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<blockquote data-quote="Rhia" data-source="post: 1537689" data-attributes="member: 18697"><p><strong>Azure Rentlon</strong></p><p><strong>Female Radiance Genasi Bard 1</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 5' 8''</p><p><strong>Weight:</strong> 135lbs</p><p><strong>Hair:</strong> Coral</p><p><strong>Eyes:</strong> Bright Green with gold flecks</p><p><strong>Skin: </strong> Sea blue</p><p><strong>Age:</strong> 19</p><p></p><p><strong>Str:</strong> 10 (+0) [4 points, -2 racial] </p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 12 (+1) [6 points, -2 racial] </p><p><strong>Int:</strong> 14 (+2) [4 points, +2 racial] </p><p><strong>Wis:</strong> 10 (+0) [2 points] </p><p><strong>Cha:</strong> 18 (+4) [10 points, +2 racial] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>darkvision, 60'; +1 racial bonus vs fire spells and effects (scales); +1 bonus vs spells that affect victims through light and colors (scales); -4 Hide penalty; Immunity to blinding by light; Cast Daylight 1/day as a sorcerer of my level; Fire resistance 5; -2 str and con, +2 int and cha [incorporated in stats below]; bardic music; bardic knowledge (1d20+3 [+1lvl +2int])</p><p></p><p><strong>Game Notes:</strong></p><p>All genasi receive 8 +con hp at 1st lvl. Leveling up receives 75% +con. [6+con?]</p><p></p><p><strong>Hit Dice:</strong> d6</p><p><strong>HP:</strong> 14</p><p><strong>AC:</strong> 14 (+2 Dex, +2 Armor) Touch +12, Flat Footed +12</p><p><strong>Init:</strong> +2 [+2 Dex)</p><p><strong>Speed:</strong> 30ft (20ft carrying med load)</p><p><strong>Armor Check Penalty:</strong> 0</p><p></p><p><strong>Saves:</strong></p><p><em>Fortitude </em>+1 [+0 base, +1 Con]</p><p><em>Reflex </em>+4 [+2 base, +2 Dex]</p><p><em>Will </em>+2 [+2 base, +0 Wis]]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> +0 (1d6+0, 18-20x2/P, rapier)</p><p><strong>Ranged Atk:</strong> +3 (1d6, 19-20x2/P, 80ft. range, light crossbow, masterwork)</p><p></p><p><strong>Skills:</strong></p><p><em>Bluff</em> +8 [4 ranks, +4 Cha]</p><p><em>Concentration</em> +5 [4 ranks, +1 Con]</p><p><em>Diplomacy</em> +8 [4 ranks, +4 Cha]</p><p><em>Disguise</em> +6 [2 ranks, +4 Cha]</p><p><em>Gather Information</em> +6 [2 ranks, +4 Cha]</p><p><em>Hide</em> +0 [2 ranks, +2 Dex, -4 Racial]</p><p><em>Move Silently</em> +4 [2 ranks, +2 Dex]</p><p><em>Perform (Horns)</em> +8 [4 ranks, +4 Cha]</p><p><em>Perform (Strings)</em> +8 [4 ranks, +4 Cha]</p><p><em>Perform (Wind)</em> +8 [4 ranks, +4 Cha]</p><p></p><p><strong>Feats:</strong></p><p><em>Spell Focus (Enchantment):</em> (1st level)</p><p></p><p><strong>Spells Known:</strong></p><p>Save DC: 14 [10 +4Cha] + spell level (Enchantments additional +2)</p><p><strong>0th</strong> [2/day] ~ <em>Dancing Lights, Ghost Sound, Message, Prestidigitation</em></p><p></p><p><strong>Languages</strong></p><p>Common, Planestongue, Elven</p><p></p><p><strong>Equipment:</strong></p><p><em>backpack</em> [2 lbs, 2gp] </p><p><em>rapier </em>[2 lbs, 20gp] </p><p><em>light crossbow, masterwork</em> [4 lbs, 335gp] </p><p><em>bolts, 60</em> [6 lbs, 6gp] </p><p><em>leather armor</em> [15 lbs, 10gp]</p><p><em>flute, masterwork</em> [3 lbs, 100gp] </p><p><em>horn, natural</em> [3 lbs, 5gp]</p><p><em>lute, masterwork</em> [3 lbs, 100gp]</p><p><em>spell component pouch</em> [2 lbs, 5gp]</p><p><em>potion of Cure Light Wounds, 2</em> [2 lbs, 100gp]</p><p><em>scroll of Daze, 2</em> [25gp]</p><p><em>scroll of Know Direction</em> [12gp 5sp]</p><p><em>scroll of Lullaby</em> [12gp 5sp]</p><p><em>scroll of Mage Hand</em> [12gp 5sp]</p><p><em>bedroll</em> [5 lbs, 5sp]</p><p><em>flint & steel</em> [1gp]</p><p><em>waterskin</em> [4 lbs, 1gp]</p><p><em>trail rations (5 days worth)</em> [5 lbs 2gp 5sp]</p><p><em>Opalfire</em> - This elegant silver necklace bears a large water opal, normally colorless except in sunlight, where it shows a beautiful cascade of blues, greens, and golds. Once per day, when willed silently, it outlines all invisible creatures within thirty feet with blue and golden <em>faerie fire</em>. This effect lasts for five rounds.</p><p><em>Money:</em> 240 gp 7sp 0cp</p><p></p><p><strong>Cherry Blossom</strong></p><p><strong>Light Horse, Large Animal</strong></p><p><strong>Hit Dice:</strong> 3d8+6 (19 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +2/+8</p><p><strong>Attack:</strong> Hoof –2 melee (1d4+1)</p><p><strong>Full Attack:</strong> 2 hooves –2 melee (1d4+1)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> - </p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 10</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Environment:</strong> Temperate plains</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Carrying Capacity:</strong> A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.