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Played another session with my kids (Actual play report)
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<blockquote data-quote="Starfox" data-source="post: 9268976" data-attributes="member: 2303"><p>We're discussing in detail what I only said in passing, but I'll try to explain what I meant.</p><p></p><p>When I analyzed what you said in your post, I framed it as a combat encounter in my mind. You had a room full of NPCs whose objective was contrary to that of the PCs, they wanted to keep the PCs from exploring the dungeon. As I read that encounter, this was very likely to be resolved with combat, and thus it was <strong>intended </strong>as a combat encounter. With clever play and good rolls, your players re-framed the encounter into a social encounter, avoiding the combat. Re-framing an encounter from combat to something else is a rather dramatic change, so it makes sense the DC is hard. This is how I explained to myself how the high DC of 20 made sense. An after the fact framing of the scene in terms familiar to me. </p><p></p><p>However, when you were playing out the scene, it seems you had <strong>no such intention</strong>. You were not playing a pre-written scenario, so this was not written to be a combat encounter. The apparent intention was in my mind reading about the scene after it had been played. And this is ok, neither of us were doing something bad. We talked past each other. Our discussion is best described as a breakdown of terminology.</p><p></p><p>I'd rather let this matter rest now.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9268976, member: 2303"] We're discussing in detail what I only said in passing, but I'll try to explain what I meant. When I analyzed what you said in your post, I framed it as a combat encounter in my mind. You had a room full of NPCs whose objective was contrary to that of the PCs, they wanted to keep the PCs from exploring the dungeon. As I read that encounter, this was very likely to be resolved with combat, and thus it was [B]intended [/B]as a combat encounter. With clever play and good rolls, your players re-framed the encounter into a social encounter, avoiding the combat. Re-framing an encounter from combat to something else is a rather dramatic change, so it makes sense the DC is hard. This is how I explained to myself how the high DC of 20 made sense. An after the fact framing of the scene in terms familiar to me. However, when you were playing out the scene, it seems you had [B]no such intention[/B]. You were not playing a pre-written scenario, so this was not written to be a combat encounter. The apparent intention was in my mind reading about the scene after it had been played. And this is ok, neither of us were doing something bad. We talked past each other. Our discussion is best described as a breakdown of terminology. I'd rather let this matter rest now. [/QUOTE]
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