed, why would they be able to fix at the temple? Divination might make sense, but I'm not sure my party would even think to do that and if they do, revealing "take the torch to this temple, defeat the master, and then you can fix it" seems a little weird. Luckily my party wants to go to the Temple anyway (they think it's where the Trillith are being created because of weird misinterpretations having to do with the number 8). </p><p></p><p>I might have the Torch act a little like the One Ring, calling out for the party to repair it. I'm wondering if anyone else has gone through this and if they have any ideas.</p><p></p><p>Side note: The party fell into the forge last session. They're now running very low on spells and hit points and are trying to long rest. Should I allow them to long rest? How would Rhuarc react if they cast Tiny Hut in the middle of the forest for example or tried to retreat to the caves they came in from? I'm worried if they continue chasing Rhuarc they'll all die, but it feels weird to have Rhuarc just let them long rest. They're so close to the Torch and it feels like this should be really difficult for them, but I don't want them to fail entirely.</p></blockquote><p></p>
[QUOTE="Joseph Griffen, post: 8848906, member: 6890391"] The ending of the battle with Rhuarc feels like it'll leave the characters a little disappointed and confused. They finally find the torch and... it's broken. Speak with the dead puts Rhuarc under no compulsion to answer truthfully, so why would he tell them they need to go to the temple? If one of them bonds to the scimitar I guess that makes sense, but if they decide not to or don't think to talk with Rhuarc's soul it seems like they'd be at a complete loss as to what to do. Asking Seaquen feels weird and anticlimactic (why would they all of a sudden know that the temple is where they need to go). Even if they learn the soul was destroyed, why would they be able to fix at the temple? Divination might make sense, but I'm not sure my party would even think to do that and if they do, revealing "take the torch to this temple, defeat the master, and then you can fix it" seems a little weird. Luckily my party wants to go to the Temple anyway (they think it's where the Trillith are being created because of weird misinterpretations having to do with the number 8). I might have the Torch act a little like the One Ring, calling out for the party to repair it. I'm wondering if anyone else has gone through this and if they have any ideas. Side note: The party fell into the forge last session. They're now running very low on spells and hit points and are trying to long rest. Should I allow them to long rest? How would Rhuarc react if they cast Tiny Hut in the middle of the forest for example or tried to retreat to the caves they came in from? I'm worried if they continue chasing Rhuarc they'll all die, but it feels weird to have Rhuarc just let them long rest. They're so close to the Torch and it feels like this should be really difficult for them, but I don't want them to fail entirely. [/QUOTE]
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Phorros Irrendra - How do they know to go to the Temple?
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