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Phyrric Legacy - Shackled City RG
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<blockquote data-quote="Legildur" data-source="post: 2878326" data-attributes="member: 1258"><p><span style="font-size: 12px"><strong>Flannad of clan Flanath</strong></span></p><p>HPS 9/13, Str 6/10</p><p>[SBLOCK=Flannad][CODE][b]Name:[/b] Flannad of clan Flanath</p><p>[b]Class:[/b] Rogue 2</p><p>[b]Race:[/b] Whisper Gnome</p><p>[b]Size:[/b] Small</p><p>[b]Gender:[/b] Male</p><p>[b]Alignment:[/b] Chaotic Good</p><p>[b]Deity:[/b] Olidamarra</p><p></p><p>[b]Str:[/b] 10 +0 [b]Level:[/b] 2[b] XP:[/b] 1575 (3000)</p><p>[b]Dex:[/b] 18 +4 [b] BAB:[/b] +1 [b]HP:[/b] 13 (2d6+4)</p><p>[b]Con:[/b] 14 +2 [b]Grapple:[/b] -3[b] Dmg Red:[/b] nil</p><p>[b]Int:[/b] 14 +2 [b] Speed:[/b] 30ft. [b]Spell Res:[/b] nil</p><p>[b]Wis:[/b] 12 +1 [b] Init:[/b] +4[b] Spell Save:[/b] n/a</p><p>[b]Cha:[/b] 10 +0 [b]ACP:[/b] -0[b] Spell Fail:[/b] 10%</p><p> </p><p>[b] Base Armor Shld Dex Size Nat Misc Total[/b]</p><p>[b]Armor:[/b] 10 +2 +0 +4 +1 +0 +0 17</p><p>[b]Touch:[/b] 15[b] Flatfooted:[/b] 13</p><p> </p><p> [b]Base Mod Misc Total[/b]</p><p>[b]Fort:[/b] 0 +2 +2</p><p>[b]Ref:[/b] 3 +4 +7</p><p>[b]Will:[/b] 0 +1 +1</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p></p><p>Dagger (melee) +2 1d3 19-20/x2</p><p>Shortsword +2 1d4 19-20/x2</p><p></p><p>Shortbow +6 1d4 20/x2</p><p>Dagger (thrown) +6 1d3 19-20/x2</p><p> </p><p>[b]Languages:[/b] Common, Gnome, Halfling, Terran.</p><p> </p><p>[b]Abilities:[/b] Low-Light Vision, Darkvision 60ft., Favored class: Rogue;</p><p>Weapon Familiarity (gnome hooked hammer), +1 racial bonus on attack rolls</p><p>against kobolds and goblinoids, +4 dodge bonus to Armor Class against</p><p>monsters of the giant type, +4 racial bonus on Hide and Move Silently checks,</p><p>+2 racial bonus on Listen and Spot checks; Rogue weapon & armour</p><p>proficiencies; Sneak attack (+1d6); Trapfinding; Evasion.</p><p></p><p>[b]Spell-Like Abilities:[/b] 1/day -- silence (must be centered on Flannad's body),</p><p>ghost sound, mage hand, message. Caster level 1st; save DC 10 + spell level.</p><p> </p><p>[b]Feats:[/b] Tactile Trapsmith.</p><p> </p><p>[b]Skill Points:[/b] 50 [b]Max Ranks:[/b] 5/2.5</p><p>[b]Skills Ranks Mod Misc Total[/b]</p><p>Balance 1 +4 +2 +7</p><p>Climb 2 +0 +2</p><p>Disable Device 5 +4 +2 +11</p><p>Escape Artist 4 +4 +8</p><p>Hide 4 +4 +8 +16</p><p>Jump 5 +0 +2 +7</p><p>Listen 5 +1 +2 +8</p><p>Move Silently 4 +4 +4 +12</p><p>Open Lock 5 +4 +2 +11</p><p>Search 5 +4 +9</p><p>Spot 5 +1 +2 +8</p><p>Survival (track) 0 +1 +2 +3</p><p>Tumble 5 +4 +2 +11</p><p> </p><p>[b]Equipment: Cost Weight[/b]</p><p>Armor, leather 10gp 7lb</p><p>Shortsword 10gp 1lb</p><p>Shortbow 30gp 1lb</p><p>Arrows (19) 1gp 3lb</p><p>Dagger 2gp 0.5lb</p><p>Alchemists Fire (2) 40gp 2lb</p><p>Flask of Acid 10gp 1lb</p><p>Sunrod 2gp 1lb</p><p>Smokestick (2) 40gp 1lb</p><p>Tindertwig (5) 1gp -lb</p><p></p><p>[S]Potion, Cure Moderate Wounds (post #92)[/S]</p><p>Bag of Tricks (gray) 900gp -lb</p><p></p><p>Backpack 2gp 0.5lb</p><p>Bedroll 0.1gp 1lb</p><p>Blanket, winter 0.5gp 0.5lb</p><p>Caltrops 1gp 2lb</p><p>Case (map or scroll) 0.1gp 1lb</p><p>Cloak (darkcreeper) 0.25lb</p><p>Flint & steel 1gp -</p><p>Ink 8gp -</p><p>Paper (10) 4gp -</p><p>Pouch, belt 1gp -</p><p>Rations, trail (per day) (x2) 1gp 0.5lb</p><p>Signal whistle 0.8gp -</p><p>Tindertwig (2) 2gp -</p><p>Tools, thieves', masterwork 100gp 2lb</p><p>Waterskin 1gp 1lb</p><p>Whetstone 1gp 1lb</p><p></p><p>[B]Coins:[/B]</p><p>Gold pieces (x0) 0gp 0.0lb</p><p>Silver pieces (x10) 1.0gp 0.2lb</p><p>Copper pieces (x17) 0.17gp 0.3lb</p><p>[B]Total:[/B] 200.6gp 23.85lb</p><p> </p><p> [b]Lgt Med Hvy Lift Push[/b]</p><p>[b]Max Weight: (x3/4)[/b] 24 25-49 50-75 75 375</p><p> </p><p>[b]Age:[/b] ??