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Phorros Irrendra - How do they know to go to the Temple?
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<blockquote data-quote="emeraldbeacon" data-source="post: 8849333" data-attributes="member: 7032019"><p><strong>Regarding the long rest... </strong>Rhuarc is basically powerless against magical shielding, and has only one viable way to affect the party, should they decide to use the Tiny Hut: summoning a Tragedy, which could conceivably phase into the ground then up underneath the dome, depending on how you adjudicate the spell (is it protected from beneath or not). Assuming you don't pull the entirely (and literally) underhanded move of attacking the party while they sleep with a creature that can bypass a spell's one potential weakness, Rhuarc would probably write off that attempt as fruitless, and retreat to heal himself, thus kicking off another round of cat-and-mouse the next day.</p><p></p><p>Heck... you might even have Rhuarc taunt the party from outside the dome, by setting some crude but effective traps. Even just stacking heavy rocks on top presents a potential problem for the team... they need to be ready to bolt as soon as the hut drops!</p><p></p><p><strong>Regarding the Temple of Echoed Souls... </strong>presumably, they've already learned about the temple from prior contacts in Seaquen, or have an escort that might possess useful information (like Shalosha or Fayne Rawnbeck), who would have knowledge of the old temple, and could direct the heroes there if they express a need to repair the torch.</p><p></p><p>Rhuarc's sword may hold another clue. <em>Shaalguenyaver</em> is a sentient tool for extracting souls, whom would readily explain as much to any hero who holds it. Knowing that the torch once held the fragment of dragonsoul, but is now inert, and knowing that the "Temple of of Echoed Souls" exists on the borders of Ycengled Phurrst, may lead the party in that direction.</p><p></p><p>Further, I believe that one of the gems from <em>Shaalguenyaver</em> already exists in the temple, on the floor of the Trial of the Bell. That may well have been the gem that once contained that fragment of dragonsoul, stolen from the torch by Rhuarc, and subsequently destroyed. The torch, though effectively inert, might yet have some pull to the dying whispers of its old power, and as your previous idea implied, would give any PC holding it a general yearning to go in a certain direction.</p><p></p><p>Lastly, if any of your party members have a connection to the Trillith, there may be an innate sense that the torch once held a piece of their mother... and feel an echo of that same piece at the Temple. Said trillith could pull the party in that direction, forcing the players to decide whether or not to trust the impluse.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8849333, member: 7032019"] [B]Regarding the long rest... [/B]Rhuarc is basically powerless against magical shielding, and has only one viable way to affect the party, should they decide to use the Tiny Hut: summoning a Tragedy, which could conceivably phase into the ground then up underneath the dome, depending on how you adjudicate the spell (is it protected from beneath or not). Assuming you don't pull the entirely (and literally) underhanded move of attacking the party while they sleep with a creature that can bypass a spell's one potential weakness, Rhuarc would probably write off that attempt as fruitless, and retreat to heal himself, thus kicking off another round of cat-and-mouse the next day. Heck... you might even have Rhuarc taunt the party from outside the dome, by setting some crude but effective traps. Even just stacking heavy rocks on top presents a potential problem for the team... they need to be ready to bolt as soon as the hut drops! [B]Regarding the Temple of Echoed Souls... [/B]presumably, they've already learned about the temple from prior contacts in Seaquen, or have an escort that might possess useful information (like Shalosha or Fayne Rawnbeck), who would have knowledge of the old temple, and could direct the heroes there if they express a need to repair the torch. Rhuarc's sword may hold another clue. [I]Shaalguenyaver[/I] is a sentient tool for extracting souls, whom would readily explain as much to any hero who holds it. Knowing that the torch once held the fragment of dragonsoul, but is now inert, and knowing that the "Temple of of Echoed Souls" exists on the borders of Ycengled Phurrst, may lead the party in that direction. Further, I believe that one of the gems from [I]Shaalguenyaver[/I] already exists in the temple, on the floor of the Trial of the Bell. That may well have been the gem that once contained that fragment of dragonsoul, stolen from the torch by Rhuarc, and subsequently destroyed. The torch, though effectively inert, might yet have some pull to the dying whispers of its old power, and as your previous idea implied, would give any PC holding it a general yearning to go in a certain direction. Lastly, if any of your party members have a connection to the Trillith, there may be an innate sense that the torch once held a piece of their mother... and feel an echo of that same piece at the Temple. Said trillith could pull the party in that direction, forcing the players to decide whether or not to trust the impluse. [/QUOTE]
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Phorros Irrendra - How do they know to go to the Temple?
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