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Phyrric Legacy - Shackled City RG
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<blockquote data-quote="stonegod" data-source="post: 2880207" data-attributes="member: 36973"><p><strong>Jon Telnbalm, Touched by the Voices</strong></p><p></p><p><strong>Jon Telnbalm, CR 2</strong> (XP 1475)</p><p>Male elan psion [telepath] 2</p><p>N medium aberration (psionic)</p><p><strong>Init</strong> -1; <strong>Senses</strong> Listen +0, Spot +0</p><p><strong>Languages</strong> Celestial, Common, Draconic, Elven, Infernal</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>13*, touch 9, flat-footed 14*; *includes <em>inertial armor</em></p><p><strong>hp</strong> <span style="color: red">5</span>/10 (2 HD)</p><p><strong>Fort</strong> +0, <strong>Ref</strong> -1, <strong>Will</strong> +4; resistance, touched in the head</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Ranged</strong> light crossbow +0 (1d8/19-20) or</p><p><strong>Melee</strong> club +0 (1d6-1) or</p><p><strong>Melee</strong> dagger +0 (1d4-1/19-20)</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +0</p><p><strong>Special Actions</strong> resilience, resistance</p><p><strong>Combat Gear</strong> thunderstone</p><p><strong>Psion Powers Known</strong> (ML 2th, <span style="color: red">7</span>/12pp):</p><ul> <li data-xf-list-type="ul">1st—<em>attraction</em>[sup]A[/sup] (DC 15), <em>energy ray</em>[sup]A[/sup] (+0 ranged touch), <em>inertial armor</em>[sup]A[/sup], <em>mind thrust</em>[sup]A[/sup] (DC 15), <em>mindlink</em>[sup]A[/sup]</li> </ul><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 8, Dex 8, Con 10, Int 18, Wis 12, Cha 14</p><p><strong>SQ</strong> naturally psionic, repletion</p><p><strong>Feats </strong>Focused Skill user (Bluff, Diplomacy, Sense Motive), Psionic Body</p><p><strong>Skills</strong> Bluff +6 (+8 while psionically focused), Concentration +5, Diplomacy +6 (+8 while psionically focused), Knowledge: psionics +9, Knowledge: religion +6, Knowledge: the planes +5, Psicraft +9, Sense motive +4 (+6 when psionically focused)</p><p><strong>Possessions</strong> club, dagger, light crossbow with 20 bolts, 2 belt pouches, courtier's outfit with jewelry, 10 pcs. chalk, flint and steel, ink, inkpen, 10 sheets parchment, scroll case, 3 torches, 16 gp, 13 sp, 17 cp; 14.5 lbs</p><p>---------------------------------------------------------------------------------------</p><p><strong>Resilience (Su):</strong> When Jon takes damage, he can, as an immediate action, reduce the damage he is about to take by 2 hit points for every 1 power point he spends (4 hp/2pp maximum).</p><p><strong>Naturally Psionic (Ex):</strong> Jon, as an elan, gains +2pp</p><p><strong>Resistance (Su):</strong> Jon, as an immediate action, can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action.</p><p><strong>Repletion (Su):</strong> If Jon spends 1 power point, he does not need to eat or drink for 24 hours. </p><p><strong>Touched in the Head (Ex):</strong> Jon gains a +1 bonus on all saving throws against mind-affecting effects, save for those that cause confusion or insanity. Due to his inability to concentrate for long periods, he suffers a -1 penalty to all Wisdom based skill checks.</p><p></p><p>[SBLOCK=Showing My Work]Init: -1 Dex</p><p></p><p>AC: +4 from <em>inertial armor</em>, -1 Dex</p><p></p><p>HP: 4+2 from class + 4 from Psionic Body (2 psionic feats)</p><p></p><p>Fort: 0 base + 0 Con, Ref: 0 base - 1 Dex, Will: 3 base + 1 Wis</p><p></p><p>PP: 6 from class + 4 from race + 2 from Int</p><p></p><p>Abilities: Str 8 (0pts), Dex 8 (0pts), Con 10 (2pts), Int 18 (16 pts), Wis 12 (2 pts), Chr 16 (10 pts) -2 race</p><p></p><p>Feats: Psionic Body (1st: Gives +2 hp/psionic feat), Focused Skill User (Psion 1 bonus:+2 to 3 skills when psi focused)</p><p></p><p>Skills: Bluff: 4 ranks + 2 Chr, Concentration: 5 ranks + 0 Con, Diplomacy: 4 ranks + 2 chr, Knowledge: Psionics 5 ranks + 4 Int, Knowledge: Religion 2 ranks + 4 Int, Knowledge: The Planes 1 rank + 4 Int, Psicraft: 5 ranks + 4 Int, Sense Motive: 4 ranks + 1 Wis - 1 Touched in the Head[/SBLOCK]</p><p><strong><u>Development</u></strong></p><p></p><p>Jon is interested in exploring the full potential of his powers; since he wants to master the voices, he'll probably go for the Thrallheard PrC.</p><p></p><p><strong><u>Concept</u></strong></p><p></p><p>A priest who is suddenly touched in head---can hear voices. Eventually learns of his psionic power, and travels to understand it more. Is chosen to become an Elan, and returns home many years after leaving. Still trying to understand and master his power.