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<< PLANESCAPE >> How do you defeat the Lady of Pain?
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<blockquote data-quote="Shemeska" data-source="post: 1368389" data-attributes="member: 11697"><p>Magic is simply nonexistant at the base of the spire, sucked up and drawn away into the Spire itself. Epic spell or not, it won't won't. I don't care to much speculate on how the situation might have changed just because there isn't yet an appropriate mechanic written down in 3e to handle it by the numbers.</p><p></p><p>As far as breaking the spire down by hand or tech. There's really no info on just how thick the Spire is, or how difficult to dig into it is. There's no real description of the rock that makes it up either. There's theories that the spire regenerates itself and somehow does something with the magic is funnels off from the entire multiverse. I'd compare attempting to break down the spire itself as tilting at windmills frankly.</p><p></p><p>Also if you tried to do so you'd have the entirety of the Rilmani race surrounding you and no magic to defend you. The Rilmani may or may not be able to use their own magic at the base of spire, something to do with their own ties to the essence of The Outlands. That doesn't bode well for someone trying to destroy the spire.</p><p></p><p></p><p>And oh, w/ regards to 'Pages of Pain' by Troy Denning. Nice story, interesting novel, but there's a reason why it isn't considered to be canonical to the setting. It's handling of The Lady was totally divorced from the world and the ideas of the design team. I believe Monte Cook referred to that book's explanations as 'wacky'. *chuckle* Divorce yourself from the setting before you read it, and don't try and reconcile it with anything you know of Planescape and you'll enjoy the story.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1368389, member: 11697"] Magic is simply nonexistant at the base of the spire, sucked up and drawn away into the Spire itself. Epic spell or not, it won't won't. I don't care to much speculate on how the situation might have changed just because there isn't yet an appropriate mechanic written down in 3e to handle it by the numbers. As far as breaking the spire down by hand or tech. There's really no info on just how thick the Spire is, or how difficult to dig into it is. There's no real description of the rock that makes it up either. There's theories that the spire regenerates itself and somehow does something with the magic is funnels off from the entire multiverse. I'd compare attempting to break down the spire itself as tilting at windmills frankly. Also if you tried to do so you'd have the entirety of the Rilmani race surrounding you and no magic to defend you. The Rilmani may or may not be able to use their own magic at the base of spire, something to do with their own ties to the essence of The Outlands. That doesn't bode well for someone trying to destroy the spire. And oh, w/ regards to 'Pages of Pain' by Troy Denning. Nice story, interesting novel, but there's a reason why it isn't considered to be canonical to the setting. It's handling of The Lady was totally divorced from the world and the ideas of the design team. I believe Monte Cook referred to that book's explanations as 'wacky'. *chuckle* Divorce yourself from the setting before you read it, and don't try and reconcile it with anything you know of Planescape and you'll enjoy the story. [/QUOTE]
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