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<blockquote data-quote="Aegeri" data-source="post: 5305244" data-attributes="member: 78116"><p>Some comments on things you wrote, thanks for the general go over of what is in the red box! I am definitely not very excited about it anymore, but I will get it so I can show my other players and have a look through.</p><p></p><p></p><p></p><p>In 4E a +3 bonus is never "Paltry" period. That's a substantial bonus to hit practically anything and is excellent. A +3 bonus at 1st level is as good at 30th level with how attacks/defenses in 4E scale. You don't need to hand out very high bonuses to be effective - in this case that power will definitely do the trick.</p><p></p><p></p><p></p><p>From direct play experience with a very "mage like" build of the Wizard in my current IRL game I can say Magic Missile has been immensely useful (as a bonus at-will, as the mage gets it). It is very effective for getting rid of annoying minions and finishing off chronically damaged monsters. As it's a free at-will power for the mage in essentials it's very handy in general.</p><p></p><p></p><p></p><p>I've seen chess puzzles used in numerous modules and similar. The basic rules for chess are easily found online and a lot of people who don't play DnD do know how to play chess. The actual encounter itself though sounds awfully written, especially if it just assumes people know the rules.</p><p></p><p></p><p></p><p>IIRC, rogues can now use sneak attack once per turn (though the Red Box looks to be inconsistent with the rest of essentials, lol wizards etc). 4th level brutes are not terribly bad actually, because they are hit very easily due to their low defenses and won't hang around. You have a point with soldiers though.</p><p></p><p></p><p></p><p>Sadly this is how I am beginning to feel about it as well. I was thinking of recommending it to my fiancee, but I might not given the general opinions I've been reading on the redbox. This is a bit of a shame, especially considering what I've heard of Hero's of the Fallen Lands has been positive.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5305244, member: 78116"] Some comments on things you wrote, thanks for the general go over of what is in the red box! I am definitely not very excited about it anymore, but I will get it so I can show my other players and have a look through. In 4E a +3 bonus is never "Paltry" period. That's a substantial bonus to hit practically anything and is excellent. A +3 bonus at 1st level is as good at 30th level with how attacks/defenses in 4E scale. You don't need to hand out very high bonuses to be effective - in this case that power will definitely do the trick. From direct play experience with a very "mage like" build of the Wizard in my current IRL game I can say Magic Missile has been immensely useful (as a bonus at-will, as the mage gets it). It is very effective for getting rid of annoying minions and finishing off chronically damaged monsters. As it's a free at-will power for the mage in essentials it's very handy in general. I've seen chess puzzles used in numerous modules and similar. The basic rules for chess are easily found online and a lot of people who don't play DnD do know how to play chess. The actual encounter itself though sounds awfully written, especially if it just assumes people know the rules. IIRC, rogues can now use sneak attack once per turn (though the Red Box looks to be inconsistent with the rest of essentials, lol wizards etc). 4th level brutes are not terribly bad actually, because they are hit very easily due to their low defenses and won't hang around. You have a point with soldiers though. Sadly this is how I am beginning to feel about it as well. I was thinking of recommending it to my fiancee, but I might not given the general opinions I've been reading on the redbox. This is a bit of a shame, especially considering what I've heard of Hero's of the Fallen Lands has been positive. [/QUOTE]
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