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<< PLANESCAPE >> How do you defeat the Lady of Pain?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1370601" data-attributes="member: 6398"><p>I must admit, when running Planescape back in the day, I never saw the Lady as a plot devise so much as an icon of stability. Fact is, every big wig in the planes (regardless of power level, ranking, or alignment) would sell their grandmother to south asian opium dealers for a <em>chance</em> at taking over the city. Remove the "nigh untouchable" Lady and replace her with a Lady possessing quantifiable statistics that make her defeatable, and the stability between factions, gods, and possibly even the Blood War goes up in smoke. Sigil is the basis of being able to take 1st Level characters and dropping them off in the planes, the playground of the gods, knowing that they have a safe-haven and means of gaining supplies and getting to where they need/want to go (an important thing considering the even the good-aligned planes are far from safe, even for good-aligned characters). Remove the stability, and suddenly the planes become far more hostile and intrusive (i.e., it goes back to being the stomping-ground of high level characters since the neutral "common ground" of Sigil is no longer neutral, if it remains at all).</p><p> </p><p>Sure, one can make up a way to defeat her. But, much like the Shadow of Midnight, such things should be left to the individual group. Any "official" means of slaying her (which would include giving her stats, regardless of how min/maxed, power gamed or munchkinized those stats are) I would simply ignore.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1370601, member: 6398"] I must admit, when running Planescape back in the day, I never saw the Lady as a plot devise so much as an icon of stability. Fact is, every big wig in the planes (regardless of power level, ranking, or alignment) would sell their grandmother to south asian opium dealers for a [i]chance[/i] at taking over the city. Remove the "nigh untouchable" Lady and replace her with a Lady possessing quantifiable statistics that make her defeatable, and the stability between factions, gods, and possibly even the Blood War goes up in smoke. Sigil is the basis of being able to take 1st Level characters and dropping them off in the planes, the playground of the gods, knowing that they have a safe-haven and means of gaining supplies and getting to where they need/want to go (an important thing considering the even the good-aligned planes are far from safe, even for good-aligned characters). Remove the stability, and suddenly the planes become far more hostile and intrusive (i.e., it goes back to being the stomping-ground of high level characters since the neutral "common ground" of Sigil is no longer neutral, if it remains at all). Sure, one can make up a way to defeat her. But, much like the Shadow of Midnight, such things should be left to the individual group. Any "official" means of slaying her (which would include giving her stats, regardless of how min/maxed, power gamed or munchkinized those stats are) I would simply ignore. [/QUOTE]
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