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Pirate Borg -- any of you scurvy dogs have it?
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<blockquote data-quote="schneeland" data-source="post: 9191155" data-attributes="member: 6900337"><p>A little late, but I have finally managed to do a full read-through of Pirate Borg:</p><p>My general impression is a positive one: while following the general trend towards a wild design present in all of the Borg family, this one seems a bit more playable and most entries in the random tables didn't seem <em>too</em> absurd for me. Also, I had the feeling that the rules for ship combat are a addition for the scenario.</p><p>My favourite part, though, was the small pirate/horror sandbox in book. I have a bit of "Borg fatigue" at the moment, but even if I don't end up using it with the original Pirate Borg rules, there are some nice ideas in there that I might use with other systems. Similarly, I might still end up backing the Dark Carribean campaign (not sure if with OSR or Pirate Borg rules).</p></blockquote><p></p>
[QUOTE="schneeland, post: 9191155, member: 6900337"] A little late, but I have finally managed to do a full read-through of Pirate Borg: My general impression is a positive one: while following the general trend towards a wild design present in all of the Borg family, this one seems a bit more playable and most entries in the random tables didn't seem [I]too[/I] absurd for me. Also, I had the feeling that the rules for ship combat are a addition for the scenario. My favourite part, though, was the small pirate/horror sandbox in book. I have a bit of "Borg fatigue" at the moment, but even if I don't end up using it with the original Pirate Borg rules, there are some nice ideas in there that I might use with other systems. Similarly, I might still end up backing the Dark Carribean campaign (not sure if with OSR or Pirate Borg rules). [/QUOTE]
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Pirate Borg -- any of you scurvy dogs have it?
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