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<blockquote data-quote="Khorod" data-source="post: 451183" data-attributes="member: 1636"><p>I'll start by answering my own post. As per a discussion with a friend, supreme number ONE priority is to close the gates, portals, or whatever, that allows more things to invade, and allows the demons to make temporary but thorough retreats to its own home.</p><p></p><p>And perhaps if the PC's can do that, the united efforts of everyone else on the planet can finish the rest...</p><p></p><p> </p><p></p><p>Well, someone didn't finish my post. How about this for a differece- mindflayer invasion. Now you need 'Astral Water' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>How about those celestials, as embodiments of good, redefine the rules for mortals. Now almost all good mortals are neutral, and all neutrals are evil, and a crusade from heaven is sent to fix the sudden wave of evil which encompasses the world!</p><p></p><p></p><p> </p><p></p><p>Great that a lurker was drawn up out of the woodwork!</p><p></p><p>Okay, so maybe that question should be refined to 'so, what conditions, tactics, tools, or allies can supplement a party's power so trying to beat back the horde is worth it?'</p><p></p><p>In other words, does the party need a hundred animated Vorpal Holy Swords, or what? Is there a conceivable way the PC's could win without an army of dragon-archmages? (Not that such isn't a good idea, if you can swing it).</p></blockquote><p></p>
[QUOTE="Khorod, post: 451183, member: 1636"] I'll start by answering my own post. As per a discussion with a friend, supreme number ONE priority is to close the gates, portals, or whatever, that allows more things to invade, and allows the demons to make temporary but thorough retreats to its own home. And perhaps if the PC's can do that, the united efforts of everyone else on the planet can finish the rest... Well, someone didn't finish my post. How about this for a differece- mindflayer invasion. Now you need 'Astral Water' :). How about those celestials, as embodiments of good, redefine the rules for mortals. Now almost all good mortals are neutral, and all neutrals are evil, and a crusade from heaven is sent to fix the sudden wave of evil which encompasses the world! Great that a lurker was drawn up out of the woodwork! Okay, so maybe that question should be refined to 'so, what conditions, tactics, tools, or allies can supplement a party's power so trying to beat back the horde is worth it?' In other words, does the party need a hundred animated Vorpal Holy Swords, or what? Is there a conceivable way the PC's could win without an army of dragon-archmages? (Not that such isn't a good idea, if you can swing it). [/QUOTE]
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