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Planetouched Peril Characters (PbP Newbie Game)
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<blockquote data-quote="wolfheart" data-source="post: 1471377" data-attributes="member: 15874"><p><strong>Pharos Victorix</strong></p><p><strong>"The Lion of Pelor"</strong></p><p><strong>Male Half-Elf (Black Pine) Fighter 1/Cleric of Pelor 1</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 6'0"</p><p><strong>Weight:</strong>177</p><p><strong>Hair:</strong> Coppery Red</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 23</p><p></p><p><strong>STR:</strong> 14 (+2) [6 pts.]</p><p><strong>DEX:</strong> 12 (+1) [4 pts.]</p><p><strong>CON:</strong> 14 (+2) [6 pts.]</p><p><strong>INT:</strong> 10 (+0) [2 pts.]</p><p><strong>WIS:</strong> 16 (+3) [10 pts.]</p><p><strong>CHA:</strong> 12 (+1) [4 pts.]</p><p></p><p><strong>Class and Racial Abilities:</strong> Immune to Sleep, +2 save vs. Enchantments, Low-light vision, Elven Blood, +1 to Listen, Search, and Spot checks, +2 to Diplomacy and Gather Information checks, Bonus Fighter Feat, Good Aura, Spontaneous Casting, Turn Undead, Domains: Strength and Sun, Spells: per day- 3 (0-level) [DC 13], 2+1 (1st) [DC 14]</p><p></p><p><strong>Hit Dice:</strong> 1d10+1d8+4</p><p><strong>HP:</strong> 20</p><p><strong>AC:</strong> 19 [+1 dex, +5 armor, +3 shield]</p><p><strong>Initiative:</strong> +5 [+1 dex, +4 improved initiative]</p><p><strong>Speed:</strong> 30' (20' in armor)</p><p><strong>Armor Check Penalty:</strong> -8</p><p></p><p><strong>Saves</strong></p><p><strong>Fortitude:</strong> +6 [+4 base, +2 con]</p><p><strong>Reflex:</strong> +1 [+1 dex]</p><p><strong>Will:</strong> +5 [+2 base, +3 wis]</p><p></p><p><strong>BAB:</strong> +1</p><p><strong>Melee Atk:</strong> +4 (1d10+2, 19-20/x2, MW Bastard Sword) </p><p> +3 (1d8+2, x2, Heavy Mace)</p><p><strong>Ranged Atk:</strong> +2 (1d8, x3, Comp. Longbow)</p><p></p><p><strong>Skills</strong></p><p>Concentration +3 [1 rank, +2 con]</p><p>Handle Animal +3 [2 ranks, +1 cha]</p><p>Knowledge (religion) +1 [1 rank]</p><p>Ride +5 [4 ranks, +1 dex]</p><p>Swim +4 [2 ranks, +2 str]</p><p></p><p><strong>Feats</strong></p><p>Improved Initiative [1st level]</p><p>Exotic Weapon Proficiency: Bastard Sword [Fighter 1st]</p><p></p><p><strong>Languages:</strong> Common, Elven</p><p></p><p><strong>Equipment:</strong> MW Bastard Sword, Heavy Mace, Composite Longbow, Quiver w/ 20 arrows, Breastplate, Travellers Outfit, Cleric's Vestments, Backpack, Bedroll, Belt Pouch, Waterskin, Whetstone, Healer's Kit, Spell Component Pouch, Bronze Holy Symbol, 2 Sunrods, Scroll Orgaanizer, Armor Maintenance Kit, 2 Flasks Holy Water, 2 scrolls of "Cure Light Wounds" (25 gp ea), Scroll of "Protection from Evil" (25 gp), small wooden keepsake, 1 wk. trail rations, 1 wk. feed.</p><p></p><p><strong>"The Lion of Pelor"-</strong> Heavy shield +1, special ability: Roar 1/day. Effect is 30' cone, all evil creatures caught in cone must make DC 15 Will save or become shaken for 2 rounds.</p><p></p><p><strong>Wealth</strong></p><p>13 gp, 95 sp, 103 cp</p><p></p><p><strong>Appearance:</strong> Pharos' elven traits a very pronounced for a half-elf, and in some instances he has been mistaken for full blooded. His coppery-red hair is worn medium length in a conservative and utilitarian style. His eyes are of a dull blue, which can be unsettling to others of elven stock, and are very emotive. His fine elven features give his face an angular almost hawkish appearance. He has a sunburst shaped birthmark on the back of his neck that some mistake for a badly done tattoo. He carries himself in a confident manner that is more comforting than intimidating. His breastplate and shield are emblazoned with the solar disc symbol of the sun father. His sword hangs easily from his hip and his bow and mace are strapped to his backpack. When travelling he often covers his armor with well-worn travelling clothes so as not to attract attention.</p><p></p><p><strong>Personality:</strong> Pharos is almost two people. He is ussually a calm and patient counselor who will go out of his way to render aid to those in need. He often volunteers to go out into the city on missions of mercy, healing the sick when he can and helping to feed the poor and hungry. He enjoys taking the children of the orphanage's on outings to swim in the river or to see some local wonder. This is the Pharos who is the first to prayer services in the morning and who sits quietly in meditation for hours in the chapel.