Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Pirates of the Caribbean: A Skull & Bones campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RichGreen" data-source="post: 3209837" data-attributes="member: 2039"><p><strong>Session #16</strong></p><p></p><p>Thursday 22nd June</p><p></p><p>Rodrigo, now a trainee hougan, performs his first ever Caille ritual successfully, and is able to cast spells! He celebrates at the Loose Lady in the companion of a French whore who he pumps for information about Albert de Montblanc. William gets drunk.</p><p></p><p></p><p>Friday 23rd June</p><p></p><p>Rodrigo and William have their new prosthetics fitted at Old Ned’s Peg Leg Shoppe. They celebrate by giving in to their respective vices yet again. Bloody Mary collects her expensive new flag from Shang’s Ship Supplies. </p><p></p><p></p><p>Saturday 24th June</p><p></p><p>Bloody Mary hears that the pirate captain Weird Arnie Buckthorn is in town with a captured Dutch sloop. She heads down to the docks with the others to meet him, only to be confronted by the well-spoken English pirate Adrian Locke and his dozen French cutthroats. Locke is working for Albert de Montblanc and demands both the skeleton key and Black Bellamy’s treasure map! Brandishing his asson (ceremonial rattle), Rodrigo casts cause fear on Locke which shakes his confidence, and Bloody Mary does the same to his men by shouting threats at them. Inevitably, a fight breaks out. Mary and her men kill three of the French sailors and wound several others. Adrian Locke fights well but is eventually taken down by a blow from Merritt. When he falls unconscious, his cowardly lackeys run off!</p><p></p><p>Merritt takes Locke back to the Maria Sangrienta to patch him up while the others loot the bodies of the dead. Next, they head over to where the Mad Dog is docked. Here, Bloody Mary greets Weird Arnie Buckthorn, a tall pirate dressed in green with matted, blond dreadlocks. Weird Arnie invites the party to the Burning Parrot for a few drinks: he has seen Cuauhtemoc in Puerto Bello and wants to find out what Mary and her crew know about him. Since Weird Arnie is known for his violent mood swings and Rodrigo is known for provoking veteran pirates, it is not surprising that the one-armed hougan’s comments on Arnie’s ritual scars cause offence. Weird Arnie flips the table over with an almighty crash, grabs Rodrigo around the neck, strangling him, also striking him with the hilt of his cutlass for good measure. Bloody Mary intervenes and Arnie lets Rodrigo go, but the Spaniard cannot resist another wisecrack. This time, purple with rage, Arnie slashes Rodrigo twice with his cutlass, wounding him badly. Rodrigo runs off. Afterwards, Mary is able to calm Weird Arnie down and negotiate the purchase of the Dutch sloop, the Welstand, for 10,700 doubloons (the same price she will get from George Goodfellow for the Maria Sangrienta). The dreadlocked northerner also tells Mary that the mysterious feathered stick given to her by Father Jeremy is a “talking stick” that helps when negotiating with people. </p><p></p><p>Back on the Maria Sangrienta, the pirates interrogate the now-conscious Adrian Locke. Mary’s technique of slapping him hard in the face with a glove is enough for Locke to crack: he tells her that he was due to rendezvous with Montblanc off Ambergris Cay in the next couple of days in his dhow (named The Dainty). They decide to keep Locke prisoner for the time being.</p><p></p><p></p><p>Sunday 25th June</p><p></p><p>The Welstand sets sail from Hell’s Cove with Bloody Mary at the helm and her new flag flying from the mast. As the sloop maneuvers out of the tunnel and into the sea, the lookouts spot Montblanc’s ship, The Vermillion, positioned at ninety degrees to the entrance and apparently at battle stations! Bloody Mary orders the Welstand to sail to the starboard and unleashes a savage broadside at the enemy. For once, the gunners’ aim is true and massive damage is done to the Vermillion which begins to take on water quite rapidly. Montblanc’s cannons reply feebly and Bloody Mary orders her crew to make ready to board. </p><p></p><p>Bloody Mary, William and Merritt fight alongside the men of the Welstrand who are much less successful with their belaying pins than they were with the cannons! Rodrigo casts shillelagh on his belaying pin and makes for Albert de Montblanc who is standing on the sterncastle of the Vermillion. The Vermillion’s men fight back fiercely, inflicting heavy casulaties on Welstand’s sailors, although Bloody Mary and the other officers are able to clear part of the deck of enemies themselves. </p><p></p><p>Meanwhile, Rodrigo is in close combat with Albert de Montblanc. His magically enhanced belaying pin is a devastating weapon but Montblanc is a skillful swordsman and is able to land several vicious blows on the Spaniard. As Rodrigo backs away, Bloody Mary arrives on the scene, just in time to deliver a lethal thrust with her cutlass. Albert de Montblanc staggers backwards and falls over the rail and into the sea, mortally wounded. With their captain dead and their ship sinking, the rest of Montblanc’s men surrender. Offered positions aboard the Welstand, they accept and join Bloody Mary’s crew. A quick search of the captain’s cabin before the Vermillion sinks beneath the waves turns up a chest containing 3,200 doubloons, a deed to a plantation in Jamaica, and the fourth and final piece of Black Bellamy’s treasure map!</p></blockquote><p></p>
