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PlaneJammer: Sailing the Astral Sea
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<blockquote data-quote="Fenris-77" data-source="post: 8330363" data-attributes="member: 6993955"><p>I'd probably make the ships run on tech rather than something a PC or NPC has as an ability. I like Jim Butcher's vision of this in his novel <em>Aeronaut's Windlass</em>, where the ships run on big aether crystals and 'firearms' run on smaller ones.</p><p></p><p>I'd suggest <em>Skycrawl</em> as a very useful tool. I like the nav and travel stuff there way more than anything from Spelljammer. From a D&D sourcebook perspective, the 4E sourcebook called <em>Secrets of the Astral Sea</em> has some exellent stuff in it for adventure types and hooks, and the <em>Planeswalkers Handbook</em> is probably the best single resource for quick sketches of all the planes, faces, and hooks. There's a 'zine called <em>Crawljammer</em> that's really good as well. Issue 6 has some good random tools for jamming pests and encounters, and issue 1 has some cool ideas for ship types and stats. As a baseline, and for some good stuff on tech and encounters, I'd suggest an OSR game called <em>Into the Odd</em>.</p><p></p><p>If you need some extra juice, Dragon Magazine Issues 371, 372, 372, 377 and 378 have solid planar content.</p><p></p><p>The above suggestions are based on my own resource gathering for a very similar project. I have way more than that, but those are the books I've been looking at the most (as recently as last night actually).</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8330363, member: 6993955"] I'd probably make the ships run on tech rather than something a PC or NPC has as an ability. I like Jim Butcher's vision of this in his novel [I]Aeronaut's Windlass[/I], where the ships run on big aether crystals and 'firearms' run on smaller ones. I'd suggest [I]Skycrawl[/I] as a very useful tool. I like the nav and travel stuff there way more than anything from Spelljammer. From a D&D sourcebook perspective, the 4E sourcebook called [I]Secrets of the Astral Sea[/I] has some exellent stuff in it for adventure types and hooks, and the [I]Planeswalkers Handbook[/I] is probably the best single resource for quick sketches of all the planes, faces, and hooks. There's a 'zine called [I]Crawljammer[/I] that's really good as well. Issue 6 has some good random tools for jamming pests and encounters, and issue 1 has some cool ideas for ship types and stats. As a baseline, and for some good stuff on tech and encounters, I'd suggest an OSR game called [I]Into the Odd[/I]. If you need some extra juice, Dragon Magazine Issues 371, 372, 372, 377 and 378 have solid planar content. The above suggestions are based on my own resource gathering for a very similar project. I have way more than that, but those are the books I've been looking at the most (as recently as last night actually). [/QUOTE]
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PlaneJammer: Sailing the Astral Sea
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