Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pinwheel - A Gambling Game For PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6887999" data-attributes="member: 92305"><p style="text-align: center"><span style="font-size: 26px"><strong>LET'S PLAY A HAND OF PINWHEEL!</strong></span></p><p></p><p></p><p></p><p>Here's a quick example to show you how this plays. There's a lot to read above because I tried to be complete. The game is very simple to play when used as part of your roleplaying session. I'm not going to write a lot of roleplaying flare in this example to keep it as short as I can, but in a game, as GM, I'd be describing the smokey den, the sounds of the casino. I'd describe the players and sometimes act out parts. I'd throw in some roleplaying here and there, maybe have a sexy waitress offer drinks. I'd make it as cool and interesting for the players as I could.</p><p></p><p>This is not meant for that. This is meant to show you how the system works in a game. So, I'll try to be brief where I can.</p><p></p><p></p><p></p><p>These fine gamblers are playing 10 credit Pinwheel.</p><p></p><p>The droid head pops up out of the table, greets the players, and randomly selects the first better. I roll 1D to simulate this and find that, for this round, we will always start with Ennis.</p><p></p><p>Next, the droid asks for the Preface. Ennis throws in 10 credits, followed by Furto, then Arssen, Bhaaz, Carston, and Dhazzi.</p><p></p><p>The pot is now 60 credits.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The droid deals the first hand. Each player rolls 1D in secret and keeps his roll secret throughout the hand. The amount of his roll, 1-6, represents his starting hand.</p><p></p><p>I'll show you each player's hand here since we're learning this game.</p><p></p><p></p><p></p><p>OK, nobody can see anyone else's cards, but here's the break down. Ennis is an expert gambler and he knows he's been dealt a decent and. Furto if a good gambler, and he recognizes his moderate hand.</p><p></p><p>Arssen doesn't know much about gambling, but his hand is so strong, he'll probably stick to the end, no matter what. Bhaaz wins more in his head than he does in real life, and he's curious about his weak hand. He believes in luck!</p><p></p><p>Carston is a professional card player. He knows exactly what he has, the weakest of all starting hands. But, he also knows that Pinwheel is a game of ups and downs. With his skill, he just may be able to pull out a win. He'll stick for a phase or two.</p><p></p><p>Dhazzi is a weak gambler, but he knows he's staring at the best staring hand.</p><p></p><p></p><p></p><p>Ennis leads off the deal phase with a bet of 30 credits.</p><p></p><p>Furto calls the 30 bet.</p><p></p><p>Arssen calls the 30 bet.</p><p></p><p>Bhaaz raises the 30 bet. A raise has to be double or more. He makes the bet 60 credits.</p><p></p><p>Carston calls the 60.</p><p></p><p>Dhazzi sighs and calls the 60.</p><p></p><p>Ennis calls for a total of 60.</p><p></p><p>Furto calls. 60.</p><p></p><p>And Arssen calls. 60.</p><p></p><p>The pot is now 60 from the Preface plus 360 for this round. A total of 420. That's a pretty good pot! It will keep people in!</p><p></p><p></p><p></p><p></p><p></p><p>Now, we're doing the Draw One phase.</p><p></p><p>Starting with Ennis, the GM throws 1D out in the open to simulate the action of the round. He does this for each player.</p><p></p><p></p><p></p><p>OK, We can see, from the open cards (dice), that several hands were helped. Arssen got the best card in the deck! Players have to watch him, and, indeed he does, by far, have the best hand. But, Pinwheel can be fickle! He's got to survive one more draw!</p><p></p><p>Starting with Ennis. He's got a decent hand, and he bets the same as the last bet from last phase. He doesn't want to appear weak, but he also wants to try to limit his investment. 60 credits.</p><p></p><p>Furto will call. 60 credits.</p><p></p><p>Arssen calls, because he's not skilled enough to raise. 60 credits.</p><p></p><p>Bhaaz kills. He raised and didn't get anybody out. And, he didn't improve his hand. He's out of this hand, losing 70 credits.</p><p></p><p>Carston kills. He's smart enough to know that that last card was a killer. It will be hard to win with that -5 staring at him. Though, he knows he's a good enough player (has got a high Gambling skill) that he might be able to win the hand with a weak hand. He loses 70 credits.</p><p></p><p>Dhazzi calls. 60 credits.</p><p></p><p>The pot is now 420 from last phase plus 240 from this phase, equals 660 credits!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The last phase. Draw Two. The GM rolls 1D for each player in the open.