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pirate campaign 3.5
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<blockquote data-quote="Rithryn" data-source="post: 7216719" data-attributes="member: 6906029"><p>I am starting a 3.5 campaign in a pirate era setting, the players are starting at 3rd level and it seems they have chosen to start with a boat (though it is a small shabby one) and decided to set off to sea seeking fame and fortune. The time is set when the navy has just begun to gain influence in some major port towns so their power is equivalent to stronger pirates, but they do not have the power yet to just force every pirate into submission. the pirates run rampant some other protective services raid islands or just attack other vessels, often they are tied to a code to avoid open conflict amongst one another but the code is old and often forgotten by the younger pirates. Many youths have set off to become privateers and become renowned for either finding amazing treasure or defeating enemies.</p><p></p><p>I need some advice on how to make a decent starting ship for the players, they have decided to save up and set off as youths after purchasing their own boat. It has to be able to house 10-15 people not necessarily comfortably. and i was wondering if anyone had any designs or ideas for how to go about it. They start off at 3rd level and we have a ranger/scout engineer human, an orc rogue, and an elf sorcerer. all have been playing around 1 year.</p></blockquote><p></p>
[QUOTE="Rithryn, post: 7216719, member: 6906029"] I am starting a 3.5 campaign in a pirate era setting, the players are starting at 3rd level and it seems they have chosen to start with a boat (though it is a small shabby one) and decided to set off to sea seeking fame and fortune. The time is set when the navy has just begun to gain influence in some major port towns so their power is equivalent to stronger pirates, but they do not have the power yet to just force every pirate into submission. the pirates run rampant some other protective services raid islands or just attack other vessels, often they are tied to a code to avoid open conflict amongst one another but the code is old and often forgotten by the younger pirates. Many youths have set off to become privateers and become renowned for either finding amazing treasure or defeating enemies. I need some advice on how to make a decent starting ship for the players, they have decided to save up and set off as youths after purchasing their own boat. It has to be able to house 10-15 people not necessarily comfortably. and i was wondering if anyone had any designs or ideas for how to go about it. They start off at 3rd level and we have a ranger/scout engineer human, an orc rogue, and an elf sorcerer. all have been playing around 1 year. [/QUOTE]
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