</p><p>[b]Height:[/b] 3'8"</p><p>[b]Weight:[/b] 33lb</p><p>[b]Eyes:[/b] gray</p><p>[b]Hair:[/b] light brown</p><p>[b]Skin:[/b] pale (light gray)[/CODE]</p><p><strong>Appearance:</strong> </p><p> </p><p><strong>Background:</strong> It had been a long year. A long year far from home. And a hard year. It seemed almost a lifetime ago that Flanadd of clan Falath had first ventured from his homeland in pursuit of a rogue halfling. The halfling went by the name of Rosco Hilltopple, but that was probably a simple alias. The worst part was the shame of it. The shame of a clan of Whisper Gnomes taken by a simple con and by a halfling. It was too much to bear. The clan's loss of a family heirloom was a disaster and disgrace, and they'd be the laughing stock of the families should word get out. Such was the shame that the deed was never spoken of again after the initial days.</p><p></p><p>It occurred during the celebrations for the matriach's 444th birthday - a momentous event. Many of the gnomes blamed themselves for the loss, citing that they should have seen it coming, or mentioned something they thought odd. But Rosco, or whatever his name really was, had been made welcome and had stayed for some time - it seems to make his plans and ingratiate himself; for he had, as Flanadd well knew, as he was one of many taken by the charismatic halfling.</p><p></p><p>As a young and impetuous gnome, Flanadd's blood boiled at the affront and the loss. Eventually he and his friend Skorlun Daergl swore an oath to each other to track down Rosco and see justice (and retribution) done.</p><p></p><p>'Twas a year ago that the friends set out with barely a word to anyone. And initially their hopes were high in returning to the clan as heroes. But as the weeks and months wore on, their morale subsided, and success looked less and less sure. Whoever Rosco was, he was elusive and left little sign of his passage - a glimpse by someone here, a victim there - just little things that a Whisper Gnome would recognise. And no sign of the heirloom either - so not even an option to steal it back or even buy it.</p><p></p><p>As time wore on, and each village and town began to look more and alike, funds ran out, and the friends were reduced to escalating their petty thievery to survive. But their luck ran out and a nasty encounter with the town guard left Skorlon dead and Flanadd with a badly wounded arm.</p><p></p><p>That was 2 weeks ago. The arm, now mostly healed thanks to a friendly priest, but a heart still heavy with the loss of his friend - particularly as he couldn't save him or even bury him without giving himself up (and he knew the penalty for that). Now Flanadd stands outside a bar, desperation increasing with no money, and no will to return home to an uncertain welcome. He licks his lips, wishing for the taste of a decent ale, and maybe a slice of warm bread, but more than anything else - a future!</p><p></p><p>Experience: 50 (thugs), 300 (skulk & story), 100 (trap), 100 (skulk), 300 (dark creepers), 50 (cabinet trap and 'z' key), 375 (Raggamoffyns & Skulk thrall), 200 (skulks & dancing lights), 50 (medium spider), 50 (2 small spiders)[/SBLOCK]</p><p>Tactics</p><p></p><p><strong>Shoot and scoot -</strong> if he can get the drop on something with his shortbow, then he will do so if it is clear that it will result in a violent encounter regardless. Regardless if he gets surprise, he'll then withdraw to seek security from the real warriors.