</p><p></p><p>The other side of Pharos is the warrior, trained by the temple gaurd, who shows no quarter to those who have incured his wrath. He is quick to bring his sword to bear against evil, in what ever form it may take. He is decisive in battle and often acts before the enemy can ready themselves. </p><p></p><p>Pharos struggles at times, reconciling the duality of his existence. But he takes great comfort in his faith, and though he doubts himself at times, trusts that Pelor has laid out this path for him to follow.</p><p></p><p><strong>Background:</strong> Pharos' mother was an attractive human woman of common stock who lived in a village on the edge of Black Pine Forest. She became involved with a elven nobleman, whom she met secretly in secluded glades within the forest. When she reveiled to her lover that she was with child, he became very upset. An elven noble could not have a half-breed child turning up at court, it would be an outrage. He gave her a purse ful of coins and begged her to travel far from the forest and dispose of the baby. Theona was shocked at her lover's reaction. She did leave her village, out of anger with him, and traveled to Andeluvay. She sought refuge in the Pelorian temple and donated the coins she had been given to the church.</p><p></p><p>When the time came she bore Theodred, Pharos' given name, and wept as his green elven eyes faded to a dull blue. The temple preists were surprised to see the sunburst birthmark on the nape of his neck. The High Priest of the temple at the time had recently communed with Pelor and been told to expect the arrival of a great warrior of the faith who would be known by the sunburst. Theodred and his mother, who had joined the temple as a layperson, lived with the priests as they tried to divine the meaning of Pelor's cryptic communion. As Theodred grew, he would accompany the priests as they made their rounds about the city. He would also help out in the stables, and enjoyed taking the temples horses riding to give them excercise. When he was of age, he began to train with the temple guard, and found he was a natural with the bastard sword. Some of the priests wanted to train him as a clergymen, as he obviosly had the talent, but again they were rather cryptically told by servents of Pelor that the boy would come to the faith in his own time and in his own way.</p><p></p><p>When he was grown, Theodred joined the ranks of the temple guard. He was taken on as a squire by the guard captain, Renshal, who had also conducted much of the boy's training. Theodred was quite content with his life until the day it all changed.</p><p></p><p>Some of the undead that were tasked with cleaning the sewers came up missing at about the same time that brigands started taking a toll south of the city. Lissandra suspected that the two things were related, and dispatched Renshal and a small group of guardsmen to investigate. They were ambushed by zombies in a wood were the brigands had been striking, Renshal was thrown from his horse and broke his leg. The zombies were on him quickly, and would have killed him if Theodred had not charged in to save him. Not knowing much about undead, Theodred held up his holy symbol and a great light radiated from it, destroying the remaining zombies. Renshal was in awe, as Theodred had manifested clerical powers with no training. Surely this was a miracle. They returned to the temple and Renshal related the events to Lissandra.</p><p></p><p>Lissandra called Theodred to the chapel and told him of the prophecy that he seemed to be fulfilling. She welcomed him into the priesthood, and answered as many questions as she could. She anointed him with the name Pharos Victorix, and gave him a look that Pharos thought to be one of familiar pride. She also presented him with "the Lion of Pelor", a shield that had been wielded by past champions of Pelor, saying that he had shown himself worthy of wielding it. When this was done, a hobbled Renshal entered the chapel. He was carrying something in a magnificently carved wooden case. He presented it to Pharos, as a reward for saving his life. The case contained the masterwork bastard sword that Renshal had carried for years. He wanted Pharos to use it to cut through the darkness of whatever evil lingered in the world. </p><p></p><p>Pharos has worked ever since as an agent for Pelor in a troubled world.</p><p></p><p></p><p><strong>Pharos' Mount</strong></p><p></p><p><strong>Goldfire</strong></p><p><strong>Warhorse, Light</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>AC:</strong> 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+9</p><p><strong>Attack:</strong> Hoof +4 melee (1d4+3)</p><p><strong>Full Attack:</strong> 2 hooves +6 melee (1d4+3) and bite +1 melee (1d3+1)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Environment:</strong> Temperate plains</p><p><strong>Organization:</strong> Domesticated</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Carrying Capacity:</strong> Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Goldfire can drag 3,450lbs. </p><p></p><p>Goldfire is a golden-colored horse with a slightly darker mane. He is large enough for an armored rider, and excellent in attacking. He is also very vain and loves to be brushed and groomed. Goldfire is outfitted with a dark golden brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Goldfire knows the following tricks: Attack, Defend, Guard, Perform (parade), Come, and Stay.</p></blockquote><p></p>
