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Play-by-post/online play: Experiences?
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<blockquote data-quote="billd91" data-source="post: 3320657" data-attributes="member: 3400"><p>Play by post has its challenges but if it's the only game in town and the players and DM are commited to it, it can be very good. I've been on rpol.net for a few years now and most of the games I've participated in have petered out in some way or another (DM's going AWOL being the most common problem).</p><p></p><p>But there are a couple games I've been in for an extended period of time that have gone well. Interpersonal interactions can sometimes be better because you have time to compose a statement rather than feel pressured to put it together on the fly at the game table. You can see a lot more purple prose in a PBP game. Same goes for PCs describing the things they're doing.</p><p></p><p>On the other hand, adventuring is generally a lot slower, particularly combat. I've been in one game where we've been in a single combat since last July (admittedly, it has been a very big combat that has see-sawed back and forth and gone through a time in which the DM had to put the game on hold for a few weeks due to family issues) but the end is in sight, the body count we've racked up is impressive, and the XP award should be substantial.</p><p>Having the DM do all of the dice rolling, while it does take away one of the joys of being a player, can often speed things along dramatically.</p><p></p><p>One thing to keep in mind is that you have to reset your expectations. The game will take up less of your time in any single block, you may have to review previous events in the game periodically to refresh your memory, and you do have to be resigned to slowdowns from time to time. But it has its own rewards and fun.</p></blockquote><p></p>
[QUOTE="billd91, post: 3320657, member: 3400"] Play by post has its challenges but if it's the only game in town and the players and DM are commited to it, it can be very good. I've been on rpol.net for a few years now and most of the games I've participated in have petered out in some way or another (DM's going AWOL being the most common problem). But there are a couple games I've been in for an extended period of time that have gone well. Interpersonal interactions can sometimes be better because you have time to compose a statement rather than feel pressured to put it together on the fly at the game table. You can see a lot more purple prose in a PBP game. Same goes for PCs describing the things they're doing. On the other hand, adventuring is generally a lot slower, particularly combat. I've been in one game where we've been in a single combat since last July (admittedly, it has been a very big combat that has see-sawed back and forth and gone through a time in which the DM had to put the game on hold for a few weeks due to family issues) but the end is in sight, the body count we've racked up is impressive, and the XP award should be substantial. Having the DM do all of the dice rolling, while it does take away one of the joys of being a player, can often speed things along dramatically. One thing to keep in mind is that you have to reset your expectations. The game will take up less of your time in any single block, you may have to review previous events in the game periodically to refresh your memory, and you do have to be resigned to slowdowns from time to time. But it has its own rewards and fun. [/QUOTE]
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