</p><p><strong>Melee -</strong> if caught in melee, he'll mostly tumble (using Total Defense) out of trouble. If forced to remain in melee, then he'll fight defensively and try and flank an opponent.</p><p><strong>Role -</strong> lead scout for group with Low Light Vision, Darkvision and good stealth skills. But will wait for direction from party when confronted with choices.</p><p><strong>Doors/Traps etc -</strong> take 20 on search (can never be too careful!).</p></blockquote><p></p>
[QUOTE="Legildur, post: 2878326, member: 1258"] [SIZE=3][B]Flannad of clan Flanath[/B][/SIZE] HPS 9/13, Str 6/10 [SBLOCK=Flannad][CODE][b]Name:[/b] Flannad of clan Flanath [b]Class:[/b] Rogue 2 [b]Race:[/b] Whisper Gnome [b]Size:[/b] Small [b]Gender:[/b] Male [b]Alignment:[/b] Chaotic Good [b]Deity:[/b] Olidamarra [b]Str:[/b] 10 +0 [b]Level:[/b] 2[b] XP:[/b] 1575 (3000) [b]Dex:[/b] 18 +4 [b] BAB:[/b] +1 [b]HP:[/b] 13 (2d6+4) [b]Con:[/b] 14 +2 [b]Grapple:[/b] -3[b] Dmg Red:[/b] nil [b]Int:[/b] 14 +2 [b] Speed:[/b] 30ft. [b]Spell Res:[/b] nil [b]Wis:[/b] 12 +1 [b] Init:[/b] +4[b] Spell Save:[/b] n/a [b]Cha:[/b] 10 +0 [b]ACP:[/b] -0[b] Spell Fail:[/b] 10% [b] Base Armor Shld Dex Size Nat Misc Total[/b] [b]Armor:[/b] 10 +2 +0 +4 +1 +0 +0 17 [b]Touch:[/b] 15[b] Flatfooted:[/b] 13 [b]Base Mod Misc Total[/b] [b]Fort:[/b] 0 +2 +2 [b]Ref:[/b] 3 +4 +7 [b]Will:[/b] 0 +1 +1 [b]Weapon Attack Damage Critical[/b] Dagger (melee) +2 1d3 19-20/x2 Shortsword +2 1d4 19-20/x2 Shortbow +6 1d4 20/x2 Dagger (thrown) +6 1d3 19-20/x2 [b]Languages:[/b] Common, Gnome, Halfling, Terran. [b]Abilities:[/b] Low-Light Vision, Darkvision 60ft., Favored class: Rogue; Weapon Familiarity (gnome hooked hammer), +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +4 racial bonus on Hide and Move Silently checks, +2 racial bonus on Listen and Spot checks; Rogue weapon & armour proficiencies; Sneak attack (+1d6); Trapfinding; Evasion. [b]Spell-Like Abilities:[/b] 1/day -- silence (must be centered on Flannad's body), ghost sound, mage hand, message. Caster level 1st; save DC 10 + spell level. [b]Feats:[/b] Tactile Trapsmith. [b]Skill Points:[/b] 50 [b]Max Ranks:[/b] 5/2.5 [b]Skills Ranks Mod Misc Total[/b] Balance 1 +4 +2 +7 Climb 2 +0 +2 Disable Device 5 +4 +2 +11 Escape Artist 4 +4 +8 Hide 4 +4 +8 +16 Jump 5 +0 +2 +7 Listen 5 +1 +2 +8 Move Silently 4 +4 +4 +12 Open Lock 5 +4 +2 +11 Search 5 +4 +9 Spot 5 +1 +2 +8 Survival (track) 0 +1 +2 +3 Tumble 5 +4 +2 +11 [b]Equipment: Cost Weight[/b] Armor, leather 10gp 7lb Shortsword 10gp 1lb Shortbow 30gp 1lb Arrows (19) 1gp 3lb Dagger 2gp 0.5lb Alchemists Fire (2) 40gp 2lb Flask of Acid 10gp 1lb Sunrod 2gp 1lb Smokestick (2) 40gp 1lb Tindertwig (5) 1gp -lb [S]Potion, Cure Moderate Wounds (post #92)[/S] Bag of Tricks (gray) 900gp -lb Backpack 2gp 0.5lb Bedroll 0.1gp 1lb Blanket, winter 0.5gp 0.5lb Caltrops 1gp 2lb Case (map or scroll) 0.1gp 1lb Cloak (darkcreeper) 0.25lb Flint & steel 1gp - Ink 8gp - Paper (10) 4gp - Pouch, belt 1gp - Rations, trail (per day) (x2) 1gp 0.5lb Signal whistle 0.8gp - Tindertwig (2) 2gp - Tools, thieves', masterwork 100gp 2lb Waterskin 1gp 1lb Whetstone 1gp 1lb [B]Coins:[/B] Gold pieces (x0) 0gp 0.0lb Silver pieces (x10) 1.0gp 0.2lb Copper pieces (x17) 0.17gp 0.3lb [B]Total:[/B] 200.6gp 23.85lb [b]Lgt Med Hvy Lift Push[/b] [b]Max Weight: (x3/4)[/b] 24 25-49 50-75 75 375 [b]Age:[/b] ?? [b]Height:[/b] 3'8" [b]Weight:[/b] 33lb [b]Eyes:[/b] gray [b]Hair:[/b] light brown [b]Skin:[/b] pale (light gray)[/CODE] [b]Appearance:[/b] [b]Background:[/b] It had