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Planetouched Peril Characters (PbP Newbie Game)
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<blockquote data-quote="Verbatim" data-source="post: 1489814" data-attributes="member: 15549"><p><strong>Jabin Jarek</strong></p><p></p><p>Jabin Jarek</p><p>Male Ooze Gensai Diviner 1</p><p>Alignment: Lawful Neutral</p><p>Height: 5' 0''</p><p>Weight: 180lbs</p><p>Hair: Black</p><p>Eyes: Green</p><p>Age: 21</p><p></p><p>Str: 11 (+0) [3 points] </p><p>Dex: 16 (+3) [10 points]</p><p>Con: 16 (+3) [4 points, +4 racial] </p><p>Int: 16 (+3) [10 points] </p><p>Wis: 12 (+1) [4 points] </p><p>Cha: 7 (-2) [1 point, -2 racial] </p><p></p><p>Class and Racial Abilties:</p><p>1 feat at first level, +1 racial bonus vs acid spells and effects, cast grease 1/day as per spell, Acid resistance 5, summon familiar, Scribe Scroll Feat at 1st level.</p><p></p><p>Hit Dice: 8+1d4+6</p><p>HP: 17</p><p>AC: 13 (10 + 3 dex) (17 with Mage Armor)</p><p>Init: +3 [+3 Dex)</p><p>Speed: 30ft </p><p>Armor Check Penalty: 0</p><p></p><p>Saves:</p><p>Fortitude +3 [+0 base, +3 Con]</p><p>Reflex +3 [+0 base, +3 Dex]</p><p>Will +3 [+2 base, +1 Wis]</p><p></p><p>BAB: +0</p><p>Melee Atk: +0 (1d4, 19-20x2, dagger)</p><p>Ranged Atk: +3 (1d8, 19-20x2, 80ft. range, light crossbow)</p><p></p><p>Skills:</p><p>Concentration +5 [2 ranks, +3 Con]</p><p>Craft (Woodcarving) +5 [2 ranks, +3 Int]</p><p>Decipher Script +5 [2 ranks, +3 Int]</p><p>Knowledge (Arcana) +7 [4 ranks, +3 Int]</p><p>Knowledge (Planes) +5 [2 ranks, +3 Int]</p><p>Knowledge (Architecture) +5 [2 ranks, +3 Int]</p><p>Search +4 [1 rank, +3 Int]</p><p>Spellcraft +7 [4 ranks, +3 Int]</p><p> </p><p></p><p>Feats:</p><p>Scribe Scroll (bonus feat)</p><p>Extend Spell (1st level feat)</p><p></p><p>Languages</p><p>Common, Draconic, Dwarven, Goblin</p><p></p><p>Spellbook: 0- all</p><p>1st: Identify, True Strike, Mage Armor, Shield, Disguise Self, Comprehend Languages, Enlarge, Feather Fall, Sleep, Spider Climb, Alarm*, Magic Missle*, Detect Secret Doors*, Detect Undead*</p><p></p><p>*= Purchased</p><p></p><p>Memorized Spells (3/3*) *= One must be Divination</p><p></p><p>0- Read Magic, Detect Magic, Mending</p><p>1- *, Mage Armor, Sleep *=left blank, but will need an hour to prepare before he can cast it.</p><p></p><p></p><p>Equipment:</p><p>Backpack</p><p>-Spellbook</p><p>-bedroll</p><p>-flint and steel</p><p>-spare tunic and breeches-</p><p>-3 sunrods</p><p>-4 Potions of Cure Light Wound</p><p>-2 oils of Mage Armor</p><p>-Carving knife</p><p>-4 blocks of wood</p><p>belt pouch</p><p>Scrollcase</p><p>-1 Scroll of Invisibility</p><p>-1 Scroll of Blur</p><p>-1 Scroll of Mirror Image</p><p>2 daggers</p><p>Light Crossbow</p><p>20 bolts</p><p></p><p>Special Equipment:</p><p></p><p>Scarlet - This is a soft red sash, made from soft wool and embroidered with a design of flying cardinals. It was one of Vanget's favorite possessions, and one he insisted you take when he was gone. It allows the possessor to conjure a small figment of a cardinal at will (it must stay within 10 feet of the owner). In addition, twice per day, the wearer may see as if with a bird's sight. They may see clearly at a distance of 300 yards, and at a fixed point of up to 50 feet in the air (though it must be directly above the owner). This sight lasts for 5 minutes each time. </p><p></p><p>Mount</p><p></p><p>Honeybee</p><p>Mule</p><p>Large Animal</p><p>Hit Dice: 3d8+9 (22 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>AC: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12</p><p>Base Attack/Grapple: +2/+9</p><p>Attack: Hoof +4 melee (1d4+3)</p><p>Full Attack: 2 hooves +4 melee (1d4+3) </p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +6, Ref +4, Will +5</p><p>Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 16, Cha 6</p><p>Skills: Listen +9, Spot +9</p><p>Feats: Alertness, Endurance</p><p>Environment: Warm plains</p><p>Organization: Domesticated</p><p>Challenge Rating: 1</p><p>Carrying Capacity: Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Honeybee can drag 3,450lbs. </p><p></p><p>Honeybee is a light brown mule of placid demenor. She was a former wizard's mount and learned some unusual tricks from him. Honeybee is outfitted with her former master's gear, a green leather riding saddle, a bit and bridle (her name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick, as well as two small metal vials full of something). Honeybee knows the following tricks: Defend, Guard, Rescue (will carry master away from combat), Hold (will grapple someone and hold him with her teeth), Seek, and Fetch. </p><p></p><p>Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling</p><p></p><p>Coinage</p><p>25 gp</p><p></p><p>Appearance:</p><p>Standing only a little above five feet in height with continual sweat soaked skin and smelling strongly of stagnant water, many sum up Jabin Jarek with one word, disgusting. While he is not a bad person at heart, few can see beyond his bloated pasty features to harness the keen intellect trapped underneath a husk of skin that feels as malleable as cooking fat.