Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Planescape: A Hopeless Beginning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eluvan" data-source="post: 2605576" data-attributes="member: 24812"><p>You awake on a cold, hard floor, with a headache and fuzzy memories of a very bad day indeed. The cell in which you lie is cramped and cold, and all around is an unnerving silence broken only by an unchanging, droning hum. The floor is vibrating ever so slightly, and there is a slight sense of motion, as of a ship in calm waters. Somehow these faint sense impressions seem oddly heightened, and even the drab metallic interior of the cell, and the unadorned corridor that can be seen through the bars, seem to press keenly on the senses. There are others here with you, a number of other slumped bodies littering the floor of the cell. Outside is a bored looking ogre guard, leaning idly against the wall with his unsheathed sword hanging loosely from one hand.</p><p></p><p>The scene is unchanging for some time before gradually a subtle change in the ambient noise becomes apparent. Behind the droning that seems to emanate from beneath the floor is another frequency, a kind of high pitched whistling. It is quiet at first, barely audible, but it grows quickly in volume until even the half-asleep guard seems to notice it with some apparent alarm, looking round in fearful puzzlement for its source. It keeps growing in volume. There are other noises now, thumping from above that sounds like heavy, running footfalls. The ogre turns and begins to lope heavily down the corridor, but before he goes out of sight there is a sickening lurch and he is thrown from his feet. The whistling outside has become a scream, and it continues to rise to a crescendo that drowns out all other noise except for a hideous creaking snap as something structual gives way.</p><p></p><p>There is another lurch, much more violent than the first, and the shrieking cacophany outside cuts off suddenly. Then there is a last horrifying moment of motion, falling at a horribly uncontrolled speed, and a final jolt. Everything is chaos and pain for a brief moment as you are flung like a rag doll across the cell and then fall through space and land with a crushing thump, and then you find yourself lying on cold, dirty stone. Above you the scene is confusing, but slowly comes to make some kind of sense. You are lying amidst rubble at the bottom of a tall, imposing stone wall that rises for perhaps twenty feet before it is interrupted by the keel of the back half of a ship that appears to be embedded in it. Through a large hole where the hull has split in the bottom - or what is now the bottom, at any rate - can be seen the cell you were lying in just a few moments ago.</p><p></p><p>A small crowd of rather unavoury looking characters - mostly humans and tieflings - is already gathering rapidly around to stare down at you curiously. </p><p></p><p><strong>OOC:</strong></p><p>[sblock]Okay, let's get this show on the road! </p><p></p><p>Please roll all dice at <a href="http://www.invisiblecastle.com" target="_blank">Invisible Castle</a>, with your character's name in the 'Name' section. </p><p></p><p>Have fun![/sblock]</p><p></p><p style="text-align: center"><a href="http://www.enworld.org/showthread.php?t=148723" target="_blank">OOC Thread</a></p> <p style="text-align: center"><a href="http://www.enworld.org/showthread.php?t=148908" target="_blank">Rogues' Gallery</a></p></blockquote><p></p>
[QUOTE="Eluvan, post: 2605576, member: 24812"] You awake on a cold, hard floor, with a headache and fuzzy memories of a very bad day indeed. The cell in which you lie is cramped and cold, and all around is an unnerving silence broken only by an unchanging, droning hum. The floor is vibrating ever so slightly, and there is a slight sense of motion, as of a ship in calm waters. Somehow these faint sense impressions seem oddly heightened, and even the drab metallic interior of the cell, and the unadorned corridor that can be seen through the bars, seem to press keenly on the senses. There are others here with you, a number of other slumped bodies littering the floor of the cell. Outside is a bored looking ogre guard, leaning idly against the wall with his unsheathed sword hanging loosely from one hand. The scene is unchanging for some time before gradually a subtle change in the ambient noise becomes apparent. Behind the droning that seems to emanate from beneath the floor is another frequency, a kind of high pitched whistling. It is quiet at first, barely audible, but it grows quickly in volume until even the half-asleep guard seems to notice it with some apparent alarm, looking round in fearful puzzlement for its source. It keeps growing in volume. There are other noises now, thumping from above that sounds like heavy, running footfalls. The ogre turns and begins to lope heavily down the corridor, but before he goes out of sight there is a sickening lurch and he is thrown from his feet. The whistling outside has become a scream, and it continues to rise to a crescendo that drowns out all other noise except for a hideous creaking snap as something structual gives way. There is another lurch, much more violent than the first, and the shrieking cacophany outside cuts off suddenly. Then there is a last horrifying moment of motion, falling at a horribly uncontrolled speed, and a final jolt. Everything is chaos and pain for a brief moment as you are flung like a rag doll across the cell and then fall through space and land with a crushing thump, and then you find yourself lying on cold, dirty stone. Above you the scene is confusing, but slowly comes to make some kind of sense. You are lying amidst rubble at the bottom of a tall, imposing stone wall that rises for perhaps twenty feet before it is interrupted by the keel of the back half of a ship that appears to be embedded in it. Through a large hole where the hull has split in the bottom - or what is now the bottom, at any rate - can be seen the cell you were lying in just a few moments ago. A small crowd of rather unavoury looking characters - mostly humans and tieflings - is already gathering rapidly around to stare down at you curiously. [b]OOC:[/b] [sblock]Okay, let's get this show on the road! Please roll all dice at [url=http://www.invisiblecastle.com]Invisible Castle[/url], with your character's name in the 'Name' section. Have fun![/sblock] [center][URL=http://www.enworld.org/showthread.php?t=148723]OOC Thread[/URL] [URL=http://www.enworld.org/showthread.php?t=148908]Rogues' Gallery[/URL][/center] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Planescape: A Hopeless Beginning
Top