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<blockquote data-quote="Steampunkette" data-source="post: 9086643" data-attributes="member: 6796468"><p>Right now, D&D has several Standard Fantasy settings (Greyhawk, Mystara, Forgotten Realms, Dragonlance, Etc) a Gothic Horror setting (Ravenloft) a Postapocalyptic Fantasy setting (Dark Sun) two Gonzo settings (Planescape and Spelljammer) a Steamfantasy setting (Eberron) and a Greco-Roman setting (Theros). They also have Exandria Unlimited (sort of) as another Standard Fantasy setting, and a "Plop into a larger setting" Harry Potter ripoff (Strixhaven)</p><p></p><p>If they're looking to try and cash in on "Big Things" in gaming then the most income generating fantasy of the past 40 years is Factional Fantasy ala Warcraft/Warhammer. Though in large part that's due to the nature of direct competition warfantasy gaming that it evolved out of. So a setting built in the same vein, in which there are a few specific factions which divide the world and player races onto opposite sides of a dividing line, would probably sell well out of the gate if only to provide people with the immediate 'Ooo Warcraft Style!' joy before ignoring the war completely 'cause someone wants to play an Orc in the Alliance campaign the DM is running because OBVIOUSLY...</p><p></p><p>Personally... I'd like to see a setting that picks up Psionics as a core setting feature, again. I know. I know. There's a bunch of folks that hate it and always will... but I don't -care-. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Psionics are fine and dandy in pretty much any fantasy setting, whether called "Invisible Arts" or not. But personally I think they fit best into sci-fantasy settings. So let's start with that as a baseline. Dark Sun went all in on ecological disaster which... if we look around at the flaming world around us was not entirely inaccurate... But if we are gonna go for a 'reflection of reality' aspect of things I really think economics is what would be the most resounding with the D&D playerbase. After all, there's more than a few "The villain was capitalism all along!" memes about DMs running their games. I -do- still like the idea of Sorcerer-Kings, of course. Consolidating power into the hands of a few through oligarchic means... So let's stick with that and go...</p><p></p><p><strong><span style="font-size: 22px">Legacy of Starfall! (Or just Starfall)</span></strong></p><p><span style="font-size: 15px">A world in upheaval, rocked by strange stars and wild magics beyond mortal ken. In the wake of an invasion, the tools of the strangers from beyond the stars fall into the hands of the just and the wicked, leading to political and economic changes no one dreamed possible. The recovering world must contend with both the old and the new in a time of incredible upheaval. The invaders had not been prepared for the magics of Colea. but will Colea survive the Legacy of Starfall?</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Aim for a Silverhawks/Thundercats/Bravestar/Pirates of Darkwater feel. Have various "Evil Overlords" ruling over (or trying to conquer) various places. Go for some Points of Light where a handful of decent folk living in "Eternia" or somewhere similar also have sci-fi tech from the alien invasion that was stopped by magic. Magic is big and powerful and interesting, of course, but largely controlled by the 'big powers' who try and control/enslave spellcasters because they're so dangerous. Have Psionics be a new thing that people are only really learning about but allow the players to have access to various magics without worrying about getting rounded up as spellcasters since they don't wiggle-fingers and speak ancient words of power...</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">And then make the Laser Swords and Plasma Pistols and stuff deal damage on par with a regular Longsword or Crossbow, but be simple weapons that do exotic damage types like Radiant or whatever so they bypass most damage resistances.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Lots of NE and LE societies, some CE Pirates and Raider groups. A handful of LG and NG societies who know that most of the folks in the LE/NE societies are actually N or NG, sending in groups of heroes to try and liberate towns and fight against the handful of people who have all the power... And, of course, you could do Factional Fantasy. Have people play heroes of the bad guy groups trying to fight against their evil overlords, or an 'evil campaign' of working to conquer the Castle Greyskull equivalent.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Could be fun. Especially if you go all-in on the artstyle and do a 1970s-90s melange in Mythforce style.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><img src="https://cdn.vox-cdn.com/thumbor/Nd_joVQrwLzssXrRL0vBA79kcRU=/1400x1400/filters:format(jpeg)/cdn.vox-cdn.com/uploads/chorus_asset/file/24739391/mythforce_x1day.