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plane of shadow
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<blockquote data-quote="Nine Hands" data-source="post: 1267594" data-attributes="member: 4919"><p>My wife and I wrote a tournament adventure that took place on the plane of shadow.</p><p></p><p>Part of the idea is that it is a comparison to the real world but much bleaker. Use lots of shadow creatures (the shadow template is good for this).</p><p></p><p>If you have the Forgotten Realms Campaign Setting, the Shades (they are creatures detailed in the back of the book) are composed of material from the plane of shadow. They would be pretty powerful there since it is always dark.</p><p></p><p>IMHO the best way to make things interesting is to take something familiar and warp it enough so that it is dangerous. Shadow Treants, shadow versions of thier allies (or even different people doing similar things), etc.</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 1267594, member: 4919"] My wife and I wrote a tournament adventure that took place on the plane of shadow. Part of the idea is that it is a comparison to the real world but much bleaker. Use lots of shadow creatures (the shadow template is good for this). If you have the Forgotten Realms Campaign Setting, the Shades (they are creatures detailed in the back of the book) are composed of material from the plane of shadow. They would be pretty powerful there since it is always dark. IMHO the best way to make things interesting is to take something familiar and warp it enough so that it is dangerous. Shadow Treants, shadow versions of thier allies (or even different people doing similar things), etc. [/QUOTE]
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