</p><p></p><p></p><p></p><p>Well, things are really interesting now. Ennis got a lot of help. Looking around the table, he knows he can't be that bad off. Plus, he's got a high Gambling skill, and that roll is coming up. Looking around, he sees that Furto is hurt bad at -1. The most he could have right now is Five Cycles. Arssen took a hickey, but not a big one. Depends on this "down card" (his secret die). He's still at +5. And, Dhazzi got hurt, bad. He's at -1 with a maximum hand of Fifth Cycle.</p><p></p><p>Ennis is going to bet big and try to force the weaker hands off the table so that can't benefit from the Gambling roll.</p><p></p><p>Ennis bets 150 credits.</p><p></p><p>Furto kills. He's lost 130 credits.</p><p></p><p>Arssen should raise, but he's not a strong player. He won't attempt the Gambling roll. He'll call. 150 credits.</p><p></p><p>Dharzzi is looking at a big bet, but he can't attempt the Gambling roll, looking at the target number already (target of 10 on 1D+1). He kills.</p><p></p><p>So, the game is down to Arssen and Ennis.</p><p></p><p>The pot is 660 from last phase plus 300 from this phase, for a total of 960.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Now, Ennis declares that he will attempt the Gamble roll.</p><p></p><p>Arssen says no to the Gamble roll. So, he's firm pat at the Tenth Cycle.</p><p></p><p></p><p></p><p>Ennis reveals his secret die. Arssen follows suit.</p><p></p><p>They're tied! Both at the Tenth Cycle!</p><p></p><p>Everything rests on Ennis' skill roll.</p><p></p><p>What suspense! We're gambling! We're gambling! We're playing cards in a Star Wars cantina!!</p><p></p><p></p><p></p><p></p><p>Ennis has Gambling 5D. He'll roll 4D plus the Gamble die.</p><p></p><p>His target number is the total of the dice in front of him: 4 + 2 + 4 = 10.</p><p></p><p>4D roll: 3, 2, 2, 4</p><p></p><p>Gamble die: 6</p><p></p><p>Roll Gamble die again: 2</p><p></p><p>Ennis' total Gamble roll is: 3 + 2 + 2 + 4 + 6 + 2 = 19.</p><p></p><p>Ennis obviously beat the target number, but he's one shy of getting two extra dice!</p><p></p><p></p><p></p><p><strong>So, the GM rolls 1D now that will either make Ennis win or lose the game. 1D = 6!</strong></p><p><strong></strong></p><p><strong>Ennis wins the game! He lays down his hand showing a Sixteenth Cycle!</strong></p><p><strong></strong></p><p><strong>This slaughters Arssen's Tenth Cycle.</strong></p><p><strong></strong></p><p><strong>Ennis wins the pot! 960 credits!</strong></p><p><strong></strong></p><p></p><p></p><p></p><p></p><p></p><p>Now,we've played through a hand of Pinwheel. This represents the characters playing several hands over a 15 minute period. Ennis really didn't win 960 credits in one hand (well, I guess he could have). He won the 960 over several hands in a 15 minute period. He probably, played, say, five hands.</p><p></p><p>If we play through this process three more times, we'll have played a set of Pinwheel that represents about 1 hour of the characters at the table, playing the game.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6887999, member: 92305"] [center][size=200][b]LET'S PLAY A HAND OF PINWHEEL![/b][/size][/center] Here's a quick example to show you how this plays. There's a lot to read above because I tried to be complete. The game is very simple to play when used as part of your roleplaying session. I'm not going to write a lot of roleplaying flare in this example to keep it as short as I can, but in a game, as GM, I'd be describing the smokey den, the sounds of the casino. I'd describe the players and sometimes act out parts. I'd throw in some roleplaying here and there, maybe have a sexy waitress offer drinks. I'd make it as cool and interesting for the players as I could. This is not meant for that. This is meant to show you how the system works in a game. So, I'll try to be brief where I can. These fine gamblers are playing 10 credit Pinwheel. The droid head pops up out of the table, greets the players, and randomly selects the first better. I roll 1D to simulate this and find that, for this round, we will always start with Ennis. Next, the droid asks for the Preface. Ennis throws in 10 credits, followed by Furto, then Arssen, Bhaaz, Carston, and Dhazzi. The pot is now 60 credits. The droid deals the first hand. Each player rolls 1D in secret and keeps his roll secret throughout the hand. The amount of his roll, 1-6, represents his starting hand. I'll show you each player's hand here since we're learning this game. OK, nobody can see anyone else's cards, but here's the break down. Ennis is an expert gambler and he knows he's been dealt a decent and. Furto if a good gambler, and he recognizes his moderate hand. Arssen doesn't know much about gambling, but