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p></p><p>Cash in on older players' nostalgia while new players pick it up because it's different and a new style of setting they've never gotten the chance to play. Particularly the younger 5e players that never got exposed to 2e Psionics' issues even if they've heard the stories, and may have played a little 4e and seen that version wasn't "Bad" or anything.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9086643, member: 6796468"] Right now, D&D has several Standard Fantasy settings (Greyhawk, Mystara, Forgotten Realms, Dragonlance, Etc) a Gothic Horror setting (Ravenloft) a Postapocalyptic Fantasy setting (Dark Sun) two Gonzo settings (Planescape and Spelljammer) a Steamfantasy setting (Eberron) and a Greco-Roman setting (Theros). They also have Exandria Unlimited (sort of) as another Standard Fantasy setting, and a "Plop into a larger setting" Harry Potter ripoff (Strixhaven) If they're looking to try and cash in on "Big Things" in gaming then the most income generating fantasy of the past 40 years is Factional Fantasy ala Warcraft/Warhammer. Though in large part that's due to the nature of direct competition warfantasy gaming that it evolved out of. So a setting built in the same vein, in which there are a few specific factions which divide the world and player races onto opposite sides of a dividing line, would probably sell well out of the gate if only to provide people with the immediate 'Ooo Warcraft Style!' joy before ignoring the war completely 'cause someone wants to play an Orc in the Alliance campaign the DM is running because OBVIOUSLY... Personally... I'd like to see a setting that picks up Psionics as a core setting feature, again. I know. I know. There's a bunch of folks that hate it and always will... but I don't -care-. :p Psionics are fine and dandy in pretty much any fantasy setting, whether called "Invisible Arts" or not. But personally I think they fit best into sci-fantasy settings. So let's start with that as a baseline. Dark Sun went all in on ecological disaster which... if we look around at the flaming world around us was not entirely inaccurate... But if we are gonna go for a 'reflection of reality' aspect of things I really think economics is what would be the most resounding with the D&D playerbase. After all, there's more than a few "The villain was capitalism all along!" memes about DMs running their games. I -do- still like the idea of Sorcerer-Kings, of course. Consolidating power into the hands of a few through oligarchic means... So let's stick with that and go... [B][SIZE=6]Legacy of Starfall! (Or just Starfall)[/SIZE][/B] [SIZE=4]A world in upheaval, rocked by strange stars and wild magics beyond mortal ken. In the wake of an invasion, the tools of the strangers from beyond the stars fall into the hands of the just and the wicked, leading to political and economic changes no one dreamed possible. The recovering world must contend with both the old and the new in a time of incredible upheaval. The invaders had not been prepared for the magics of Colea. but will Colea survive the Legacy of Starfall? Aim for a Silverhawks/Thundercats/Bravestar/Pirates of Darkwater feel. Have various "Evil Overlords" ruling over (or trying to conquer) various places. Go for some Points of Light where a handful of decent folk living in "Eternia" or somewhere similar also have sci-fi tech from the alien invasion that was stopped by magic. Magic is big and powerful and interesting, of course, but largely controlled by the 'big powers' who try and control/enslave spellcasters because they're so dangerous. Have Psionics be a new thing that people are only really learning about but allow the players to have access to various magics without worrying about getting rounded up as spellcasters since they don't wiggle-fingers and speak ancient words of power... And then make the Laser Swords and Plasma Pistols and stuff deal damage on par with a regular Longsword or Crossbow, but be simple weapons that do exotic damage types like Radiant or whatever so they bypass most damage resistances. Lots of NE and LE societies, some CE Pirates and Raider groups. A handful of LG and NG societies who know that most of the folks in the LE/NE societies are actually N or NG, sending in groups of heroes to try and liberate towns and fight against the handful of people who have all the power... And, of course, you could do Factional Fantasy. Have people play heroes of the bad guy groups trying to fight against their evil overlords, or an 'evil campaign' of working to conquer the Castle Greyskull equivalent. Could be fun. Especially if you go all-in on the artstyle and do a 1970s-90s melange in Mythforce style. [IMG]https://cdn.vox-cdn.com/thumbor/Nd_joVQrwLzssXrRL0vBA79kcRU=/1400x1400/filters:format(jpeg)/cdn.vox-cdn.com/uploads/chorus_asset/file/24739391/mythforce_x1day.jpg[/IMG][/SIZE] Cash in on older players' nostalgia while new players pick it up because it's different and a new style of setting they've never gotten the chance to play. Particularly the younger 5e players that never got exposed to 2e Psionics' issues even if they've heard the stories, and may have played a little 4e and seen that version wasn't "Bad" or anything. [/QUOTE]
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