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Planar Invasion!!!
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<blockquote data-quote="Moonsword" data-source="post: 476052" data-attributes="member: 7174"><p><strong>Reactions</strong></p><p></p><p>*shrugs*</p><p>The day of the invasion to a month after, the PCs might be able to find and destroy the means of entry into this world. As for a year after? No idea. A decade later, the world is going to have changed, and there are going to be a _lot_ of dissatisfied devils running around. Inspire a revolution, maybe. Also, for the first month, and maybe up to six, the invaders are going to building up a beach head, so to speak, and if you can push them out of that, the chances of victory and defense go up considerably. </p><p></p><p>Later, perhaps something is tying the invaders to this world. Find that thing, and deal with it. It could be an object, a creature, an angry god, whatever. The PCs should be able to do something about the situation, or trigger a chain of events that can snowball into pushing the invaders out. In history, people only notice the spark that starts wars (ie: Princip killing Ferdinand), but not the real cause (the secret alliances criscrossing Europe and German restlessness), at least on the surface. Make the PCs a background cause, and send them on a quest to spark the counter-invasion. Fory, fifty years later might also be a fun placement for this campaign.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 476052, member: 7174"] [b]Reactions[/b] *shrugs* The day of the invasion to a month after, the PCs might be able to find and destroy the means of entry into this world. As for a year after? No idea. A decade later, the world is going to have changed, and there are going to be a _lot_ of dissatisfied devils running around. Inspire a revolution, maybe. Also, for the first month, and maybe up to six, the invaders are going to building up a beach head, so to speak, and if you can push them out of that, the chances of victory and defense go up considerably. Later, perhaps something is tying the invaders to this world. Find that thing, and deal with it. It could be an object, a creature, an angry god, whatever. The PCs should be able to do something about the situation, or trigger a chain of events that can snowball into pushing the invaders out. In history, people only notice the spark that starts wars (ie: Princip killing Ferdinand), but not the real cause (the secret alliances criscrossing Europe and German restlessness), at least on the surface. Make the PCs a background cause, and send them on a quest to spark the counter-invasion. Fory, fifty years later might also be a fun placement for this campaign. [/QUOTE]
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