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<blockquote data-quote="DrunkonDuty" data-source="post: 9278807" data-attributes="member: 54364"><p>Games where you built in disadvantages for your characters. GURPS and Champions specifically. My first thought on encountering the idea was something like "Why would anyone want their character to have disadvantages?" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> It was one of the things that broadened my understanding of role playing.</p><p></p><p>Honourable mention for Rolemaster. Hooray for spell point systems instead of the whacky Dnd method. (I don't think I heard the term "Vancian" until I started frequenting this forum.) Also for all the laughs from the critical tables. </p><p></p><p>An honourable mention for Traveller. Character can die before the game starts? LOL.</p><p></p><p>Not so much a game but an adventure. <em>Conan Unchained </em>for adnD 1E. First time I encountered the concept of game metacurrency, although I believe the adventure called them Hero Points.</p><p></p><p>The Battletech RPG. Coming off the back of the popular tactical boardgame the designers must have said "Well, we could design a skill system that meshes easily with the existing game but to hell with that." Idiots. </p><p></p><p></p><p>I'm sure some others will occur to me.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9278807, member: 54364"] Games where you built in disadvantages for your characters. GURPS and Champions specifically. My first thought on encountering the idea was something like "Why would anyone want their character to have disadvantages?" :rolleyes: It was one of the things that broadened my understanding of role playing. Honourable mention for Rolemaster. Hooray for spell point systems instead of the whacky Dnd method. (I don't think I heard the term "Vancian" until I started frequenting this forum.) Also for all the laughs from the critical tables. An honourable mention for Traveller. Character can die before the game starts? LOL. Not so much a game but an adventure. [I]Conan Unchained [/I]for adnD 1E. First time I encountered the concept of game metacurrency, although I believe the adventure called them Hero Points. The Battletech RPG. Coming off the back of the popular tactical boardgame the designers must have said "Well, we could design a skill system that meshes easily with the existing game but to hell with that." Idiots. I'm sure some others will occur to me. [/QUOTE]
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