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Story Hour
Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)
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<blockquote data-quote="ledded" data-source="post: 2115919" data-attributes="member: 12744"><p>I have to agree with you on pretty much every point, and I took a similar view of it (after the first few pages of writing) that you did. I tried to imagine storyboards, thought/voice bubbles, and comic-panel action on every page.</p><p> </p><p>Having players who really love comics helps too... most of the folks I game with were/are comics readers at some point, and having a chance to bust out some of their repressed comic-geekiness really hit harder than I thought it would when I asked them to play a supers game as our "side campaign". They took to it faster than any new system or genre that we had done previously and really ran with it. "Familiarity of genre" is what I thought of it as, because no matter what I came up with or threw at them, they accepted and ran with, because hey it was like a comic book. Playing it reminded me of why I used to read comics.</p><p> </p><p></p><p> </p><p>There are some pretty good ones here and there (Broccoli_Head has a good MnM one, and Heapthaumaturgist started a really fun one); mine may be hard to find since I havent updated it in a while... though since there aren't many WWII-Superhero themed story hours out there it wont be hard to recognize if you trip across it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. </p><p> </p><p>Very cool website Blackjack! Nice work.</p></blockquote><p></p>
[QUOTE="ledded, post: 2115919, member: 12744"] I have to agree with you on pretty much every point, and I took a similar view of it (after the first few pages of writing) that you did. I tried to imagine storyboards, thought/voice bubbles, and comic-panel action on every page. Having players who really love comics helps too... most of the folks I game with were/are comics readers at some point, and having a chance to bust out some of their repressed comic-geekiness really hit harder than I thought it would when I asked them to play a supers game as our "side campaign". They took to it faster than any new system or genre that we had done previously and really ran with it. "Familiarity of genre" is what I thought of it as, because no matter what I came up with or threw at them, they accepted and ran with, because hey it was like a comic book. Playing it reminded me of why I used to read comics. There are some pretty good ones here and there (Broccoli_Head has a good MnM one, and Heapthaumaturgist started a really fun one); mine may be hard to find since I havent updated it in a while... though since there aren't many WWII-Superhero themed story hours out there it wont be hard to recognize if you trip across it :). Very cool website Blackjack! Nice work. [/QUOTE]
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Community
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Story Hour
Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)
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