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Planning a campaign, help needed...
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<blockquote data-quote="DoctorB" data-source="post: 78207" data-attributes="member: 903"><p>I agree that you have to be careful not to over-plan the PC's reactions. If you really want the two groups to work together, you need to give them a good reason to. For example, one of the bandits could be a sibling to one of the bounty hunters. Perhaps the two groups have met before and worked together. Both groups might be suspicious of the person who hires them as well.</p><p></p><p>If you want the PC's to be remorseful about doing evil things, make sure the players understand that at the beginning. Tell the players that the campaign is about redemption and people of ill-repute becoming heroes if that is what you want. Then they will be more prepared for your ideas.</p><p></p><p>Have them run into either the mutated elf himself or evidence of his handiwork. Something needs to not fit with this creature being all evil. Maybe it almost kills someone in a group, then seems to come to itself and heal them. It might be a further step of the continuation of the mutation that he/she finally kills.</p><p></p><p>Another thought is to have another of the elven mutants escape and go on a rampage. If this second one kills indescriminately that would show a difference with the one the PC's have seen or heard about before.</p><p></p><p>As a general philosophy, I suggest having the big plots worked out and be aware enough of the bad guys' motivations that they can react. Then set up the situation and see what the PC's do. I promise you, they will often do something you didn't consider. The last thing you want to do is force them into a reaction you want. Change your plot as you go if you need to. (just my 2 cp worth on this)</p></blockquote><p></p>
[QUOTE="DoctorB, post: 78207, member: 903"] I agree that you have to be careful not to over-plan the PC's reactions. If you really want the two groups to work together, you need to give them a good reason to. For example, one of the bandits could be a sibling to one of the bounty hunters. Perhaps the two groups have met before and worked together. Both groups might be suspicious of the person who hires them as well. If you want the PC's to be remorseful about doing evil things, make sure the players understand that at the beginning. Tell the players that the campaign is about redemption and people of ill-repute becoming heroes if that is what you want. Then they will be more prepared for your ideas. Have them run into either the mutated elf himself or evidence of his handiwork. Something needs to not fit with this creature being all evil. Maybe it almost kills someone in a group, then seems to come to itself and heal them. It might be a further step of the continuation of the mutation that he/she finally kills. Another thought is to have another of the elven mutants escape and go on a rampage. If this second one kills indescriminately that would show a difference with the one the PC's have seen or heard about before. As a general philosophy, I suggest having the big plots worked out and be aware enough of the bad guys' motivations that they can react. Then set up the situation and see what the PC's do. I promise you, they will often do something you didn't consider. The last thing you want to do is force them into a reaction you want. Change your plot as you go if you need to. (just my 2 cp worth on this) [/QUOTE]
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