</p><p></p><p><strong><u>Background</u></strong></p><p></p><p>Jon was born and raised in Cauldron. His family was not wealthy, but not poor either. From birth, something marked Jon as different. He could <em>sense</em> things about people. This oddness eventually forced his parents to send him to the Temple of Wee Jas, who assumed he was touched by magic.</p><p></p><p>Jon was well on becoming a priest. No one knew (or told him) why he had strange gifts, and he adjusted to his priestly life well. But, as he grew older, the voices in his head became stronger and stronger until he could hardly hear anything else. He spent more and more of his time delving into the Church's secret lore, trying to find out what had happened to him. He found it in books forbidden---we was touched by psionic power.</p><p></p><p>Jon left the order, trying to find others like him who could train him to control the voices. He find them---a secretive group of immortal psions, elans. They agreed to teach him, but he would have to become like them to do so. Jon never looked back.</p><p></p><p>That was 25 years ago. Jon has finally brought the voices mostly under control, and now returns to the place of his birth to began life were he started off. Much has changed, not only himself. Since he has not apparantly aged since leaving, he doubts his former "collegues" at the Temple of Wee Jas or his family would recognize him, but he is taken no chances. He poses as a itinerant tutor and companion to the wealthy, using their wealth and resources to delve more into his abilities.</p><p></p><p><strong><u>Personality and Appearance</u></strong></p><p></p><p>Jon looks like he did 25 years ago---he appears to be a young, red-headed man in his mid-twenties with sharp green eyes. He has a warm and trusting face that makes you want to trust him. He always seems just a bit distracted, as if noticing something at a distance. He speaks in a soft, but entracing voice.</p><p></p><p>Jon tends to dress well, and carries a well made walking stick that doubles as a club when needed. He also has a small crossbow which he carries for his protection or to amuse his "friends" during archery competitions (he tends to lose badly). Nothing marks him out as an adventurer or something other than a common courtier.</p><p></p><p><strong><u>Tactics</u></strong></p><p></p><p>Jon is catious by nature, and stays in the back away from conflict. If he cannot talk it down, he will make sure his is protected first (<em>inertial armor</em>), then either snipe with a crossbow at a distance, assualt his aggressor's mind directly (e.g., <em>mind thrust</em>), or try to distract them (e.g., <em>attraction</em>). </p><p></p><p><em>Immediate Actions:</em> Jon will use his elan abilities if he feels he is utterly threatened---he identifies a spell/effect that he needs to save against or be greviously injured (< 25% hp), or if he is damaged by a similar attack.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2880207, member: 36973"] [b]Jon Telnbalm, Touched by the Voices[/b] [b]Jon Telnbalm, CR 2[/b] (XP 1475) Male elan psion [telepath] 2 N medium aberration (psionic) [b]Init[/b] -1; [b]Senses[/b] Listen +0, Spot +0 [b]Languages[/b] Celestial, Common, Draconic, Elven, Infernal --------------------------------------------------------------------------------------- [b]AC [/b]13*, touch 9, flat-footed 14*; *includes [i]inertial armor[/i] [b]hp[/b] [color=red]5[/color]/10 (2 HD) [b]Fort[/b] +0, [b]Ref[/b] -1, [b]Will[/b] +4; resistance, touched in the head --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Ranged[/b] light crossbow +0 (1d8/19-20) or [b]Melee[/b] club +0 (1d6-1) or [b]Melee[/b] dagger +0 (1d4-1/19-20) [b]Base Atk[/b] +1; [b]Grp[/b] +0 [b]Special Actions[/b] resilience, resistance [b]Combat Gear[/b] thunderstone [b]Psion Powers Known[/b] (ML 2th, [color=red]7[/color]/12pp): [list][*]1st—[i]attraction[/i][sup]A[/sup] (DC 15), [i]energy ray[/i][sup]A[/sup] (+0 ranged touch), [i]inertial armor[/i][sup]A[/sup], [i]mind thrust[/i][sup]A[/sup] (DC 15), [i]mindlink[/i][sup]A[/sup][/list] --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 8, Dex 8, Con 10, Int 18, Wis 12, Cha 14 [b]SQ[/b] naturally psionic, repletion [b]Feats [/b]Focused Skill user (Bluff, Diplomacy, Sense Motive), Psionic Body [b]Skills[/b] Bluff +6 (+8 while psionically focused), Concentration +5, Diplomacy +6 (+8 while psionically focused), Knowledge: psionics +9, Knowledge: religion +6, Knowledge: the planes +5, Psicraft +9, Sense motive +4 (+6 when psionically focused) [b]Possessions[/b] club, dagger, light crossbow with 20 bolts, 2 belt pouches, courtier's outfit with jewelry, 10 pcs. chalk, flint and steel, ink, inkpen, 10 sheets parchment, scroll case, 3 torches, 16 gp, 13 sp, 17 cp; 14.5 lbs --------------------------------------------------------------------------------------- [b]Resilience (Su):[/b] When Jon takes damage, he can, as an immediate action, reduce the damage he is about to take by 2 hit points for every 1 power point he spends (4 hp/2pp maximum). [b]Naturally Psionic (Ex):[/b] Jon, as an elan, gains +2pp [b]Resistance (Su):[/b] Jon, as an immediate action, can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action. [b]Repletion (Su):[/b] If Jon spends 1 power point, he does not need to eat or drink for 24 hours. [b]Touched in the Head (Ex):[/b] Jon gains a +1 bonus on all saving throws against mind-affecting effects, save for those that cause confusion or insanity. Due to his inability to concentrate for long periods, he suffers a -1 penalty to all Wisdom based skill checks. [SBLOCK=Showing My Work]Init: -1 Dex AC: +4 from [i]inertial armor[/i], -1 Dex HP: 4+2 from class + 4 from Psionic Body (2 psionic feats) Fort: 0 base + 0 Con, Ref: 0 base - 1 Dex, Will: 3 base + 1 Wis PP: 6 from class + 4 from race + 2 from Int Abilities: Str 8 (0pts), Dex 8 (0pts), Con 10 (2pts), Int 18 (16 pts), Wis 12 (2 pts), Chr 16 (10 pts) -2 race Feats: Psionic Body (1st: Gives +2 hp/psionic feat), Focused Skill User (Psion 1 bonus:+2 to 3 skills when psi focused) Skills: Bluff: 4 ranks + 2 Chr, Concentration: 5 ranks + 0 Con, Diplomacy: 4 ranks + 2 chr, Knowledge: Psionics 5 ranks + 4 Int, Knowledge: Religion 2 ranks + 4 Int, Knowledge: The Planes 1 rank + 4 Int, Psicraft: 5 ranks + 4 Int, Sense Motive: 4 ranks + 1 Wis - 1 Touched in the Head[/SBLOCK] [b][u]Development[/u][/b] Jon is interested in exploring the full potential of his powers; since he wants to master the voices, he'll probably go for the Thrallheard PrC. [b][u]Concept[/u][/b] A priest who is suddenly touched in head---can hear voices. Eventually learns of his psionic power, and travels to understand it more. Is chosen to become an Elan, and returns home many years after leaving. Still trying to understand and master his power. [b][u]Background[/u][/b] Jon was born and raised in Cauldron. His family was not wealthy, but not poor either. From birth, something marked Jon as different. He could [i]sense[/i] things about people. This oddness eventually forced his parents to send him to the Temple of Wee Jas, who assumed he was touched by magic. Jon was well on becoming a priest. No one knew (or told him) why he had strange gifts, and he adjusted to his priestly life well. But, as he grew older, the voices in his head became stronger and stronger until he could hardly hear anything else. He spent more and more of his time delving into the Church's secret lore, trying to find out what had happened to him. He found it in books forbidden---we was touched by psionic power. Jon left the order, trying to find others like him who could train him to control the voices. He find them---a secretive group of immortal psions, elans. They agreed to teach him, but he would have to become like them to do so. Jon never looked back. That was 25 years ago. Jon has finally brought the voices mostly under control, and now returns to the place of his birth to began life were he started off. Much has changed, not only himself. Since he has not apparantly aged since leaving, he doubts his former "collegues" at the Temple of Wee Jas or his family would recognize him, but he is taken no chances. He poses as a itinerant tutor and companion to the wealthy, using their wealth and resources to delve more into his abilities. [b][u]Personality and Appearance[/u][/b] Jon looks like he did 25 years ago---he appears to be a young, red-headed man in his mid-twenties with sharp green eyes. He has a warm and trusting face that makes you want to trust him. He always seems just a bit distracted, as if noticing something at a distance. He speaks in a soft, but entracing voice. Jon tends to dress well, and carries a well made walking stick that doubles as a club when needed. He also has a small crossbow which he carries for his protection or to amuse his "friends" during archery competitions (he tends to lose badly). Nothing marks him out as an adventurer or something other than a common courtier. [b][u]Tactics[/u][/b] Jon is catious by nature, and stays in the back away from conflict. If he cannot talk it down, he will make sure his is protected first ([i]inertial armor[/i]), then either snipe with a crossbow at a distance, assualt his aggressor's mind directly (e.g., [i]mind thrust[/i]), or try to distract them (e.g., [i]attraction[/i]). [i]Immediate Actions:[/i] Jon will use his elan abilities if he feels he is utterly threatened---he identifies a spell/effect that he needs to save against or be greviously injured (< 25% hp), or if he is damaged by a similar attack. [/QUOTE]
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