been a long year. A long year far from home. And a hard year. It seemed almost a lifetime ago that Flanadd of clan Falath had first ventured from his homeland in pursuit of a rogue halfling. The halfling went by the name of Rosco Hilltopple, but that was probably a simple alias. The worst part was the shame of it. The shame of a clan of Whisper Gnomes taken by a simple con and by a halfling. It was too much to bear. The clan's loss of a family heirloom was a disaster and disgrace, and they'd be the laughing stock of the families should word get out. Such was the shame that the deed was never spoken of again after the initial days. It occurred during the celebrations for the matriach's 444th birthday - a momentous event. Many of the gnomes blamed themselves for the loss, citing that they should have seen it coming, or mentioned something they thought odd. But Rosco, or whatever his name really was, had been made welcome and had stayed for some time - it seems to make his plans and ingratiate himself; for he had, as Flanadd well knew, as he was one of many taken by the charismatic halfling. As a young and impetuous gnome, Flanadd's blood boiled at the affront and the loss. Eventually he and his friend Skorlun Daergl swore an oath to each other to track down Rosco and see justice (and retribution) done. 'Twas a year ago that the friends set out with barely a word to anyone. And initially their hopes were high in returning to the clan as heroes. But as the weeks and months wore on, their morale subsided, and success looked less and less sure. Whoever Rosco was, he was elusive and left little sign of his passage - a glimpse by someone here, a victim there - just little things that a Whisper Gnome would recognise. And no sign of the heirloom either - so not even an option to steal it back or even buy it. As time wore on, and each village and town began to look more and alike, funds ran out, and the friends were reduced to escalating their petty thievery to survive. But their luck ran out and a nasty encounter with the town guard left Skorlon dead and Flanadd with a badly wounded arm. That was 2 weeks ago. The arm, now mostly healed thanks to a friendly priest, but a heart still heavy with the loss of his friend - particularly as he couldn't save him or even bury him without giving himself up (and he knew the penalty for that). Now Flanadd stands outside a bar, desperation increasing with no money, and no will to return home to an uncertain welcome. He licks his lips, wishing for the taste of a decent ale, and maybe a slice of warm bread, but more than anything else - a future! Experience: 50 (thugs), 300 (skulk & story), 100 (trap), 100 (skulk), 300 (dark creepers), 50 (cabinet trap and 'z' key), 375 (Raggamoffyns & Skulk thrall), 200 (skulks & dancing lights), 50 (medium spider), 50 (2 small spiders)[/SBLOCK] Tactics [B]Shoot and scoot -[/B] if he can get the drop on something with his shortbow, then he will do so if it is clear that it will result in a violent encounter regardless. Regardless if he gets surprise, he'll then withdraw to seek security from the real warriors. [B]Melee -[/B] if caught in melee, he'll mostly tumble (using Total Defense) out of trouble. If forced to remain in melee, then he'll fight defensively and try and flank an opponent. [B]Role -[/B] lead scout for group with Low Light Vision, Darkvision and good stealth skills. But will wait for direction from party when confronted with choices. [B]Doors/Traps etc -[/B] take 20 on search (can never be too careful!). [/QUOTE]
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