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<blockquote data-quote="Rils" data-source="post: 7143011" data-attributes="member: 78768"><p>One of the peculiarities of Planescape is how geographical location determined your level in regards to divine spells - an 8th level cleric who was five planes away from their deity's realm (as counted on the Great Wheel) would cast spells as a 3rd level cleric. While there are Fluff Reasons for this, it seems like it would be a giant headache to track in play. </p><p></p><p>We we are going to be starting up a 5e Planescape campaign soon. Does anyone have experience with this and can offer some guidance or suggestions? Is it as big a pain as it sounds? Or are there ways within the 5e system to achieve the same sort of concept - the farther from home you are, the less powerful you are? Any ideas would be appreciated, thanks!</p></blockquote><p></p>
[QUOTE="Rils, post: 7143011, member: 78768"] One of the peculiarities of Planescape is how geographical location determined your level in regards to divine spells - an 8th level cleric who was five planes away from their deity's realm (as counted on the Great Wheel) would cast spells as a 3rd level cleric. While there are Fluff Reasons for this, it seems like it would be a giant headache to track in play. We we are going to be starting up a 5e Planescape campaign soon. Does anyone have experience with this and can offer some guidance or suggestions? Is it as big a pain as it sounds? Or are there ways within the 5e system to achieve the same sort of concept - the farther from home you are, the less powerful you are? Any ideas would be appreciated, thanks! [/QUOTE]
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