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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6354957" data-attributes="member: 20323"><p>I had a great look over [MENTION=2067]Kamikaze Midget[/MENTION]'s conversion of several Planescape races and the 15 factions as backgrounds, and it is all superb stuff! Unsurprisingly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Check it out here: <a href="http://daedaluswing.wikidot.com/" target="_blank">http://daedaluswing.wikidot.com/</a></p><p></p><p>Rather than recreate the wheel, I thought it would be good if my conversion efforts supplemented the awesome work he has already done. There are things I'm working on both on the Player's side and the DM's side....</p><p></p><p>On the Player's side, in addition to some really cool bizarre races, I was thinking about factions. Doing them as backgrounds makes sense if you have a game that is 100% Planescape and all the players are on board to play as faction members. But what about games where that's not the case? What about players who love Planescape but just aren't joiners and don't care for the faction philosophies? What about campaigns where clueless primes travel to the planes? What about games where Planescape elements are fused into an existing campaign? Does a "sage" or "urchin" lose their background to gain "Harmonium Member" or "Bleaker"? It's an interesting question... Maybe the easiest answer is to say everything stays the same but the unique feature changes, so the "sage" would lose the "knows where to find the answer" feature for the Harmonium's ability to cast <em>charm person</em> once per day and some perks. Maybe this makes faction background features more potent by design? Cause belief is powerful.</p><p></p><p>While I'm mulling that over, I know for sure that I want to write up a feat for each faction representing advanced study/great devotion on the part of a character. These will be based on the <u>Factol's Manifesto</u> and the prestige classes that appeared in Dragon magazine. So the idea is that a basic member (namer) in a faction takes the faction background or whatever, but someone with real dedication (a factotum or factor) will then take the feat corresponding to their faction, e.g. Athaon (for Athar) or Entropy Champion (for Doomguard).</p><p></p><p>Also, as I participate in the Planar Renovation Project over at <a href="http://www.Planewalker.com" target="_blank">www.Planewalker.com</a>, I am thinking it will be really cool to compile the reworked planes with a simple 1 or 2 page spread with 5th edition mechanics for the conditions on the plane and effects it has on magic. Since I'd be doing this with an eye toward making the plane imminently usable for my own adventures, it would be very DM-friendly.</p><p></p><p>Just some initial thoughts. More to come.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6354957, member: 20323"] I had a great look over [MENTION=2067]Kamikaze Midget[/MENTION]'s conversion of several Planescape races and the 15 factions as backgrounds, and it is all superb stuff! Unsurprisingly :) Check it out here: [url]http://daedaluswing.wikidot.com/[/url] Rather than recreate the wheel, I thought it would be good if my conversion efforts supplemented the awesome work he has already done. There are things I'm working on both on the Player's side and the DM's side.... On the Player's side, in addition to some really cool bizarre races, I was thinking about factions. Doing them as backgrounds makes sense if you have a game that is 100% Planescape and all the players are on board to play as faction members. But what about games where that's not the case? What about players who love Planescape but just aren't joiners and don't care for the faction philosophies? What about campaigns where clueless primes travel to the planes? What about games where Planescape elements are fused into an existing campaign? Does a "sage" or "urchin" lose their background to gain "Harmonium Member" or "Bleaker"? It's an interesting question... Maybe the easiest answer is to say everything stays the same but the unique feature changes, so the "sage" would lose the "knows where to find the answer" feature for the Harmonium's ability to cast [i]charm person[/i] once per day and some perks. Maybe this makes faction background features more potent by design? Cause belief is powerful. While I'm mulling that over, I know for sure that I want to write up a feat for each faction representing advanced study/great devotion on the part of a character. These will be based on the [u]Factol's Manifesto[/u] and the prestige classes that appeared in Dragon magazine. So the idea is that a basic member (namer) in a faction takes the faction background or whatever, but someone with real dedication (a factotum or factor) will then take the feat corresponding to their faction, e.g. Athaon (for Athar) or Entropy Champion (for Doomguard). Also, as I participate in the Planar Renovation Project over at [url]www.Planewalker.com[/url], I am thinking it will be really cool to compile the reworked planes with a simple 1 or 2 page spread with 5th edition mechanics for the conditions on the plane and effects it has on magic. Since I'd be doing this with an eye toward making the plane imminently usable for my own adventures, it would be very DM-friendly. Just some initial thoughts. More to come. [/QUOTE]
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