</p><p></p><p>Cherry Blossom is a lovely roan horse with a sweet disposition and elegant manner. She is a showy animal that loves to parade and show everyone how beautiful she is. Cherry Blossom's gear includes a dark red riding saddle, bit and bridle with her name worked into it, and a pair of saddlebags. She knows the following tricks: Perform, Fetch, Seek, Defend, Home, and Flee.</p><p></p><p></p><p><strong>Appearance:</strong></p><p>Azure is tall and graceful. She walks with a perpetual sway of her hips, though not intentionally to be suggestive. She has skin the color of the sea, thus her mother named her Azure. Her hair is the color of coral which is full and flowing. Her eyes shine bright green with flecks of gold. She has a small birthmark shaped like a goldfish on her right knee. She wears skirts and peasant blouses, hoops on her ears, and decorative chains around her waist and hips. She carries a backpack with her instruments hanging from it. A crossbow is strapped to her back and a rapier to her side, when she's adventuring. She has procured some leather armor, especially made to fit her form, to give her some protection.</p><p></p><p></p><p><strong>Personality:</strong></p><p>Azure laughs easily and delights in the differences of others. She has no conceptual understanding of the desire to be left alone. She admires beautiful people as well as beauty in nature, art, and jewelry. The lack of physical beauty in others does not bother her, she simply wishes for them to have beauty and joy in their lives. She delights in simple pleasures and can seem silly or naive. This can work for her as others underestimate her. When a rare foul mood does strike her, all can tell for she becomes withdrawn until the mood passes.</p><p></p><p></p><p><strong>Background:</strong></p><p>"You don't understand. You've never understood. You can't just keep me here, trapped like a bee inside a jar; I can see the world out there but can't get to it. Look, I'm grown and I want to see things, feel things, experience things, all the things you and mom got to do before..." The words were rolling off Azure's tongue so fast she couldn't stop herself from mentioning her mother in time. She abruptly halted herself, clamping her mouth shut and looking down at the floor in repentance. "I'm sorry. I.. " she started to apologize but was suddenly cut off by her father.</p><p></p><p>With wounded eyes, her father snapped, "Enough." He folded his arms over his chest and started to pace with his mouth screwed up in anger. What seemed like an eternity passed before Azure finally heard her father's somewhat softened voice begin the same old lecture, "Your mother was everything to me. You were everything to her. It is my duty to keep you from the same fates that ended her life..."</p><p></p><p>---------------------------------</p><p>Azure's mother, Sharra, had been an exceptional bard. She and Fenrin were married young and traveled extensively together, Sharra singing and playing while Fenrin gave dramatic readings. They traveled just about the entire breadth of Low'verok. When they were restless with inns and taverns, they hired on with make-shift adventuring groups. Azure was born to them a few years after their marriage. Sharra doted on the baby, taking her everywhere. This, of course, was frowned upon by many who insisted a baby should not be on the road. Sharra finally succumbed to her family's wishes and she and Fenrin settled in Andeluvay. They chose Andeluvay for it's varied people and customs. If they did not go about brandishing swords, at least they could dare the undercurrents of the great city. </p><p></p><p>A strange offer came to Sharra when Azure was only 4 years old. A formal request asking for her particular talents on a relic hunting mission. It had been so long since she had been on the hunt. She pleaded with Fenrin to care for Sharra while she was gone. Although he was sceptical about her going without him, he had obligations in Andeluvay. Besides they did not ask for his presence, only hers. Fenrin could not deny his beautiful wife anything she wished and gave his consent. 