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Planar Binding in AL
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<blockquote data-quote="Warmaster Horus" data-source="post: 7253409" data-attributes="member: 6785438"><p>From FAQ ...</p><p></p><p><em><p style="margin-left: 20px"><strong>WISH</strong></p></em></p><p style="margin-left: 20px"><em>The following guidance applies:</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em><strong>Reality Repairs Itself.</strong> The effects of any wish made for something outside of the bulleted list in the spell’s description are at the DM’s discretion using the guidance provided in the spell’s description. These discretionary effects expire at the end of the adventure or the session—whichever comes first.</p></em></p><p style="margin-left: 20px"><em>This means that any conjured creatures or items disappear into nothingness, the dead rise from the grave as if nothing happened, and the denizens of that back-water village don’t remember that amazingly-hilarious joke you told, etc.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em><strong>Stressful Things Are Stressful.</strong> Casters run the risk of stress-induced effects incurred by casting wish regardless of whether or not the effects of the wish are temporary. Losing the ability to cast wish in the future can be undone only by wishing for a reroll (as detailed in the spells description).</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em><strong>You Are You; and So Is He.</strong> If a simulacrum you have created casts wish, both you and your simulacrum suffer the stress associated with casting the spell—including the risk of being forever unable to cast wish again. The inability to cast wish extends to any simulacrum you create in the future.</p></em></p><p style="margin-left: 20px"><em>Table Boundaries. Only characters in your group may benefit from a wish that you cast. The benefits don’t extend to other groups or tables.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em><strong>Must Be Overseen by the DM.</strong> Due to the risks inherent in casting wish, it must be cast in the presence of a DM during an adventuring session.</p><p></em></p><p>So here effects OUTSIDE OF BULLETED AREAS expire at the end of the adventure/session. This leaves the specific bulletted effects in place (providing there is a DM present t oversee the session and Wish use). This does carry over (provided properly logged, I assume).</p><p></p><p>So the question remains, specifically for Planar Binding, what are the guidelines. It costs gold (Wish does not have a costly material component) and mentions specific durations of the binding based on the level of spell used. Hence the need for clarification.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7253409, member: 6785438"] From FAQ ... [I][INDENT][B]WISH[/B] The following guidance applies: [B]Reality Repairs Itself.[/B] The effects of any wish made for something outside of the bulleted list in the spell’s description are at the DM’s discretion using the guidance provided in the spell’s description. These discretionary effects expire at the end of the adventure or the session—whichever comes first. This means that any conjured creatures or items disappear into nothingness, the dead rise from the grave as if nothing happened, and the denizens of that back-water village don’t remember that amazingly-hilarious joke you told, etc. [B]Stressful Things Are Stressful.[/B] Casters run the risk of stress-induced effects incurred by casting wish regardless of whether or not the effects of the wish are temporary. Losing the ability to cast wish in the future can be undone only by wishing for a reroll (as detailed in the spells description). [B]You Are You; and So Is He.[/B] If a simulacrum you have created casts wish, both you and your simulacrum suffer the stress associated with casting the spell—including the risk of being forever unable to cast wish again. The inability to cast wish extends to any simulacrum you create in the future. Table Boundaries. Only characters in your group may benefit from a wish that you cast. The benefits don’t extend to other groups or tables. [B]Must Be Overseen by the DM.[/B] Due to the risks inherent in casting wish, it must be cast in the presence of a DM during an adventuring session.[/INDENT][/I] So here effects OUTSIDE OF BULLETED AREAS expire at the end of the adventure/session. This leaves the specific bulletted effects in place (providing there is a DM present t oversee the session and Wish use). This does carry over (provided properly logged, I assume). So the question remains, specifically for Planar Binding, what are the guidelines. It costs gold (Wish does not have a costly material component) and mentions specific durations of the binding based on the level of spell used. Hence the need for clarification. [/QUOTE]
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