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<blockquote data-quote="Xethreau" data-source="post: 7709152" data-attributes="member: 57584"><p>Two points is enough to form <em>a </em>line, but a betting man would not use it to make assumptions. Three points is the first possible time one is able to form an averaged inference, but it is still not that great. Since you're good at math, I am sure you can appriciate my point that the series is just starting off, and a dearth of informaiton is not great grounds on which to project quality.</p><p></p><p>Moreover, if on Monday I spend $10, Tuesday I spend 20$, and on Wednesday I spend 30$, it does not strictly mean I will spend another incrimental step on Thrusday because my finances are multi-dimensional, whereas in these examples we have reduced our data to two variables. In this case, there is no reason to conclude that time is causally linked to quality.</p><p></p><p>Consider this. They are literally making D&D adaptations based on MtG, which doesn't care about D&D in the first place. Sometimes themes match up well, but sometimes they don't. If, for example they did a Return to Theros or Tarkir bloc (or--gods help us--another Kamigawa bloc), that would match very nicely with D&D themes and we would have a sudden "uptick" in quality. On the other hand, if the Phyrexia storyline continues it would not lend itself well to D&D. It is as though the innate compatibility with MTG blocs and D&D are essentially random, and since that is unrelated to time it is not accurate to call any dip a "downhill trajectory."</p></blockquote><p></p>
[QUOTE="Xethreau, post: 7709152, member: 57584"] Two points is enough to form [I]a [/I]line, but a betting man would not use it to make assumptions. Three points is the first possible time one is able to form an averaged inference, but it is still not that great. Since you're good at math, I am sure you can appriciate my point that the series is just starting off, and a dearth of informaiton is not great grounds on which to project quality. Moreover, if on Monday I spend $10, Tuesday I spend 20$, and on Wednesday I spend 30$, it does not strictly mean I will spend another incrimental step on Thrusday because my finances are multi-dimensional, whereas in these examples we have reduced our data to two variables. In this case, there is no reason to conclude that time is causally linked to quality. Consider this. They are literally making D&D adaptations based on MtG, which doesn't care about D&D in the first place. Sometimes themes match up well, but sometimes they don't. If, for example they did a Return to Theros or Tarkir bloc (or--gods help us--another Kamigawa bloc), that would match very nicely with D&D themes and we would have a sudden "uptick" in quality. On the other hand, if the Phyrexia storyline continues it would not lend itself well to D&D. It is as though the innate compatibility with MTG blocs and D&D are essentially random, and since that is unrelated to time it is not accurate to call any dip a "downhill trajectory." [/QUOTE]
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