6 weeks went by with no word. Fenrin grew increasingly agitated. Another two weeks, and he deposited Azure with his mother to go in search of his wife. He found two members of her ill-fated group looking wretched in a small Forbidden Lands bordertown. All they could say was the relics had been trapped, the caves came crumbling down, crushing the other team members. </p><p></p><p>The news tore Fenrin apart. He returned to the city, but did not immediately claim his daughter back. He fell into a sort of drunken comatose until his mother brought Azure home to him. He was ashamed of his dishevled state when he saw his daughter not recognize him. Fenrin cleaned up and took back his daughter and his music. Soon, however, he recognized his wife's free spirit with his daughter. Determined Azure would not lead a life which could lead to pointless death, he whisked her away to a small town many miles from Andeluvay. He took up permanent residency at an inn, contracting for many seasons at a time to bard for them. He taught his daughter singing and music making. She would sing while he would play. There were times he almost cried with how like Sharra Azure was. Azure was sweet and happy and said she would always sing for him. Now she was grown, and things were changing.</p><p></p><p>----------------------------------</p><p>Taking courage, Azure walks up to her father, interrupting his pacing. She turns him to face her, takes his hands, and says quietly, "Mother lives. In me. Her spirit is in me. Please give me your good graces to test my wings. She would rather me be a butterfly on the wing than a bee in a jar. And I think you would too." Her eyes search his, pleading with him. </p><p>Tears form in her father's eyes, "I see her in you every day. You are right. You may go with my blessing." He reaches down to give her forehead a sobbing kiss. </p><p></p><p>Also with tears, but tears of joy, Azure kisses his hands, "Thank you thank you." She laughs and dances about the room, infecting her father with a bit of her joyous laughter. "Oh, this will be so great. You will be so proud of me. I will become 'Azure, Grand Adventurer'!" She takes a proud stance like the heroes of old before tumbling into laughter again. </p><p>"Just remember it won't be all fame and glory. In fact, it most likely will be hardship and danger. But if you want to see and experience the world, there is no better way. I only wish I could accompany you," Fenrin counseled his daughter.</p><p></p><p>"That is your fault for signing your life away to this inn," she chastised with a wink. That night she gave her last performance with Fenrin. She sang a great tale of the Company of the Gold Flame. She couldn't help but wonder how many others had set out to be legends like the group in her tale. And how many had died in the trying.</p></blockquote><p></p>
[QUOTE="Rhia, post: 1537689, member: 18697"] [b]Azure Rentlon Female Radiance Genasi Bard 1[/b] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 5' 8'' [b]Weight:[/b] 135lbs [b]Hair:[/b] Coral [b]Eyes:[/b] Bright Green with gold flecks [b]Skin: [/b] Sea blue [b]Age:[/b] 19 [b]Str:[/b] 10 (+0) [4 points, -2 racial] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 12 (+1) [6 points, -2 racial] [b]Int:[/b] 14 (+2) [4 points, +2 racial] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 18 (+4) [10 points, +2 racial] [b]Class and Racial Abilties:[/b] darkvision, 60'; +1 racial bonus vs fire spells and effects (scales); +1 bonus vs spells that affect victims through light and colors (scales); -4 Hide penalty; Immunity to blinding by light; Cast Daylight 1/day as a sorcerer of my level; Fire resistance 5; -2 str and con, +2 int and cha [incorporated in stats below]; bardic music; bardic knowledge (1d20+3 [+1lvl +2int]) [b]Game Notes:[/b] All genasi receive 8 +con hp at 1st lvl. Leveling up receives 75% +con. [6+con?] [b]Hit Dice:[/b] d6 [b]HP:[/b] 14 [b]AC:[/b] 14 (+2 Dex, +2 Armor) Touch +12, Flat Footed +12 [b]Init:[/b] +2 [+2 Dex) [b]Speed:[/b] 30ft (20ft carrying med load) [b]Armor Check Penalty:[/b] 0 [b]Saves:[/b] [i]Fortitude [/i]+1 [+0 base, +1 Con] [i]Reflex [/i]+4 [+2 base, +2 Dex] [i]Will [/i]+2 [+2 base, +0 Wis]] [b]BAB:[/b] +0 [b]Melee Atk:[/b] +0 (1d6+0, 18-20x2/P, rapier) [b]Ranged Atk:[/b] +3 (1d6, 19-20x2/P, 80ft. range, light crossbow, masterwork) [b]Skills:[/b] [i]Bluff[/i] +8 [4 ranks, +4 Cha] [i]Concentration[/i] +5 [4 ranks, +1 Con] [i]Diplomacy[/i] +8 [4 ranks, +4 Cha] [i]Disguise[/i] +6 [2 ranks, +4 Cha] [i]Gather Information[/i] +6 [2 ranks, +4 Cha] [i]Hide[/i] +0 [2 ranks, +2 Dex, -4 Racial] [i]Move