[QUOTE="wolfheart, post: 1471377, member: 15874"] [B]Pharos Victorix "The Lion of Pelor" Male Half-Elf (Black Pine) Fighter 1/Cleric of Pelor 1[/B] [B]Alignment:[/B] Neutral Good [B]Height:[/B] 6'0" [B]Weight:[/B]177 [B]Hair:[/B] Coppery Red [B]Eyes:[/B] Blue [B]Age:[/B] 23 [B]STR:[/B] 14 (+2) [6 pts.] [B]DEX:[/B] 12 (+1) [4 pts.] [B]CON:[/B] 14 (+2) [6 pts.] [B]INT:[/B] 10 (+0) [2 pts.] [B]WIS:[/B] 16 (+3) [10 pts.] [B]CHA:[/B] 12 (+1) [4 pts.] [B]Class and Racial Abilities:[/B] Immune to Sleep, +2 save vs. Enchantments, Low-light vision, Elven Blood, +1 to Listen, Search, and Spot checks, +2 to Diplomacy and Gather Information checks, Bonus Fighter Feat, Good Aura, Spontaneous Casting, Turn Undead, Domains: Strength and Sun, Spells: per day- 3 (0-level) [DC 13], 2+1 (1st) [DC 14] [B]Hit Dice:[/B] 1d10+1d8+4 [B]HP:[/B] 20 [B]AC:[/B] 19 [+1 dex, +5 armor, +3 shield] [B]Initiative:[/B] +5 [+1 dex, +4 improved initiative] [B]Speed:[/B] 30' (20' in armor) [B]Armor Check Penalty:[/B] -8 [B]Saves[/B] [B]Fortitude:[/B] +6 [+4 base, +2 con] [B]Reflex:[/B] +1 [+1 dex] [B]Will:[/B] +5 [+2 base, +3 wis] [B]BAB:[/B] +1 [B]Melee Atk:[/B] +4 (1d10+2, 19-20/x2, MW Bastard Sword) +3 (1d8+2, x2, Heavy Mace) [B]Ranged Atk:[/B] +2 (1d8, x3, Comp. Longbow) [B]Skills[/B] Concentration +3 [1 rank, +2 con] Handle Animal +3 [2 ranks, +1 cha] Knowledge (religion) +1 [1 rank] Ride +5 [4 ranks, +1 dex] Swim +4 [2 ranks, +2 str] [B]Feats[/B] Improved Initiative [1st level] Exotic Weapon Proficiency: Bastard Sword [Fighter 1st] [B]Languages:[/B] Common, Elven [B]Equipment:[/B] MW Bastard Sword, Heavy Mace, Composite Longbow, Quiver w/ 20 arrows, Breastplate, Travellers Outfit, Cleric's Vestments, Backpack, Bedroll, Belt Pouch, Waterskin, Whetstone, Healer's Kit, Spell Component Pouch, Bronze Holy Symbol, 2 Sunrods, Scroll Orgaanizer, Armor Maintenance Kit, 2 Flasks Holy Water, 2 scrolls of "Cure Light Wounds" (25 gp ea), Scroll of "Protection from Evil" (25 gp), small wooden keepsake, 1 wk. trail rations, 1 wk. feed. [B]"The Lion of Pelor"-[/B] Heavy shield +1, special ability: Roar 1/day. Effect is 30' cone, all evil creatures caught in cone must make DC 15 Will save or become shaken for 2 rounds. [B]Wealth[/B] 13 gp, 95 sp, 103 cp [B]Appearance:[/B] Pharos' elven traits a very pronounced for a half-elf, and in some instances he has been mistaken for full blooded. His coppery-red hair is worn medium length in a conservative and utilitarian style. His eyes are of a dull blue, which can be unsettling to others of elven stock, and are very emotive. His fine elven features give his face an angular almost hawkish appearance. He has a sunburst shaped birthmark on the back of his neck that some mistake for a badly done tattoo. He carries himself in a confident manner that is more comforting than intimidating. His breastplate and shield are emblazoned with the solar disc symbol of the sun father. His sword hangs easily from his hip and his bow and mace are strapped to his backpack. When travelling he often covers his armor with well-worn travelling clothes so as not to attract attention. [B]Personality:[/B] Pharos is almost two people. He is ussually a calm and patient counselor who will go out of his way to render aid to those in need. He often volunteers to go out into the city on missions of mercy, healing the sick when he can and helping to feed the poor and hungry. He enjoys taking the children of the orphanage's on outings to swim in the river or to see some local wonder. This is the Pharos who is the first to prayer services in the morning and who sits quietly in meditation for hours in the chapel. The other side of Pharos is the warrior, trained by the temple gaurd, who shows no quarter to those who have incured his wrath. He is quick to bring his sword to bear against evil, in what ever form it may take. He is decisive in battle and often acts before the enemy can ready themselves. Pharos struggles at times, reconciling the duality of his existence. But he takes great comfort in his faith, and though he doubts himself at times, trusts that Pelor has laid out this path for him to follow. [B]Background:[/B] Pharos' mother was an attractive human woman of common stock who lived in a village on the edge of Black Pine Forest. She became involved with a elven nobleman, whom she