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<< PLANESCAPE >> How do you defeat the Lady of Pain?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 1369440" data-attributes="member: 4720"><p>Of course, all this came up originally in the context of the Blood War actually ending and the fiends uniting, as mentioned here <a href="http://www.enworld.org/forums/showthread.php?t=76035&page=1" target="_blank">www.enworld.org/forums/showthread.php?t=76035&page=1</a></p><p></p><p>The wonderful thing about Planescape is that it is (as others have said) about belief. If all the fiends got their act together, they would quickly develop the belief that they were invincible, that they could, in short, do anything. After they had overrun a few hundred primes, sucked large sections of the Outlands right into the Lower Planes, slapped Primus around like a red-headed step-child, chased the Githzerai right out of Limbo, and were making serious assaults on the Upper Planes, a LOT of other beings throughout the multiverse would also begin to believe the fiends were unstoppable and could, in fact, do anything. Like, for example, conquer Sigil. In any setting but Planescape, the question of how many angels can dance on the head of a pin is pretty academic. But I ask... How much belief does it take to spin Sigil on its axis? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Once the Plot Device of the Power of Belief comes crashing into the Plot Device of the Lady of Pain, right *after* the ending of the Plot Device known as the Blood War, well, I think there's a case to be made we'd have a new Plot Device (or two or three) on our hands.</p><p></p><p>Besides, the Lady of Pain as a plot device is there to prevent the PCs from doing all kinds of kooky things, not to prevent the DM from running interesting stories.</p><p></p><p>And really, what's more important: Having fun (and D&D Armageddon sounds pretty fun to me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ), or maintaining a status quo for the sake of someone else's published material?</p><p></p><p>Plus, not to get off on a rant here... but why does what someone else might or might not want to do with the Lady of Pain get people's panties in a bunch? If I decide that <em>in my game</em> the Lady of Pain can be taken out of the picture by a Pixie with a Sleep arrow or that she's really just misunderstood and that a reasonably handsome PC with a bouquet of flowers could melt her hard heart and turn her into the Lady of Roses and Unicorns, does that somehow cheapen everyone else's Planescape game?</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 1369440, member: 4720"] Of course, all this came up originally in the context of the Blood War actually ending and the fiends uniting, as mentioned here [url]www.enworld.org/forums/showthread.php?t=76035&page=1[/url] The wonderful thing about Planescape is that it is (as others have said) about belief. If all the fiends got their act together, they would quickly develop the belief that they were invincible, that they could, in short, do anything. After they had overrun a few hundred primes, sucked large sections of the Outlands right into the Lower Planes, slapped Primus around like a red-headed step-child, chased the Githzerai right out of Limbo, and were making serious assaults on the Upper Planes, a LOT of other beings throughout the multiverse would also begin to believe the fiends were unstoppable and could, in fact, do anything. Like, for example, conquer Sigil. In any setting but Planescape, the question of how many angels can dance on the head of a pin is pretty academic. But I ask... How much belief does it take to spin Sigil on its axis? ;) Once the Plot Device of the Power of Belief comes crashing into the Plot Device of the Lady of Pain, right *after* the ending of the Plot Device known as the Blood War, well, I think there's a case to be made we'd have a new Plot Device (or two or three) on our hands. Besides, the Lady of Pain as a plot device is there to prevent the PCs from doing all kinds of kooky things, not to prevent the DM from running interesting stories. And really, what's more important: Having fun (and D&D Armageddon sounds pretty fun to me :D ), or maintaining a status quo for the sake of someone else's published material? Plus, not to get off on a rant here... but why does what someone else might or might not want to do with the Lady of Pain get people's panties in a bunch? If I decide that [i]in my game[/i] the Lady of Pain can be taken out of the picture by a Pixie with a Sleep arrow or that she's really just misunderstood and that a reasonably handsome PC with a bouquet of flowers could melt her hard heart and turn her into the Lady of Roses and Unicorns, does that somehow cheapen everyone else's Planescape game? [/QUOTE]
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