Silently[/i] +4 [2 ranks, +2 Dex] [i]Perform (Horns)[/i] +8 [4 ranks, +4 Cha] [i]Perform (Strings)[/i] +8 [4 ranks, +4 Cha] [i]Perform (Wind)[/i] +8 [4 ranks, +4 Cha] [b]Feats:[/b] [i]Spell Focus (Enchantment):[/i] (1st level) [b]Spells Known:[/b] Save DC: 14 [10 +4Cha] + spell level (Enchantments additional +2) [b]0th[/b] [2/day] ~ [i]Dancing Lights, Ghost Sound, Message, Prestidigitation[/i] [b]Languages[/b] Common, Planestongue, Elven [b]Equipment:[/b] [i]backpack[/i] [2 lbs, 2gp] [i]rapier [/i][2 lbs, 20gp] [i]light crossbow, masterwork[/i] [4 lbs, 335gp] [i]bolts, 60[/i] [6 lbs, 6gp] [i]leather armor[/i] [15 lbs, 10gp] [i]flute, masterwork[/i] [3 lbs, 100gp] [i]horn, natural[/i] [3 lbs, 5gp] [i]lute, masterwork[/i] [3 lbs, 100gp] [i]spell component pouch[/i] [2 lbs, 5gp] [i]potion of Cure Light Wounds, 2[/i] [2 lbs, 100gp] [i]scroll of Daze, 2[/i] [25gp] [i]scroll of Know Direction[/i] [12gp 5sp] [i]scroll of Lullaby[/i] [12gp 5sp] [i]scroll of Mage Hand[/i] [12gp 5sp] [i]bedroll[/i] [5 lbs, 5sp] [i]flint & steel[/i] [1gp] [i]waterskin[/i] [4 lbs, 1gp] [i]trail rations (5 days worth)[/i] [5 lbs 2gp 5sp] [i]Opalfire[/i] - This elegant silver necklace bears a large water opal, normally colorless except in sunlight, where it shows a beautiful cascade of blues, greens, and golds. Once per day, when willed silently, it outlines all invisible creatures within thirty feet with blue and golden [i]faerie fire[/i]. This effect lasts for five rounds. [i]Money:[/i] 240 gp 7sp 0cp [b]Cherry Blossom Light Horse, Large Animal[/b] [B]Hit Dice:[/B] 3d8+6 (19 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 60 ft. (12 squares) [B]Armor Class:[/B] 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 [B]Base Attack/Grapple:[/B] +2/+8 [B]Attack:[/B] Hoof –2 melee (1d4+1) [B]Full Attack:[/B] 2 hooves –2 melee (1d4+1) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/b] - [b]Special Qualities:[/b] Low-light vision, scent [B]Saves:[/B] Fort +5, Ref +4, Will +2 [B]Abilities:[/B] Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 10 [B]Skills:[/B] Listen +4, Spot +4 [B]Feats:[/B] Endurance, Run [B]Environment:[/B] Temperate plains [B]Challenge Rating:[/B] 1 [B]Carrying Capacity:[/B] A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds. Cherry Blossom is a lovely roan horse with a sweet disposition and elegant manner. She is a showy animal that loves to parade and show everyone how beautiful she is. Cherry Blossom's gear includes a dark red riding saddle, bit and bridle with her name worked into it, and a pair of saddlebags. She knows the following tricks: Perform, Fetch, Seek, Defend, Home, and Flee. [b]Appearance:[/b] Azure is tall and graceful. She walks with a perpetual sway of her hips, though not intentionally to be suggestive. She has skin the color of the sea, thus her mother named her Azure. Her hair is the color of coral which is full and flowing. Her eyes shine bright green with flecks of gold. She has a small birthmark shaped like a goldfish on her right knee. She wears skirts and peasant blouses, hoops on her ears, and decorative chains around her waist and hips. She carries a backpack with her instruments hanging from it. A crossbow is strapped to her back and a rapier to her side, when she's adventuring. She has procured some leather armor, especially made to fit her form, to give her some protection. [b]Personality:[/b] Azure laughs easily and delights in the differences of others. She has no conceptual understanding of the desire to be left alone. She admires beautiful people as well as beauty in nature, art, and jewelry. The lack of physical beauty in others does not bother her, she simply wishes for them to have beauty and joy in their lives. She delights in simple pleasures and can seem silly or naive. This can work for her as others underestimate her. When a rare foul mood does strike her, all can tell for she becomes withdrawn until the mood passes. [b]Background:[/b] "You don't understand. You've never understood. You can't just keep me here, trapped like a bee inside a jar; I can see the world out there but can't get to it. Look, I'm grown and I want to see things, feel things, experience things, all the things you and mom got to do before..." The words were rolling off Azure's tongue so fast she couldn't stop herself from mentioning her mother in time. She abruptly halted herself, clamping her mouth shut and looking down at the floor in repentance. "I'm sorry. I.. " she started to apologize but was suddenly cut off by her father. With