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Played another session with my kids (Actual play report)
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<blockquote data-quote="Hriston" data-source="post: 9267955" data-attributes="member: 6787503"><p>An alternative to this is to let the players set their own win conditions in response to the encounter. My planning in both the spider encounter and the NPC party encounter consisted of prepping some stat blocks. For the spider encounter, I followed the description for large spiders in the 1E AD&D MM and gave each spider a 90% chance of attacking the party since the chamber was only thirty feet across. One of the spiders didn't attack but stayed in its web while the other two attacked. In that case, the party didn't have much choice but to fight back, but it wasn't something I was thinking about while planning. If none of the spiders had attacked, the party could have made it their goal to avoid them altogether. The encounter with the party of NPCs, on the other hand, could have erupted into combat either as the result of failing the Charisma check or if the reaction roll had indicated the NPCs were violently hostile. The PCs themselves could have decided to initiate combat in either encounter even if that might not be considered the best choice.</p><p></p><p></p><p>Thanks, this is the area in which I'm trying to focus on improving my skill as a DM in presenting situations that provoke a response in the players.</p><p></p><p></p><p>That could be what they're thinking (or at least one of them), although I do try to maintain an alignment between success at the player's declared task and the achievement of their intent, so for now I'm going with the idea that they believed the PCs when they represented themselves as mere travelers passing through the dungeon with no interest in taking any treasure for themselves.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9267955, member: 6787503"] An alternative to this is to let the players set their own win conditions in response to the encounter. My planning in both the spider encounter and the NPC party encounter consisted of prepping some stat blocks. For the spider encounter, I followed the description for large spiders in the 1E AD&D MM and gave each spider a 90% chance of attacking the party since the chamber was only thirty feet across. One of the spiders didn't attack but stayed in its web while the other two attacked. In that case, the party didn't have much choice but to fight back, but it wasn't something I was thinking about while planning. If none of the spiders had attacked, the party could have made it their goal to avoid them altogether. The encounter with the party of NPCs, on the other hand, could have erupted into combat either as the result of failing the Charisma check or if the reaction roll had indicated the NPCs were violently hostile. The PCs themselves could have decided to initiate combat in either encounter even if that might not be considered the best choice. Thanks, this is the area in which I'm trying to focus on improving my skill as a DM in presenting situations that provoke a response in the players. That could be what they're thinking (or at least one of them), although I do try to maintain an alignment between success at the player's declared task and the achievement of their intent, so for now I'm going with the idea that they believed the PCs when they represented themselves as mere travelers passing through the dungeon with no interest in taking any treasure for themselves. [/QUOTE]
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