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Played some Classic Traveller today
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8092599" data-attributes="member: 82106"><p>The Mongoose version seems like more of a "Go back to the original 1977 rules and fix a few things." It doesn't pick up where Megatraveller left off. I haven't really run it, and like you I haven't found a really compelling reason to replace the original LBB rules (plus various supplements) all that much. I did find that the later character gen which goes year-by-year instead of in 4-year blocks was a little more fun and produces better rounded characters (IE the stuff from High Guard, Mercenary, etc.). As you say, there's more chance to get skills, more chance to focus on some of them and get them to higher levels, and it better fits with the more varied skill list which evolved over time. </p><p>Overall though, I think the Mongoose version is very close to the original, from my brief readings. There are a few minor tweaks, but it seems to retain versions of all the same subsystems and whatnot. Hopefully they have been tweaked some, because a lot of them were not all that solid to start with. All of them, like the trade system, WORK as story-generators, but if you actually try to, for instance, have a PC build a trading business using the trading rules, you will soon find out that they are unworkable as an actual system. I think various later editions 'fixed' those issues in different ways. </p><p>The only other real issue I ever had with Classic Traveler is that the space combat system is not really all that workable. Again, it is not bad as a story generator, but you can't actually play 'space combat' with it. Its more good for describing how your scout ship got into a huge jam when the navy patrol cruiser shot a hole in the maneuver drive...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8092599, member: 82106"] The Mongoose version seems like more of a "Go back to the original 1977 rules and fix a few things." It doesn't pick up where Megatraveller left off. I haven't really run it, and like you I haven't found a really compelling reason to replace the original LBB rules (plus various supplements) all that much. I did find that the later character gen which goes year-by-year instead of in 4-year blocks was a little more fun and produces better rounded characters (IE the stuff from High Guard, Mercenary, etc.). As you say, there's more chance to get skills, more chance to focus on some of them and get them to higher levels, and it better fits with the more varied skill list which evolved over time. Overall though, I think the Mongoose version is very close to the original, from my brief readings. There are a few minor tweaks, but it seems to retain versions of all the same subsystems and whatnot. Hopefully they have been tweaked some, because a lot of them were not all that solid to start with. All of them, like the trade system, WORK as story-generators, but if you actually try to, for instance, have a PC build a trading business using the trading rules, you will soon find out that they are unworkable as an actual system. I think various later editions 'fixed' those issues in different ways. The only other real issue I ever had with Classic Traveler is that the space combat system is not really all that workable. Again, it is not bad as a story generator, but you can't actually play 'space combat' with it. Its more good for describing how your scout ship got into a huge jam when the navy patrol cruiser shot a hole in the maneuver drive... [/QUOTE]
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