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Planescape: Adventures in the Multiverse Review
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<blockquote data-quote="TheSword" data-source="post: 9178436" data-attributes="member: 6879661"><p>Really interesting to listen to thanks.</p><p></p><p>Though a few points that I think are unfair…</p><p></p><p>… if you don’t like campaign size adventures you’re bringing that bias in when you’re reviewing the value of product. You totally acknowledge that which is good but you kinda answer your own point. Of course if you don’t plan on running an adventure book of course it won’t be worth the money.</p><p></p><p>… regarding the cardboard. I really like the three book format. With the durability of hardback. It means I can have my adventure open at the page they’re at but still find the monster without losing my place. Or the description of Curst and still see the book.</p><p></p><p>… regarding Shemeska. She’s a fiend. Say no more.</p><p></p><p>… regarding Planescape Torment. I think you’re dramatically overestimating how many people, even of our generation played the game. Of my four groups of 30-50 year olds (20 people in total) I’m the only one who’s played the game. It was no where near as well known as Baldurs gate. I thought it was a really cool introduction that was worth turning into a RPG.</p><p></p><p>… regarding amnesia. I think bringing PCs into the multiverse setting without a load of Prime baggage that almost isn’t going to be relevant is pretty sensible. it creates a mystery where the players can discover info about the world and about themselves as well which is pretty cool. When I run this I’ll ask the players to write background info as they go, as these things are revealed. It doesn’t all have to be written in advance.</p><p></p><p>Great and balanced review though overall. Just feel you were a bit harsh in these regards.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9178436, member: 6879661"] Really interesting to listen to thanks. Though a few points that I think are unfair… … if you don’t like campaign size adventures you’re bringing that bias in when you’re reviewing the value of product. You totally acknowledge that which is good but you kinda answer your own point. Of course if you don’t plan on running an adventure book of course it won’t be worth the money. … regarding the cardboard. I really like the three book format. With the durability of hardback. It means I can have my adventure open at the page they’re at but still find the monster without losing my place. Or the description of Curst and still see the book. … regarding Shemeska. She’s a fiend. Say no more. … regarding Planescape Torment. I think you’re dramatically overestimating how many people, even of our generation played the game. Of my four groups of 30-50 year olds (20 people in total) I’m the only one who’s played the game. It was no where near as well known as Baldurs gate. I thought it was a really cool introduction that was worth turning into a RPG. … regarding amnesia. I think bringing PCs into the multiverse setting without a load of Prime baggage that almost isn’t going to be relevant is pretty sensible. it creates a mystery where the players can discover info about the world and about themselves as well which is pretty cool. When I run this I’ll ask the players to write background info as they go, as these things are revealed. It doesn’t all have to be written in advance. Great and balanced review though overall. Just feel you were a bit harsh in these regards. [/QUOTE]
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