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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6367706" data-attributes="member: 20323"><p>Are there any player rules folks want to see for Planescape that [MENTION=2067]Kamikaze Midget[/MENTION] hasn't already covered? </p><p></p><p>For example, any spells you want to see converted? Any class options you feel Planescape could really use?</p><p></p><p>Some class ideas I've been brainstorming...</p><p></p><p>Barbarian - A trance-based sub-class who channels their rage, possibly merged with a stealthier more Conan-esque build. Or maybe a Fury sub-class which can inspire rage in others. Not sure.</p><p></p><p>Bard - An Orphic Poet sub-class who knows how to make (un)dead spirits docile, sings eulogies and panegyrics with lasting effects, can interpret mysterious symbols, gains a magically protected memory, can construct some kind of literal memory palace, and has some kind of secret knowledge about escaping inescapable planes.</p><p></p><p>Ranger - A Planewalker sub-class who gains special abilities against certain types </p><p>of monsters, gets the ability to make their weapon attacks count as magical, and gains some kind of planar survival/navigation abilities.</p><p></p><p>Rogue - Possibly a Gatecrasher sub-class that specializes in learning and manipulating portals and gate keys, though it might be enough to convert some Planescape spells and let an Arcane Trickster pick them up.</p><p></p><p>Sorcerer - A "tattoo magic" based sorcerous origin, perhaps connected to the dabus Fell, the Codex of the Infinite Planes, or certain planar libraries/realms aligned with Law or Neutrality. Not sure how much this would just be a re-skin versus an actual new sorcerous origin.</p><p></p><p>Warlock - A "Great Githzerai" pact to either Zerthimon or the Wizard-King Zaerith Menyar Ag-Gith would be really interesting. Personally I think Zerths are better modelled as Fighter (Eldritch Knight), Fighter/Wizard, or Monk/Wizard, so maybe the Wizard-King would be interesting to explore as a warlock pact.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6367706, member: 20323"] Are there any player rules folks want to see for Planescape that [MENTION=2067]Kamikaze Midget[/MENTION] hasn't already covered? For example, any spells you want to see converted? Any class options you feel Planescape could really use? Some class ideas I've been brainstorming... Barbarian - A trance-based sub-class who channels their rage, possibly merged with a stealthier more Conan-esque build. Or maybe a Fury sub-class which can inspire rage in others. Not sure. Bard - An Orphic Poet sub-class who knows how to make (un)dead spirits docile, sings eulogies and panegyrics with lasting effects, can interpret mysterious symbols, gains a magically protected memory, can construct some kind of literal memory palace, and has some kind of secret knowledge about escaping inescapable planes. Ranger - A Planewalker sub-class who gains special abilities against certain types of monsters, gets the ability to make their weapon attacks count as magical, and gains some kind of planar survival/navigation abilities. Rogue - Possibly a Gatecrasher sub-class that specializes in learning and manipulating portals and gate keys, though it might be enough to convert some Planescape spells and let an Arcane Trickster pick them up. Sorcerer - A "tattoo magic" based sorcerous origin, perhaps connected to the dabus Fell, the Codex of the Infinite Planes, or certain planar libraries/realms aligned with Law or Neutrality. Not sure how much this would just be a re-skin versus an actual new sorcerous origin. Warlock - A "Great Githzerai" pact to either Zerthimon or the Wizard-King Zaerith Menyar Ag-Gith would be really interesting. Personally I think Zerths are better modelled as Fighter (Eldritch Knight), Fighter/Wizard, or Monk/Wizard, so maybe the Wizard-King would be interesting to explore as a warlock pact. [/QUOTE]
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