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<< PLANESCAPE >> How do you defeat the Lady of Pain?
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<blockquote data-quote="Toras" data-source="post: 1367356" data-attributes="member: 13626"><p>Why do I like Planescape? Because it provides the ultimate big pond for adventurers. Its were those who grown to strong on the prime go to find a challenge and do something big. You can meet with your deity, talk to angelic beings, and fight fiends. Combine this with rich history, and an even more well developed hub, namely Sigil.</p><p></p><p>That aside, I think you are missing the point with this. The Lady exists in such an omnipotent and unassailable state for a very specific reason, only a being like this could make Sigil work. You need this unbreakable and nuetral regent in order to create a nuetral city free from Fiendish Lords, Celestial Paragons, or God of many stripes. Sigil exists as a port of call and nexus that those forces and others would be fighting a pitch war for if she wasn't there.</p><p></p><p>With that in mind, there could never be a way to destroy her simple because someone would have done it already. This however is Canon, and we cannot stop you from making her a Wizardress on an S&M kick, or anything equally as absurd. </p><p></p><p>However if I might throw in a few more of my "cents", you are looking at this from the wrong perspective. She is inherently nuetral, much like a force of nature, and as such can be used to your advantage.</p><p>For example</p><p>-Many speculate that Sigil exists as the Lady's Cage, placed upon her by the Powers to keep her out of the Multiverse proper. If the fiends wanted Sigil, you could have them complete an almost forgotten, (or adventures complete) prophecy that would open her cage and free her. Thus setting something with vasts amount of payback lose upon the powers, (something fiends would enjoy)</p><p>-Perhaps the Lady is actually a manifestation of the Multiverse itself, and as fiends gradually conqueror more and more of it, you find her becoming more fiend like, and more tainted.</p><p>-Perhaps she is the Romani creator/progiditor, thus if her children were to be slain in vast numbers, she would begin weaking. </p><p>-Perhaps she is a representation of the Spire/center of the universe. Suppose the fiends launch a pitched war against the Romani and win, they begin to savage the tower with newly developed "technology", and begin to threaten her very being.</p><p></p><p>The Point is, you are looking at it the Wrong way. You are seeing everything as a physical assault or destroy her directly. Somethings just can't be accomplished that way. </p><p></p><p>First you actually have to decide what the lady is, (no answer in Canon), and then your explaination of how you are going about it will make sense to your rules lawyer. Keep in mind that Planewalker is the place for 3e planescape, so you should probably visit there first.</p></blockquote><p></p>
[QUOTE="Toras, post: 1367356, member: 13626"] Why do I like Planescape? Because it provides the ultimate big pond for adventurers. Its were those who grown to strong on the prime go to find a challenge and do something big. You can meet with your deity, talk to angelic beings, and fight fiends. Combine this with rich history, and an even more well developed hub, namely Sigil. That aside, I think you are missing the point with this. The Lady exists in such an omnipotent and unassailable state for a very specific reason, only a being like this could make Sigil work. You need this unbreakable and nuetral regent in order to create a nuetral city free from Fiendish Lords, Celestial Paragons, or God of many stripes. Sigil exists as a port of call and nexus that those forces and others would be fighting a pitch war for if she wasn't there. With that in mind, there could never be a way to destroy her simple because someone would have done it already. This however is Canon, and we cannot stop you from making her a Wizardress on an S&M kick, or anything equally as absurd. However if I might throw in a few more of my "cents", you are looking at this from the wrong perspective. She is inherently nuetral, much like a force of nature, and as such can be used to your advantage. For example -Many speculate that Sigil exists as the Lady's Cage, placed upon her by the Powers to keep her out of the Multiverse proper. If the fiends wanted Sigil, you could have them complete an almost forgotten, (or adventures complete) prophecy that would open her cage and free her. Thus setting something with vasts amount of payback lose upon the powers, (something fiends would enjoy) -Perhaps the Lady is actually a manifestation of the Multiverse itself, and as fiends gradually conqueror more and more of it, you find her becoming more fiend like, and more tainted. -Perhaps she is the Romani creator/progiditor, thus if her children were to be slain in vast numbers, she would begin weaking. -Perhaps she is a representation of the Spire/center of the universe. Suppose the fiends launch a pitched war against the Romani and win, they begin to savage the tower with newly developed "technology", and begin to threaten her very being. The Point is, you are looking at it the Wrong way. You are seeing everything as a physical assault or destroy her directly. Somethings just can't be accomplished that way. First you actually have to decide what the lady is, (no answer in Canon), and then your explaination of how you are going about it will make sense to your rules lawyer. Keep in mind that Planewalker is the place for 3e planescape, so you should probably visit there first. [/QUOTE]
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