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Story Hour
Piratecat's storyhour reborn! (updated July 4, 2006)
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<blockquote data-quote="Spatzimaus" data-source="post: 2845811" data-attributes="member: 3051"><p>I'd even say that the RotF isn't really unbalanced, and might even be a bit underpowered. I mean, look at what you get:</p><p></p><p>> A nice natural armor bonus, and fire resistance/immunity.</p><p>> Fort becomes a good save, but Reflex switches to poor. (Slight gain, overall, IMO)</p><p>> A half-dozen spells added to your spell list. Sure, you get more to select from (and Nolin definitely used them), but you're still limited to the usual number of spells per day. Every <em>Fire Seeds</em> is one less <em>Mass Haste</em>, for instance.</p><p>> A couple very nice spell-like abilities (although with 3.5E's shorter <em>Fly</em> duration, 1/day might not be enough)</p><p>> Outsider status at level 10, which seems to be pretty common for PrCs.</p><p>> That "screech" ability, which I don't remember Nolin ever using.</p><p></p><p>And the downsides!</p><p>> Weaker BAB. Seriously, WIZARD progression; at level 20, instead of +15 BAB he had +12.</p><p>> FOUR fewer skill points per level (although 2 of those might just be an artifact of the sheet not being updated to 3.5E, meaning the "new" RotF should be 4/level?)</p><p>> Don't gain Bardic Music per-day uses, and their stats don't increase (his Inspire Courage is stuck at +2, for instance, while a level 20 Bard would have a +4.) Doesn't look like you get a Bardic Knowledge increase, but the character sheet wasn't too clear on this one.</p><p>> If you go unconscious a <em>Fireball</em> goes off. The one time I can remember this happening to Nolin was in Eversink, and there it DID only hurt his enemies, but in most groups this'll hurt the allies more.</p><p>> If you die a <em>Fire Storm</em> goes off. Again, in the Defenders' case this only hurt an enemy, but again, that shouldn't be typical.</p><p></p><p>So, I wouldn't call it unbalanced. It's a nice class for a Bard who wants to be an offensive spellcaster, and has a LOT of flavor (much better than most of the bland "official" PrCs), but I wouldn't call it overpowered by any means.</p><p>Anyway, it's probably not a good idea to get hung up on the minutae of the characters' classes, or else story hour readers will get confused. Feel free to delete this once the tangent is complete...</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2845811, member: 3051"] I'd even say that the RotF isn't really unbalanced, and might even be a bit underpowered. I mean, look at what you get: > A nice natural armor bonus, and fire resistance/immunity. > Fort becomes a good save, but Reflex switches to poor. (Slight gain, overall, IMO) > A half-dozen spells added to your spell list. Sure, you get more to select from (and Nolin definitely used them), but you're still limited to the usual number of spells per day. Every [i]Fire Seeds[/i] is one less [i]Mass Haste[/i], for instance. > A couple very nice spell-like abilities (although with 3.5E's shorter [i]Fly[/i] duration, 1/day might not be enough) > Outsider status at level 10, which seems to be pretty common for PrCs. > That "screech" ability, which I don't remember Nolin ever using. And the downsides! > Weaker BAB. Seriously, WIZARD progression; at level 20, instead of +15 BAB he had +12. > FOUR fewer skill points per level (although 2 of those might just be an artifact of the sheet not being updated to 3.5E, meaning the "new" RotF should be 4/level?) > Don't gain Bardic Music per-day uses, and their stats don't increase (his Inspire Courage is stuck at +2, for instance, while a level 20 Bard would have a +4.) Doesn't look like you get a Bardic Knowledge increase, but the character sheet wasn't too clear on this one. > If you go unconscious a [i]Fireball[/i] goes off. The one time I can remember this happening to Nolin was in Eversink, and there it DID only hurt his enemies, but in most groups this'll hurt the allies more. > If you die a [i]Fire Storm[/i] goes off. Again, in the Defenders' case this only hurt an enemy, but again, that shouldn't be typical. So, I wouldn't call it unbalanced. It's a nice class for a Bard who wants to be an offensive spellcaster, and has a LOT of flavor (much better than most of the bland "official" PrCs), but I wouldn't call it overpowered by any means. Anyway, it's probably not a good idea to get hung up on the minutae of the characters' classes, or else story hour readers will get confused. Feel free to delete this once the tangent is complete... [/QUOTE]
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