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<blockquote data-quote="Fedurian" data-source="post: 52539" data-attributes="member: 2867"><p>Hi guys!</p><p>I'm working on a campaign set in the North of the Forgotten Realms. I already set these things clear:</p><p>- The campaign will be story and character oriented</p><p>- The characters will be "normal people" (no weird races, classcombos etc.), I wanna focus on their personality</p><p></p><p>Now I have a vague plot idea, and I would really like to hear your opinions and suggestions on this. Maybe some of you could even help me to detail the plotline deeper.</p><p></p><p>Another idea of mine was to initially split the party into to parties who join later. Now here comes the plot:</p><p></p><p>Party 1 is composed of 2-3 do-no-goods living in a town in the North (still have to dicide where), one day they and other occasional outlaws get hired by a misterious man who doesn't reveal his identity, to robb a caravan that will come into town. No blood he promises, just get the stuff and bring it to me...</p><p>Well, it turns out that this "caravan" is not a regular merchant's caravan, but a travelling bard and his companions (bards are highly respected in the North).</p><p>The robbery turns soon out to be not so simple as the bandits thought, for a mysterious protector appears out of nowhere.</p><p>The bandits have to flee and decide to hide in the nearest forest.</p><p>The city-watch has already too much to do in the city, so they hire a group of bounty hunters (2-3 of them are PC's) to search for the criminals.</p><p></p><p>So both parties are in this forest, but what they did not know is that this forest is infested by the people of the black blood (see Lords of Darkness, they are a group of evil lycanthropes). Well, the People of the black blood don't care if they kill outlaws or bounty hunters, they just love to hunt.</p><p>After some hit and run attacks, both groups are smaller, and many people are wounded.....</p><p>The bounty hunter group finally finds the outlaws at a campfire they built to protect themselves against the immense cold. The bounty hunters still being the bigger group, could probably defeat the outlaws, but suddenly the people of the black hand surround the scene....</p><p>Both groups have to fight together, and manage to flee to a safe place, that one of the outlaws knew.</p><p></p><p>There the two groups start to talk: The bounty hunters have more people, but the outlaws provided the secure shelter... and, some of the outlaws (hopefully the PC's too) have a bad conscience about what they did, because they didn't know they were gonna attack a bard...</p><p></p><p>After more talking it turns out that one of the outlaws knows mor than the others: the mysterious man gave him instructions to get a wooden scrollcase from the bard. He is the leader of the group, the worst bandit and ruthless outlaw.</p><p></p><p>Finally, if the groups join forces they manage to get out of the forest alive and I will try to make them care about the bard, who obviously is in great danger, for he has this scrollcase the mysterious man wants so bad.....</p><p></p><p>The backgroundstory is this: the Daemonfeys (Lords of Darkness, Cloak and Dagger) have found a new way to expand and get new minions: They found a secret spell (how they found it could be interesting too, I don't know) that makes elves mutate into halfdemonic creatures, bound under their command (a very powerful spell).</p><p>So they start capturing elves from the High Forest and curse them with that spell.</p><p>But with one elf the process went slightly wrong.....This one elf is aware of the changes his body and his mind are undergoing, and while the other elves lost the memory of their old life, he has vague visions, daydreams etc, short: he knows something is wrong! He escapes and goes on a quest to find the truth about himself. A quest against the time, for his mutation is still in progress and he is loosing more and more conscience, becomes more and more evil and corrupted.</p><p></p><p>Now, will the PC's in the course of the campaign be able to help him? How could they? What is the conclusion? Finding something to reverse the mutation, or something that makes him able to live with his new self? You see, this is gonna be a good storytelling campaign, if I plan it well....</p><p></p><p>The mysterious man who hired the outlaws was him, because he thinks that scrollcase contains information for his quest.</p><p>And the mysterious protector of the bard is a Fyrre (Manual of the Planes, Celestial), who devoted himself to protect this bard and his valuable information...</p><p>___________</p><p></p><p>First of all, thank you for taking the time to read this all.... I know it was long...</p><p>I would really appreciate comments and suggestions, cause I'm a relatively new DM and not so experienced in campaign designing...</p><p></p><p>Thanks again</p><p>Greetings,</p><p>Fedurian</p></blockquote><p></p>
