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Piloting/Driving Combat in RPGs is No Fun!
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<blockquote data-quote="MGibster" data-source="post: 7931653" data-attributes="member: 4534"><p>I picked up the new Alien rpg last week and while I haven't run it yet I think it's a pretty good game. I thought it was a bit odd that the author's tacked on a Pilot character class and devoted a few pages to ship-to-ship combat because that's not something we see a lot of in the Alien franchise. For the most part, vehicles are either where the scenario is set (Alien) or a way to get somewhere (Aliens). But it got me thinking: Have I ever played an RPG where piloting/driving vehicles in combat was fun? And I really couldn't think of any. </p><p></p><p>I should have a lot of fun flying an X-Wing in any version of Star Wars but whether we're talking the original WEG or the more recent FFG I just find it tedious. Ship-to-ship combat in Rogue Trader was dull as dishwater, vehicle combat in Savage Worlds is "stupid" as my players describe it, and I don't even remember it being particularly good in Mechwarrrior (unless we were just supposed to switch to Battletech rules). What gives? </p><p></p><p>Part of the problem is that not every character is useful when it comes to vehicle combat. In Rogue Trader you could have one personally essentially in control of all the guns, one person piloting, and a few other PCs who could contribute in meaningful ways but typically they were tedious tasks. In Star Wars so few skill points are given to PCs that it's hard to build someone who is competent on the ground and also in an X-Wing (so unlike the movies the game tries to emulate) and even with a pilot build combat isn't particularly fun. </p><p></p><p>I can't believe I'm going to say this, but Palladium's Robotech might be the only game I've had a lot of fun with so far as vehicles go. But it's kind of a cheat because the rules for piloting a Veritech were pretty much the same rules you'd use for a PC outside their vehicle. </p><p></p><p>Anyone else have any problems with vehicle combat in RPGs? Or is it just me?</p></blockquote><p></p>
[QUOTE="MGibster, post: 7931653, member: 4534"] I picked up the new Alien rpg last week and while I haven't run it yet I think it's a pretty good game. I thought it was a bit odd that the author's tacked on a Pilot character class and devoted a few pages to ship-to-ship combat because that's not something we see a lot of in the Alien franchise. For the most part, vehicles are either where the scenario is set (Alien) or a way to get somewhere (Aliens). But it got me thinking: Have I ever played an RPG where piloting/driving vehicles in combat was fun? And I really couldn't think of any. I should have a lot of fun flying an X-Wing in any version of Star Wars but whether we're talking the original WEG or the more recent FFG I just find it tedious. Ship-to-ship combat in Rogue Trader was dull as dishwater, vehicle combat in Savage Worlds is "stupid" as my players describe it, and I don't even remember it being particularly good in Mechwarrrior (unless we were just supposed to switch to Battletech rules). What gives? Part of the problem is that not every character is useful when it comes to vehicle combat. In Rogue Trader you could have one personally essentially in control of all the guns, one person piloting, and a few other PCs who could contribute in meaningful ways but typically they were tedious tasks. In Star Wars so few skill points are given to PCs that it's hard to build someone who is competent on the ground and also in an X-Wing (so unlike the movies the game tries to emulate) and even with a pilot build combat isn't particularly fun. I can't believe I'm going to say this, but Palladium's Robotech might be the only game I've had a lot of fun with so far as vehicles go. But it's kind of a cheat because the rules for piloting a Veritech were pretty much the same rules you'd use for a PC outside their vehicle. Anyone else have any problems with vehicle combat in RPGs? Or is it just me? [/QUOTE]
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