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<< PLANESCAPE >> How do you defeat the Lady of Pain?
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<blockquote data-quote="Shemeska" data-source="post: 1374675" data-attributes="member: 11697"><p>No, 'Die Vecna Die' didn't have the Planescape logo, just the generic 2e DnD logo. This, among the continuity issues was one of the reasons why Planewalker was in a difficult position regarding using that module fully, using it modified (as we did), or not using it at all.</p><p></p><p>Regarding 'Harbinger House', damn fine module. Another example of a perceived loophole in The Lady's laws. You cannot enter Sigil as a god, however you can ascend to deityhood while inside the city. In the case of the module someone did just that. They also got shunted out the nearest portal as soon as that happened. However they were not killed, which opens up some questions certainly.</p><p></p><p>The Focrux artifact in the module was, it seems, allowed to exist in some sense within Sigil since the Dabus had a role in giving the Godsmen stewardship over the house and control over the artifact within it. At the end of the module, the nature if the house, and the artifact were abused by another set of persons and it was destroyed. The moment the artifact was destroyed, several folks got flayed and a newly risen deity was booted from the city. </p><p></p><p>You might of course say that a deity inside Harbinger house would still be blocked from entering the rest of the city at large, or that the events of the module were already known to happen, and were allowed to happen the way they did. 'Faction War' certainly pins down that The Lady is aware of events in Sigil in a way that transcends the normal notions of time and space, allowing Her to set up past and future events to fall into desired outcomes. This is perhaps alluded to again within 'Doors to the Unknown'.</p><p></p><p>The Focrux also was of unknown origin, and is a thorny question about both its own power and makers, as well as the nature of The Lady. We don't know who made it, why, or how old it has been there. Ancient is the best guess I can put forwards, but lots of open questions there. Very fun module.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1374675, member: 11697"] No, 'Die Vecna Die' didn't have the Planescape logo, just the generic 2e DnD logo. This, among the continuity issues was one of the reasons why Planewalker was in a difficult position regarding using that module fully, using it modified (as we did), or not using it at all. Regarding 'Harbinger House', damn fine module. Another example of a perceived loophole in The Lady's laws. You cannot enter Sigil as a god, however you can ascend to deityhood while inside the city. In the case of the module someone did just that. They also got shunted out the nearest portal as soon as that happened. However they were not killed, which opens up some questions certainly. The Focrux artifact in the module was, it seems, allowed to exist in some sense within Sigil since the Dabus had a role in giving the Godsmen stewardship over the house and control over the artifact within it. At the end of the module, the nature if the house, and the artifact were abused by another set of persons and it was destroyed. The moment the artifact was destroyed, several folks got flayed and a newly risen deity was booted from the city. You might of course say that a deity inside Harbinger house would still be blocked from entering the rest of the city at large, or that the events of the module were already known to happen, and were allowed to happen the way they did. 'Faction War' certainly pins down that The Lady is aware of events in Sigil in a way that transcends the normal notions of time and space, allowing Her to set up past and future events to fall into desired outcomes. This is perhaps alluded to again within 'Doors to the Unknown'. The Focrux also was of unknown origin, and is a thorny question about both its own power and makers, as well as the nature of The Lady. We don't know who made it, why, or how old it has been there. Ancient is the best guess I can put forwards, but lots of open questions there. Very fun module. [/QUOTE]
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