[QUOTE="Fedurian, post: 52539, member: 2867"] Hi guys! I'm working on a campaign set in the North of the Forgotten Realms. I already set these things clear: - The campaign will be story and character oriented - The characters will be "normal people" (no weird races, classcombos etc.), I wanna focus on their personality Now I have a vague plot idea, and I would really like to hear your opinions and suggestions on this. Maybe some of you could even help me to detail the plotline deeper. Another idea of mine was to initially split the party into to parties who join later. Now here comes the plot: Party 1 is composed of 2-3 do-no-goods living in a town in the North (still have to dicide where), one day they and other occasional outlaws get hired by a misterious man who doesn't reveal his identity, to robb a caravan that will come into town. No blood he promises, just get the stuff and bring it to me... Well, it turns out that this "caravan" is not a regular merchant's caravan, but a travelling bard and his companions (bards are highly respected in the North). The robbery turns soon out to be not so simple as the bandits thought, for a mysterious protector appears out of nowhere. The bandits have to flee and decide to hide in the nearest forest. The city-watch has already too much to do in the city, so they hire a group of bounty hunters (2-3 of them are PC's) to search for the criminals. So both parties are in this forest, but what they did not know is that this forest is infested by the people of the black blood (see Lords of Darkness, they are a group of evil lycanthropes). Well, the People of the black blood don't care if they kill outlaws or bounty hunters, they just love to hunt. After some hit and run attacks, both groups are smaller, and many people are wounded..... The bounty hunter group finally finds the outlaws at a campfire they built to protect themselves against the immense cold. The bounty hunters still being the bigger group, could probably defeat the outlaws, but suddenly the people of the black hand surround the scene.... Both groups have to fight together, and manage to flee to a safe place, that one of the outlaws knew. There the two groups start to talk: The bounty hunters have more people, but the outlaws provided the secure shelter... and, some of the outlaws (hopefully the PC's too) have a bad conscience about what they did, because they didn't know they were gonna attack a bard... After more talking it turns out that one of the outlaws knows mor than the others: the mysterious man gave him instructions to get a wooden scrollcase from the bard. He is the leader of the group, the worst bandit and ruthless outlaw. Finally, if the groups join forces they manage to get out of the forest alive and I will try to make them care about the bard, who obviously is in great danger, for he has this scrollcase the mysterious man wants so bad..... The backgroundstory is this: the Daemonfeys (Lords of Darkness, Cloak and Dagger) have found a new way to expand and get new minions: They found a secret spell (how they found it could be interesting too, I don't know) that makes elves mutate into halfdemonic creatures, bound under their command (a very powerful spell). So they start capturing elves from the High Forest and curse them with that spell. But with one elf the process went slightly wrong.....This one elf is aware of the changes his body and his mind are undergoing, and while the other elves lost the memory of their old life, he has vague visions, daydreams etc, short: he knows something is wrong! He escapes and goes on a quest to find the truth about himself. A quest against the time, for his mutation is still in progress and he is loosing more and more conscience, becomes more and more evil and corrupted. Now, will the PC's in the course of the campaign be able to help him? How could they? What is the conclusion? Finding something to reverse the mutation, or something that makes him able to live with his new self? You see, this is gonna be a good storytelling campaign, if I plan it well.... The mysterious man who hired the outlaws was him, because he thinks that scrollcase contains information for his quest. And the mysterious protector of the bard is a Fyrre (Manual of the Planes, Celestial), who devoted himself to protect this bard and his valuable information... ___________ First of all, thank you for taking the time to read this all.... I know it was long... I would really appreciate comments and suggestions, cause I'm a relatively new DM and not so experienced in campaign designing... Thanks again Greetings, Fedurian [/QUOTE]
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