</p><p></p><p>However, while his outer features may leave much to be desired, there is nothing wrong with the mage's mind, or his magical abilities. Using his spells and other skills to the best of his ability, thus far Jabin has never let one of his clients down.</p><p> </p><p>Personality:</p><p>While Jabin’s exterior features may make him appear to be a creature from a children’s fable, in his heart, Jabin wants nothing more than to be respected for the abilities he possesses. However, Jabin has not had many chances to interact with people in a positive manner and his social skills leave much to be desired.</p><p></p><p>He has dedicated his magical studies to the field of divination in hopes that as his mastery of the weave grows, so will his usefulness to the world around him.</p><p></p><p></p><p>Background:</p><p>Jabin never asked to be different than anyone else around him, although he learned early on from those around him just how different he truly was. While the priests of the orphanage tried to soften the sting of the verbal barbs and taunts, they could do little to keep the growing child from pulling deeper and deeper into his own world.</p><p></p><p>When Jabin was eleven, he was introduced to Vanget Jarek and for the first time, Jabin felt he was being seen as something other than a freak of nature. Vanget was a mage of moderate abilities, and when his health began to fail him, he returned home hoping that perhaps some time away from the rigors of the road would be in his best interest, and when the priests spoke of a bright but withdrawn lad, Vanget thought that perhaps they could both be of assistance to the other.</p><p></p><p>Vanget began schooling Jabin on the workings of the weave, and was pleased at how easily working magic came to the genasi. Jabin in turn ran errands for Vanget and slowly realized that while people did not rush to meet him, they also no longer sought to avoid his presence either. For the second time in his life, Jabin felt as if he was slowly beginning to belong in this world after all.</p><p></p><p>However, all good things must come to an end, and his apprenticeship with Vanget was no different. For almost a decade, Jabin stayed with the man who had become a father to him, and when the illness that had slowly eaten away at Vanget’s body finally claimed him, Jabin found himself alone once again. Taking only his spellbook and a few other basic items needed for the road, Jabin Jarek took his first steps into an uncertain future.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 1489814, member: 15549"] [b]Jabin Jarek[/b] Jabin Jarek Male Ooze Gensai Diviner 1 Alignment: Lawful Neutral Height: 5' 0'' Weight: 180lbs Hair: Black Eyes: Green Age: 21 Str: 11 (+0) [3 points] Dex: 16 (+3) [10 points] Con: 16 (+3) [4 points, +4 racial] Int: 16 (+3) [10 points] Wis: 12 (+1) [4 points] Cha: 7 (-2) [1 point, -2 racial] Class and Racial Abilties: 1 feat at first level, +1 racial bonus vs acid spells and effects, cast grease 1/day as per spell, Acid resistance 5, summon familiar, Scribe Scroll Feat at 1st level. Hit Dice: 8+1d4+6 HP: 17 AC: 13 (10 + 3 dex) (17 with Mage Armor) Init: +3 [+3 Dex) Speed: 30ft Armor Check Penalty: 0 Saves: Fortitude +3 [+0 base, +3 Con] Reflex +3 [+0 base, +3 Dex] Will +3 [+2 base, +1 Wis] BAB: +0 Melee Atk: +0 (1d4, 19-20x2, dagger) Ranged Atk: +3 (1d8, 19-20x2, 80ft. range, light crossbow) Skills: Concentration +5 [2 ranks, +3 Con] Craft (Woodcarving) +5 [2 ranks, +3 Int] Decipher Script +5 [2 ranks, +3 Int] Knowledge (Arcana) +7 [4 ranks, +3 Int] Knowledge (Planes) +5 [2 ranks, +3 Int] Knowledge (Architecture) +5 [2 ranks, +3 Int] Search +4 [1 rank, +3 Int] Spellcraft +7 [4 ranks, +3 Int] Feats: Scribe Scroll (bonus feat) Extend Spell (1st level feat) Languages Common, Draconic, Dwarven, Goblin Spellbook: 0- all 1st: Identify, True Strike, Mage Armor, Shield, Disguise Self, Comprehend Languages, Enlarge, Feather Fall, Sleep, Spider Climb, Alarm*, Magic Missle*, Detect Secret Doors*, Detect Undead* *= Purchased Memorized Spells (3/3*) *= One must be Divination 0- Read Magic, Detect Magic, Mending 1- *, Mage Armor, Sleep *=left blank, but will need an hour to prepare before he can cast it. Equipment: Backpack -Spellbook -bedroll -flint and steel -spare