[QUOTE="RichGreen, post: 3209837, member: 2039"] [b]Session #16[/b] Thursday 22nd June Rodrigo, now a trainee hougan, performs his first ever Caille ritual successfully, and is able to cast spells! He celebrates at the Loose Lady in the companion of a French whore who he pumps for information about Albert de Montblanc. William gets drunk. Friday 23rd June Rodrigo and William have their new prosthetics fitted at Old Ned’s Peg Leg Shoppe. They celebrate by giving in to their respective vices yet again. Bloody Mary collects her expensive new flag from Shang’s Ship Supplies. Saturday 24th June Bloody Mary hears that the pirate captain Weird Arnie Buckthorn is in town with a captured Dutch sloop. She heads down to the docks with the others to meet him, only to be confronted by the well-spoken English pirate Adrian Locke and his dozen French cutthroats. Locke is working for Albert de Montblanc and demands both the skeleton key and Black Bellamy’s treasure map! Brandishing his asson (ceremonial rattle), Rodrigo casts cause fear on Locke which shakes his confidence, and Bloody Mary does the same to his men by shouting threats at them. Inevitably, a fight breaks out. Mary and her men kill three of the French sailors and wound several others. Adrian Locke fights well but is eventually taken down by a blow from Merritt. When he falls unconscious, his cowardly lackeys run off! Merritt takes Locke back to the Maria Sangrienta to patch him up while the others loot the bodies of the dead. Next, they head over to where the Mad Dog is docked. Here, Bloody Mary greets Weird Arnie Buckthorn, a tall pirate dressed in green with matted, blond dreadlocks. Weird Arnie invites the party to the Burning Parrot for a few drinks: he has seen Cuauhtemoc in Puerto Bello and wants to find out what Mary and her crew know about him. Since Weird Arnie is known for his violent mood swings and Rodrigo is known for provoking veteran pirates, it is not surprising that the one-armed hougan’s comments on Arnie’s ritual scars cause offence. Weird Arnie flips the table over with an almighty crash, grabs Rodrigo around the neck, strangling him, also striking him with the hilt of his cutlass for good measure. Bloody Mary intervenes and Arnie lets Rodrigo go, but the Spaniard cannot resist another wisecrack. This time, purple with rage, Arnie slashes Rodrigo twice with his cutlass, wounding him badly. Rodrigo runs off. Afterwards, Mary is able to calm Weird Arnie down and negotiate the purchase of the Dutch sloop, the Welstand, for 10,700 doubloons (the same price she will get from George Goodfellow for the Maria Sangrienta). The dreadlocked northerner also tells Mary that the mysterious feathered stick given to her by Father Jeremy is a “talking stick” that helps when negotiating with people. Back on the Maria Sangrienta, the pirates interrogate the now-conscious Adrian Locke. Mary’s technique of slapping him hard in the face with a glove is enough for Locke to crack: he tells her that he was due to rendezvous with Montblanc off Ambergris Cay in the next couple of days in his dhow (named The Dainty). They decide to keep Locke prisoner for the time being. Sunday 25th June The Welstand sets sail from Hell’s Cove with Bloody Mary at the helm and her new flag flying from the mast. As the sloop maneuvers out of the tunnel and into the sea, the lookouts spot Montblanc’s ship, The Vermillion, positioned at ninety degrees to the entrance and apparently at battle stations! Bloody Mary orders the Welstand to sail to the starboard and unleashes a savage broadside at the enemy. For once, the gunners’ aim is true and massive damage is done to the Vermillion which begins to take on water quite rapidly. Montblanc’s cannons reply feebly and Bloody Mary orders her crew to make ready to board. Bloody Mary, William and Merritt fight alongside the men of the Welstrand who are much less successful with their belaying pins than they were with the cannons! Rodrigo casts shillelagh on his belaying pin and makes for Albert de Montblanc who is standing on the sterncastle of the Vermillion. The Vermillion’s men fight back fiercely, inflicting heavy casulaties on Welstand’s sailors, although Bloody Mary and the other officers are able to clear part of the deck of enemies themselves. Meanwhile, Rodrigo is in close combat with Albert de Montblanc. His magically enhanced belaying pin is a devastating weapon but Montblanc is a skillful swordsman and is able to land several vicious blows on the Spaniard. As Rodrigo backs away, Bloody Mary arrives on the scene, just in time to deliver a lethal thrust with her cutlass. Albert de Montblanc staggers backwards and falls over the rail and into the sea, mortally wounded. With their captain dead and their ship sinking, the rest of Montblanc’s men surrender. Offered positions aboard the Welstand, they accept and join Bloody Mary’s crew. A quick search of the captain’s cabin before the Vermillion sinks beneath the waves turns up a chest containing 3,200 doubloons, a deed to a plantation in Jamaica, and the fourth and final piece of Black Bellamy’s treasure map! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Pirates of the Caribbean: A Skull & Bones campaign
Top