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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6669886" data-attributes="member: 20323"><p>There is no interest among friends!</p><p></p><p>I just was looking over the <a href="http://media.wizards.com/2015/downloads/dnd/ALPGv3_print.pdf" target="_blank">Rage of Demons Adventurer's Guide PDF</a> and there are some interesting expansions on the Faction rules which I can see working well for Planescape Factions.</p><p></p><p>Main thing was the Faction Advancement Table:</p><p></p><table style='width: 100%'><tr><th>Rank</th><th>Renown</th><th>Requirements</th><th>Features</th></tr><tr><td>1</td><td>0</td><td>-</td><td>Participate in Faction Activities<br /> Earn Renown<br /> Receive Your Faction's Insignia</td></tr><tr><td>2</td><td>3</td><td>-</td><td>Secret Missions<br /> Apprenticeship to an Adventurer Mentor</td></tr><tr><td>3</td><td>10</td><td>5th level, 1 secret mission</td><td>Faction Downtime Activities</td></tr><tr><td>4</td><td>25</td><td>11th level, 3 secret missions</td><td>Become a Mentor</td></tr><tr><td>5</td><td>50</td><td>17th level, 10 secret missions</td><td>Become a Faction Leader</td></tr></table><p></p><p>It's an interesting model to apply to creating Planescape Factions, even if we don't know what apprenticing, mentoring, and faction leadership would look like exactly. The secret missions and faction downtime activities are definitely things that I can hack for Planescape, though they seem to be more adventure-specific.</p><p></p><p>Not sure about the level requirements. In 2e several of the factols were low-level characters, and the level requirements are more a thing needed for Organized Play, so probably can toss those out.</p><p></p><p>Food for thought!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6669886, member: 20323"] There is no interest among friends! I just was looking over the [url=http://media.wizards.com/2015/downloads/dnd/ALPGv3_print.pdf]Rage of Demons Adventurer's Guide PDF[/url] and there are some interesting expansions on the Faction rules which I can see working well for Planescape Factions. Main thing was the Faction Advancement Table: [table] [tr] [th]Rank[/th] [th]Renown[/th] [th]Requirements[/th] [th]Features[/th] [/tr] [tr] [td]1[/td] [td]0[/td] [td]-[/td] [td]Participate in Faction Activities Earn Renown Receive Your Faction's Insignia[/td] [/tr] [tr] [td]2[/td] [td]3[/td] [td]-[/td] [td]Secret Missions Apprenticeship to an Adventurer Mentor[/td] [/tr] [tr] [td]3[/td] [td]10[/td] [td]5th level, 1 secret mission[/td] [td]Faction Downtime Activities[/td] [/tr] [tr] [td]4[/td] [td]25[/td] [td]11th level, 3 secret missions[/td] [td]Become a Mentor[/td] [/tr] [tr] [td]5[/td] [td]50[/td] [td]17th level, 10 secret missions[/td] [td]Become a Faction Leader[/td] [/tr] [/table] It's an interesting model to apply to creating Planescape Factions, even if we don't know what apprenticing, mentoring, and faction leadership would look like exactly. The secret missions and faction downtime activities are definitely things that I can hack for Planescape, though they seem to be more adventure-specific. Not sure about the level requirements. In 2e several of the factols were low-level characters, and the level requirements are more a thing needed for Organized Play, so probably can toss those out. Food for thought! [/QUOTE]
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