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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6330535" data-attributes="member: 20323"><p><span style="font-size: 15px"><strong><span style="color: DarkOrange">Planar Races</span></strong></span></p><p></p><p>Primes and planars...you'll hear Planewalkers use those terms, but what do they mean?</p><p></p><p>"Planars" are born and bred on the planes, including <strong>aasimar, bariaur, genasi, githzerai, githyanki, rogue modron, nathri, planar half-elves, planar humans, tieflings, </strong>and stranger beings. Their extradimensional blood allows them to perceive the slight shimmering outline of inactive portals. However, they can be banished and summoned like other creatures of the planes.</p><p></p><p> "Primes" are folks from the Prime Material Plane worlds like Oerth & Abeir-Toril; typically they are seen as a bit provincial at best and just clueless at worst. Because of their origins, primes aren't subject to being banished or summoned. They can't perceive portals either. Instead, primes have an intangible magic silver cord which tethers them to their home world thru the Astral Plane and allows them to travel via the <em>Astral Projection</em> spell. Now that's a trick a planar can't do, though silver cords bring risks all their own...</p><p></p><p>I mentioned stranger races on the planes, and it's true we haven't seen half of what's out there! That's why this guide lays out the chant of the latest study from famed planar biologist Gorad Drummerhaven's apprentice on the <em>Racial Composition of Planewalkers and Other Folk Who Risk Death, Dismemberment, Petrification...and Insanity on the Planes</em>. This includes notes on the <strong>bladeling, ephemeral, foo dog, fused being, godling, mimir, petitioner, rutterkin, tso,</strong> and <strong>Yggdrasil spirit.</strong></p><p></p><p>Where to begin? At 'A' of course!</p><p></p><p><span style="font-size: 12px"><strong>AASIMAR</strong></span></p><p><img src="http://utrpg.memethief.com/images/thumb/d/d9/Aasimar.JPG/300px-Aasimar.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Aasimar are plane-touched mortals who can feel the majesty of the Upper Planes in their blood. Many are the descendants of rare coupling between mortals and celestial a such as deva & planetar collectively known as "aasimon" (hence the name). Others were human once but some incredible event on the Upper Planes - such as accessing a potent planar touchstone - infused them with celestial energy. And others still are mortal incarnations of celestial a that have taken on the guise of mortal flesh to better understand humanity or aid the fight against evil.</p><p></p><p><strong>Aasimar Names:</strong> Aasimar often adopt human names to better blend in and not attract attention. However, some celebrate their exalted heritage by assuming names usually associated with saints and celestials. <em>Male:</em> Aritian, Beltin, Cernan, Cronwier, Eran, Ilamin, Maudril, Okrin, Parant, Gural, Wyran, Zaigan. <em>Female:</em> Arken, Arsinoe, Davina, Drinma, Imeash, Masozi, Nijena, Niramour, Ondrea, Rhialla.</p><p></p><p><strong>Traits</strong></p><p><strong>Ability Score Adjustments:</strong> +2 Wisdom and +1 Strength or Charisma.</p><p><strong>Age:</strong> Aasimar reach adulthood in their late teens and can live 120 years or longer.</p><p><strong>Alignment: </strong>Aasimar tend toward good alignments, embodying the virtues of the Upper Planes.</p><p><strong>Size: </strong>Aasimar about the same height and weight as humans. Your size is Medium.</p><p><strong>Speed: </strong>30 feet.</p><p><strong>Darkvision: </strong>Able to pierce both metaphysical and physical darkness, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.</p><p><strong>Exalted Spirit: </strong>You have advantage on saving throws against being charmed or frightened.</p><p><strong>Radiance Resistance:</strong> You have resistance to radiant damage.</p><p><strong>Celestial Gift: </strong>Choose one spell from this list that you can cast once per day: <em>aid, cause fear, command, daylight, detect evil or good, lesser restoration, zone of truth.</em></p><p><strong>Languages:</strong> You can speak, read, and write Common and Celestial.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6330535, member: 20323"] [SIZE=4][B][COLOR=DarkOrange]Planar Races[/COLOR][/B][/SIZE] Primes and planars...you'll hear Planewalkers use those terms, but what do they mean? "Planars" are born and bred on the planes, including [b]aasimar, bariaur, genasi, githzerai, githyanki, rogue modron, nathri, planar half-elves, planar humans, tieflings, [/b]and stranger beings. Their extradimensional blood allows them to perceive the slight shimmering outline of inactive portals. However, they can be banished and summoned like other creatures of the planes. "Primes" are folks from the Prime Material Plane worlds like Oerth & Abeir-Toril; typically they are seen as a bit provincial at best and just clueless at worst. Because of their origins, primes aren't subject to being banished or summoned. They can't perceive portals either. Instead, primes have an intangible magic silver cord which tethers them to their home world thru the Astral Plane and allows them to travel via the [i]Astral Projection[/i] spell. Now that's a trick a planar can't do, though silver cords bring risks all their own... I mentioned stranger races on the planes, and it's true we haven't seen half of what's out there! That's why this guide lays out the chant of the latest study from famed planar biologist Gorad Drummerhaven's apprentice on the [i]Racial Composition of Planewalkers and Other Folk Who Risk Death, Dismemberment, Petrification...and Insanity on the Planes[/i]. This includes notes on the [b]bladeling, ephemeral, foo dog, fused being, godling, mimir, petitioner, rutterkin, tso,[/b] and [b]Yggdrasil spirit.[/b] Where to begin? At 'A' of course! [size=3][b]AASIMAR[/b][/size] [img]http://utrpg.memethief.com/images/thumb/d/d9/Aasimar.JPG/300px-Aasimar.JPG[/img] Aasimar are plane-touched mortals who can feel the majesty of the Upper Planes in their blood. Many are the descendants of rare coupling between mortals and celestial a such as deva & planetar collectively known as "aasimon" (hence the name). Others were human once but some incredible event on the Upper Planes - such as accessing a potent planar touchstone - infused them with celestial energy. And others still are mortal incarnations of celestial a that have taken on the guise of mortal flesh to better understand humanity or aid the fight against evil. [b]Aasimar Names:[/b] Aasimar often adopt human names to better blend in and not attract attention. However, some celebrate their exalted heritage by assuming names usually associated with saints and celestials. [i]Male:[/i] Aritian, Beltin, Cernan, Cronwier, Eran, Ilamin, Maudril, Okrin, Parant, Gural, Wyran, Zaigan. [i]Female:[/i] Arken, Arsinoe, Davina, Drinma, Imeash, Masozi, Nijena, Niramour, Ondrea, Rhialla. [b]Traits[/b] [b]Ability Score Adjustments:[/b] +2 Wisdom and +1 Strength or Charisma. [b]Age:[/b] Aasimar reach adulthood in their late teens and can live 120 years or longer. [b]Alignment: [/b]Aasimar tend toward good alignments, embodying the virtues of the Upper Planes. [b]Size: [/b]Aasimar about the same height and weight as humans. Your size is Medium. [b]Speed: [/b]30 feet. [b]Darkvision: [/b]Able to pierce both metaphysical and physical darkness, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. [b]Exalted Spirit: [/b]You have advantage on saving throws against being charmed or frightened. [b]Radiance Resistance:[/b] You have resistance to radiant damage. [b]Celestial Gift: [/b]Choose one spell from this list that you can cast once per day: [i]aid, cause fear, command, daylight, detect evil or good, lesser restoration, zone of truth.[/i] [b]Languages:[/b] You can speak, read, and write Common and Celestial. [/QUOTE]
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