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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9070388" data-attributes="member: 66357"><p>Walking castles are an established Outlands thing, albeit a minor one - 2e's Player's Primer to the Outlands has a small section on them.</p><p></p><p>The Spire suppresses magic based on how close you are to it, starting with blocking 9th level spells at ~900 miles out and becoming increasingly restrictive in ~100 mile wide concentric "rings" as you move inward toward the Spire. As a result, it's a good place for spellcasters of modest ability to set up shop where stronger rivals can't wield their greater powers against them - if you can only cast up to 5th level spells, make a home base somewhere within the 5-600 mile ring from the Spire and you know no one will be able to come after you with any magic 6th level or higher while you'll still have access to your full arsenal.</p><p></p><p>Unfortunately, these "rings" aren't stationary and gradually shift around over time, so you need a home base that is also capable of relocating if the "ring" you're relying upon moves out from under you.</p><p></p><p>Hence, walking castles - more magically-based toward the fringes, increasingly technology-based moving inward.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9070388, member: 66357"] Walking castles are an established Outlands thing, albeit a minor one - 2e's Player's Primer to the Outlands has a small section on them. The Spire suppresses magic based on how close you are to it, starting with blocking 9th level spells at ~900 miles out and becoming increasingly restrictive in ~100 mile wide concentric "rings" as you move inward toward the Spire. As a result, it's a good place for spellcasters of modest ability to set up shop where stronger rivals can't wield their greater powers against them - if you can only cast up to 5th level spells, make a home base somewhere within the 5-600 mile ring from the Spire and you know no one will be able to come after you with any magic 6th level or higher while you'll still have access to your full arsenal. Unfortunately, these "rings" aren't stationary and gradually shift around over time, so you need a home base that is also capable of relocating if the "ring" you're relying upon moves out from under you. Hence, walking castles - more magically-based toward the fringes, increasingly technology-based moving inward. [/QUOTE]
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