met secretly in secluded glades within the forest. When she reveiled to her lover that she was with child, he became very upset. An elven noble could not have a half-breed child turning up at court, it would be an outrage. He gave her a purse ful of coins and begged her to travel far from the forest and dispose of the baby. Theona was shocked at her lover's reaction. She did leave her village, out of anger with him, and traveled to Andeluvay. She sought refuge in the Pelorian temple and donated the coins she had been given to the church. When the time came she bore Theodred, Pharos' given name, and wept as his green elven eyes faded to a dull blue. The temple preists were surprised to see the sunburst birthmark on the nape of his neck. The High Priest of the temple at the time had recently communed with Pelor and been told to expect the arrival of a great warrior of the faith who would be known by the sunburst. Theodred and his mother, who had joined the temple as a layperson, lived with the priests as they tried to divine the meaning of Pelor's cryptic communion. As Theodred grew, he would accompany the priests as they made their rounds about the city. He would also help out in the stables, and enjoyed taking the temples horses riding to give them excercise. When he was of age, he began to train with the temple guard, and found he was a natural with the bastard sword. Some of the priests wanted to train him as a clergymen, as he obviosly had the talent, but again they were rather cryptically told by servents of Pelor that the boy would come to the faith in his own time and in his own way. When he was grown, Theodred joined the ranks of the temple guard. He was taken on as a squire by the guard captain, Renshal, who had also conducted much of the boy's training. Theodred was quite content with his life until the day it all changed. Some of the undead that were tasked with cleaning the sewers came up missing at about the same time that brigands started taking a toll south of the city. Lissandra suspected that the two things were related, and dispatched Renshal and a small group of guardsmen to investigate. They were ambushed by zombies in a wood were the brigands had been striking, Renshal was thrown from his horse and broke his leg. The zombies were on him quickly, and would have killed him if Theodred had not charged in to save him. Not knowing much about undead, Theodred held up his holy symbol and a great light radiated from it, destroying the remaining zombies. Renshal was in awe, as Theodred had manifested clerical powers with no training. Surely this was a miracle. They returned to the temple and Renshal related the events to Lissandra. Lissandra called Theodred to the chapel and told him of the prophecy that he seemed to be fulfilling. She welcomed him into the priesthood, and answered as many questions as she could. She anointed him with the name Pharos Victorix, and gave him a look that Pharos thought to be one of familiar pride. She also presented him with "the Lion of Pelor", a shield that had been wielded by past champions of Pelor, saying that he had shown himself worthy of wielding it. When this was done, a hobbled Renshal entered the chapel. He was carrying something in a magnificently carved wooden case. He presented it to Pharos, as a reward for saving his life. The case contained the masterwork bastard sword that Renshal had carried for years. He wanted Pharos to use it to cut through the darkness of whatever evil lingered in the world. Pharos has worked ever since as an agent for Pelor in a troubled world. [B]Pharos' Mount[/B] [B]Goldfire[/B] [B]Warhorse, Light Large Animal[/B] [B]Hit Dice:[/B] 3d8+9 (22 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 60 ft. (12 squares) [B]AC:[/B] 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+9 [B]Attack:[/B] Hoof +4 melee (1d4+3) [B]Full Attack:[/B] 2 hooves +6 melee (1d4+3) and bite +1 melee (1d3+1) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +6, Ref +4, Will +2 [B]Abilities:[/B] Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [B]Skills:[/B] Listen +4, Spot +4 [B]Feats:[/B] Endurance, Run [B]Environment:[/B] Temperate plains [B]Organization:[/B] Domesticated [B]Challenge Rating:[/B] 1 [B]Carrying Capacity:[/B] Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Goldfire can drag 3,450lbs. Goldfire is a golden-colored horse with a slightly darker mane. He is large enough for an armored rider, and excellent in attacking. He is also very vain and loves to be brushed and groomed. Goldfire is outfitted with a dark golden brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Goldfire knows the following tricks: Attack, Defend, Guard, Perform (parade), Come, and Stay. [/QUOTE]
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