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<blockquote data-quote="ml3" data-source="post: 1550283" data-attributes="member: 12990"><p><strong>quick islands/continents</strong></p><p></p><p>This is a really simple way to generate islands or continents quickly in PS.</p><p>First, create a blank document and with black and white selected as the front and back colors, apply the render/clouds filter.</p><p> </p><p>Once that is done, you may choose to switch the colors to blue and green to color the map. Dark areas will be blue water, light will be green land. Of course you could leave it black and white for a clean slate map, or use sepia and dark yellows for antique map look. Experiment.</p><p> </p><p>Apply the sketch/notepad filter. The higher the image balance the more "water" or dark area you will get. Play around with the settings. I find that setting the graininess and releif to 0 gives you more room to customize later but you may like the way they look.</p><p> </p><p>When the land is generated, color select the land mass and copy it to a new layer twice. Take the lower of the two and apply a stroke slightly lighter than the water color and blur it. Scale and resolution factor in to the stroke size needed here so try it out. Apply a slight gauzian blur to that layer to represent a continental shelf.</p></blockquote><p></p>
[QUOTE="ml3, post: 1550283, member: 12990"] [b]quick islands/continents[/b] This is a really simple way to generate islands or continents quickly in PS. First, create a blank document and with black and white selected as the front and back colors, apply the render/clouds filter. Once that is done, you may choose to switch the colors to blue and green to color the map. Dark areas will be blue water, light will be green land. Of course you could leave it black and white for a clean slate map, or use sepia and dark yellows for antique map look. Experiment. Apply the sketch/notepad filter. The higher the image balance the more "water" or dark area you will get. Play around with the settings. I find that setting the graininess and releif to 0 gives you more room to customize later but you may like the way they look. When the land is generated, color select the land mass and copy it to a new layer twice. Take the lower of the two and apply a stroke slightly lighter than the water color and blur it. Scale and resolution factor in to the stroke size needed here so try it out. Apply a slight gauzian blur to that layer to represent a continental shelf. [/QUOTE]
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