Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pickup - and -play kit - suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woonga" data-source="post: 7222967" data-attributes="member: 6873789"><p>Off the top of my head, I would recommend:</p><ul> <li data-xf-list-type="ul">Pregen character sheets: The ones on the WotC site have a good variety or race/class combos for the first few levels, but I find them a pain to read the way they are formatted. I might recommend transcribing these over to a more traditional character sheet format (and maybe someone has already done that? If so I need to download because I still haven't gotten around to doing it myself...)</li> <li data-xf-list-type="ul">Spell descriptions: Either spell cards, printouts, or the PHB with the spell section bookmarked. Trying to understand what spells do will definitely require look-up</li> <li data-xf-list-type="ul">Extra dice: self-explanatory</li> <li data-xf-list-type="ul">notepad/pens/pencils: Something that players can use to jot down backstory or take adventure notes</li> <li data-xf-list-type="ul">Monster manual: I like to have this on hand. Assuming players won't be levelling up in the middle of the single session you may get along without the PHB, but I'd still want the MM or at least a binder full of monster stats to be able to reference</li> <li data-xf-list-type="ul">Action Cheat Sheet: I can't recall the specific one that I downloaded (I believe from ENWorld), but there are good cheat sheets that let players know the ways they can use their action, what conditions mean, some of that basic info. I had several of these laminated and throw them on the table each session. Characters always forget they can dodge!</li> </ul><p>That more or less covers the materials I'd consider essential. I'd recommend having the bones of an adventure already in mind (new players don't necessarily need to be railroaded, but having some strong adventure hooks in mind helps), keeping the rules overview very light (it's amazing how few rules players really need to know to get started at the table) and having fun!</p></blockquote><p></p>
[QUOTE="woonga, post: 7222967, member: 6873789"] Off the top of my head, I would recommend: [LIST] [*]Pregen character sheets: The ones on the WotC site have a good variety or race/class combos for the first few levels, but I find them a pain to read the way they are formatted. I might recommend transcribing these over to a more traditional character sheet format (and maybe someone has already done that? If so I need to download because I still haven't gotten around to doing it myself...) [*]Spell descriptions: Either spell cards, printouts, or the PHB with the spell section bookmarked. Trying to understand what spells do will definitely require look-up [*]Extra dice: self-explanatory [*]notepad/pens/pencils: Something that players can use to jot down backstory or take adventure notes [*]Monster manual: I like to have this on hand. Assuming players won't be levelling up in the middle of the single session you may get along without the PHB, but I'd still want the MM or at least a binder full of monster stats to be able to reference [*]Action Cheat Sheet: I can't recall the specific one that I downloaded (I believe from ENWorld), but there are good cheat sheets that let players know the ways they can use their action, what conditions mean, some of that basic info. I had several of these laminated and throw them on the table each session. Characters always forget they can dodge! [/LIST] That more or less covers the materials I'd consider essential. I'd recommend having the bones of an adventure already in mind (new players don't necessarily need to be railroaded, but having some strong adventure hooks in mind helps), keeping the rules overview very light (it's amazing how few rules players really need to know to get started at the table) and having fun! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pickup - and -play kit - suggestions?
Top