wounded eyes, her father snapped, "Enough." He folded his arms over his chest and started to pace with his mouth screwed up in anger. What seemed like an eternity passed before Azure finally heard her father's somewhat softened voice begin the same old lecture, "Your mother was everything to me. You were everything to her. It is my duty to keep you from the same fates that ended her life..." --------------------------------- Azure's mother, Sharra, had been an exceptional bard. She and Fenrin were married young and traveled extensively together, Sharra singing and playing while Fenrin gave dramatic readings. They traveled just about the entire breadth of Low'verok. When they were restless with inns and taverns, they hired on with make-shift adventuring groups. Azure was born to them a few years after their marriage. Sharra doted on the baby, taking her everywhere. This, of course, was frowned upon by many who insisted a baby should not be on the road. Sharra finally succumbed to her family's wishes and she and Fenrin settled in Andeluvay. They chose Andeluvay for it's varied people and customs. If they did not go about brandishing swords, at least they could dare the undercurrents of the great city. A strange offer came to Sharra when Azure was only 4 years old. A formal request asking for her particular talents on a relic hunting mission. It had been so long since she had been on the hunt. She pleaded with Fenrin to care for Sharra while she was gone. Although he was sceptical about her going without him, he had obligations in Andeluvay. Besides they did not ask for his presence, only hers. Fenrin could not deny his beautiful wife anything she wished and gave his consent. 6 weeks went by with no word. Fenrin grew increasingly agitated. Another two weeks, and he deposited Azure with his mother to go in search of his wife. He found two members of her ill-fated group looking wretched in a small Forbidden Lands bordertown. All they could say was the relics had been trapped, the caves came crumbling down, crushing the other team members. The news tore Fenrin apart. He returned to the city, but did not immediately claim his daughter back. He fell into a sort of drunken comatose until his mother brought Azure home to him. He was ashamed of his dishevled state when he saw his daughter not recognize him. Fenrin cleaned up and took back his daughter and his music. Soon, however, he recognized his wife's free spirit with his daughter. Determined Azure would not lead a life which could lead to pointless death, he whisked her away to a small town many miles from Andeluvay. He took up permanent residency at an inn, contracting for many seasons at a time to bard for them. He taught his daughter singing and music making. She would sing while he would play. There were times he almost cried with how like Sharra Azure was. Azure was sweet and happy and said she would always sing for him. Now she was grown, and things were changing. ---------------------------------- Taking courage, Azure walks up to her father, interrupting his pacing. She turns him to face her, takes his hands, and says quietly, "Mother lives. In me. Her spirit is in me. Please give me your good graces to test my wings. She would rather me be a butterfly on the wing than a bee in a jar. And I think you would too." Her eyes search his, pleading with him. Tears form in her father's eyes, "I see her in you every day. You are right. You may go with my blessing." He reaches down to give her forehead a sobbing kiss. Also with tears, but tears of joy, Azure kisses his hands, "Thank you thank you." She laughs and dances about the room, infecting her father with a bit of her joyous laughter. "Oh, this will be so great. You will be so proud of me. I will become 'Azure, Grand Adventurer'!" She takes a proud stance like the heroes of old before tumbling into laughter again. "Just remember it won't be all fame and glory. In fact, it most likely will be hardship and danger. But if you want to see and experience the world, there is no better way. I only wish I could accompany you," Fenrin counseled his daughter. "That is your fault for signing your life away to this inn," she chastised with a wink. That night she gave her last performance with Fenrin. She sang a great tale of the Company of the Gold Flame. She couldn't help but wonder how many others had set out to be legends like the group in her tale. And how many had died in the trying. [/QUOTE]
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