tunic and breeches- -3 sunrods -4 Potions of Cure Light Wound -2 oils of Mage Armor -Carving knife -4 blocks of wood belt pouch Scrollcase -1 Scroll of Invisibility -1 Scroll of Blur -1 Scroll of Mirror Image 2 daggers Light Crossbow 20 bolts Special Equipment: Scarlet - This is a soft red sash, made from soft wool and embroidered with a design of flying cardinals. It was one of Vanget's favorite possessions, and one he insisted you take when he was gone. It allows the possessor to conjure a small figment of a cardinal at will (it must stay within 10 feet of the owner). In addition, twice per day, the wearer may see as if with a bird's sight. They may see clearly at a distance of 300 yards, and at a fixed point of up to 50 feet in the air (though it must be directly above the owner). This sight lasts for 5 minutes each time. Mount Honeybee Mule Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 30 ft. (6 squares) AC: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +5 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 16, Cha 6 Skills: Listen +9, Spot +9 Feats: Alertness, Endurance Environment: Warm plains Organization: Domesticated Challenge Rating: 1 Carrying Capacity: Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Honeybee can drag 3,450lbs. Honeybee is a light brown mule of placid demenor. She was a former wizard's mount and learned some unusual tricks from him. Honeybee is outfitted with her former master's gear, a green leather riding saddle, a bit and bridle (her name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick, as well as two small metal vials full of something). Honeybee knows the following tricks: Defend, Guard, Rescue (will carry master away from combat), Hold (will grapple someone and hold him with her teeth), Seek, and Fetch. Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling Coinage 25 gp Appearance: Standing only a little above five feet in height with continual sweat soaked skin and smelling strongly of stagnant water, many sum up Jabin Jarek with one word, disgusting. While he is not a bad person at heart, few can see beyond his bloated pasty features to harness the keen intellect trapped underneath a husk of skin that feels as malleable as cooking fat. However, while his outer features may leave much to be desired, there is nothing wrong with the mage's mind, or his magical abilities. Using his spells and other skills to the best of his ability, thus far Jabin has never let one of his clients down. Personality: While Jabin’s exterior features may make him appear to be a creature from a children’s fable, in his heart, Jabin wants nothing more than to be respected for the abilities he possesses. However, Jabin has not had many chances to interact with people in a positive manner and his social skills leave much to be desired. He has dedicated his magical studies to the field of divination in hopes that as his mastery of the weave grows, so will his usefulness to the world around him. Background: Jabin never asked to be different than anyone else around him, although he learned early on from those around him just how different he truly was. While the priests of the orphanage tried to soften the sting of the verbal barbs and taunts, they could do little to keep the growing child from pulling deeper and deeper into his own world. When Jabin was eleven, he was introduced to Vanget Jarek and for the first time, Jabin felt he was being seen as something other than a freak of nature. Vanget was a mage of moderate abilities, and when his health began to fail him, he returned home hoping that perhaps some time away from the rigors of the road would be in his best interest, and when the priests spoke of a bright but withdrawn lad, Vanget thought that perhaps they could both be of assistance to the other. Vanget began schooling Jabin on the workings of the weave, and was pleased at how easily working magic came to the genasi. Jabin in turn ran errands for Vanget and slowly realized that while people did not rush to meet him, they also no longer sought to avoid his presence either. For the second time in his life, Jabin felt as if he was slowly beginning to belong in this world after all. However, all good things must come to an end, and his apprenticeship with Vanget was no different. For almost a decade, Jabin stayed with the man who had become a father to him, and when the illness that had slowly eaten away at Vanget’s body finally claimed him, Jabin found himself alone once again. Taking only his spellbook and a few other basic items needed for the road, Jabin Jarek took his first steps into an uncertain future. [/QUOTE]
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