his hand is so strong, he'll probably stick to the end, no matter what. Bhaaz wins more in his head than he does in real life, and he's curious about his weak hand. He believes in luck! Carston is a professional card player. He knows exactly what he has, the weakest of all starting hands. But, he also knows that Pinwheel is a game of ups and downs. With his skill, he just may be able to pull out a win. He'll stick for a phase or two. Dhazzi is a weak gambler, but he knows he's staring at the best staring hand. Ennis leads off the deal phase with a bet of 30 credits. Furto calls the 30 bet. Arssen calls the 30 bet. Bhaaz raises the 30 bet. A raise has to be double or more. He makes the bet 60 credits. Carston calls the 60. Dhazzi sighs and calls the 60. Ennis calls for a total of 60. Furto calls. 60. And Arssen calls. 60. The pot is now 60 from the Preface plus 360 for this round. A total of 420. That's a pretty good pot! It will keep people in! Now, we're doing the Draw One phase. Starting with Ennis, the GM throws 1D out in the open to simulate the action of the round. He does this for each player. OK, We can see, from the open cards (dice), that several hands were helped. Arssen got the best card in the deck! Players have to watch him, and, indeed he does, by far, have the best hand. But, Pinwheel can be fickle! He's got to survive one more draw! Starting with Ennis. He's got a decent hand, and he bets the same as the last bet from last phase. He doesn't want to appear weak, but he also wants to try to limit his investment. 60 credits. Furto will call. 60 credits. Arssen calls, because he's not skilled enough to raise. 60 credits. Bhaaz kills. He raised and didn't get anybody out. And, he didn't improve his hand. He's out of this hand, losing 70 credits. Carston kills. He's smart enough to know that that last card was a killer. It will be hard to win with that -5 staring at him. Though, he knows he's a good enough player (has got a high Gambling skill) that he might be able to win the hand with a weak hand. He loses 70 credits. Dhazzi calls. 60 credits. The pot is now 420 from last phase plus 240 from this phase, equals 660 credits! The last phase. Draw Two. The GM rolls 1D for each player in the open. Well, things are really interesting now. Ennis got a lot of help. Looking around the table, he knows he can't be that bad off. Plus, he's got a high Gambling skill, and that roll is coming up. Looking around, he sees that Furto is hurt bad at -1. The most he could have right now is Five Cycles. Arssen took a hickey, but not a big one. Depends on this "down card" (his secret die). He's still at +5. And, Dhazzi got hurt, bad. He's at -1 with a maximum hand of Fifth Cycle. Ennis is going to bet big and try to force the weaker hands off the table so that can't benefit from the Gambling roll. Ennis bets 150 credits. Furto kills. He's lost 130 credits. Arssen should raise, but he's not a strong player. He won't attempt the Gambling roll. He'll call. 150 credits. Dharzzi is looking at a big bet, but he can't attempt the Gambling roll, looking at the target number already (target of 10 on 1D+1). He kills. So, the game is down to Arssen and Ennis. The pot is 660 from last phase plus 300 from this phase, for a total of 960. Now, Ennis declares that he will attempt the Gamble roll. Arssen says no to the Gamble roll. So, he's firm pat at the Tenth Cycle. Ennis reveals his secret die. Arssen follows suit. They're tied! Both at the Tenth Cycle! Everything rests on Ennis' skill roll. What suspense! We're gambling! We're gambling! We're playing cards in a Star Wars cantina!! Ennis has Gambling 5D. He'll roll 4D plus the Gamble die. His target number is the total of the dice in front of him: 4 + 2 + 4 = 10. 4D roll: 3, 2, 2, 4 Gamble die: 6 Roll Gamble die again: 2 Ennis' total Gamble roll is: 3 + 2 + 2 + 4 + 6 + 2 = 19. Ennis obviously beat the target number, but he's one shy of getting two extra dice! [b]So, the GM rolls 1D now that will either make Ennis win or lose the game. 1D = 6! Ennis wins the game! He lays down his hand showing a Sixteenth Cycle! This slaughters Arssen's Tenth Cycle. Ennis wins the pot! 960 credits! [/b] Now,we've played through a hand of Pinwheel. This represents the characters playing several hands over a 15 minute period. Ennis really didn't win 960 credits in one hand (well, I guess he could have). He won the 960 over several hands in a 15 minute period. He probably, played, say, five hands. If we play through this process three more times, we'll have played a set of Pinwheel that represents about 1 hour of the characters at the table, playing the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pinwheel - A Gambling Game For PCs
Top